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Okay, I've already recorded how the Blur Tool works in Maya, but I'd also like a feature that would also help in drawing hair masks. The point is that the strength of the color and blending depends on the pressure. I recorded an example in Paint Tool Sai, if you take a black color and press lightly - it will mix with the color that is on the object. If you press harder, black will show up stronger, same with white or any color. Video - @Andrew Shpagin please improve blur tool. Because already tired of racing in Mudbox, when 3D-Coat better like, but there is not enough of this feature... Thank you. Best regards, Andrew.
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@GorbatovskySorry, I didn't get a chance to check this tool this weekend. But I did check it out today. And everything works. Thank you very much for what you did.
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@GorbatovskyI will check this weekend and let you know =) Thank you again.
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Any news? @Gorbatovsky? @Andrew Shpagin?
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Oh! Awesome! Thank you!
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3DCoat 2021/2 development thread
artofcharly replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Awesome! Thank you! -
3DCoat 2021/2 development thread
artofcharly replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Oh, can you record a tutorial? with steps how to do this -
Modeling Room - Next Steps
artofcharly replied to Carlosan's topic in Releases, Bugs & Development Discussion
Hi @Gorbatovsky It would be cool if we could add such a Workflow to 3D-Coat. It is often very necessary. For example, you make a model for the client, draw different masks... And then the client changes the model wireframe and UV... And makes a model with UDIM, not one channel... Just this method in MARI helps to solve the problem of transferring all the masks and textures to the new model - https://texturing.xyz/pages/transferring-single-uv-to-udim Please add this to 3D-Coat =) Thank you and have a great day Best regards, Andrew. -
Modeling Room - Next Steps
artofcharly replied to Carlosan's topic in Releases, Bugs & Development Discussion
Hi @Gorbatovsky And about plane in Teya Conceptor =) I think we need something simillar in 3D-Coat. It is very handy for KitBash and Sculpt. Video: -
Modeling Room - Next Steps
artofcharly replied to Carlosan's topic in Releases, Bugs & Development Discussion
Hi @Gorbatovsky You asked to write in this thread, although I created a thread for this problem a long time ago =) But it was still not solved. I found a solution with changing the resolution to smaller, for example 512*512px - then I do a blur and go back to 4K. But here is another problem - when I change to 512*512px, small details that were drawn in 4K are lost. I wish they were saved, like in Substance Painter for example. That is, there are two solutions to the problem: 1. Just add more power to Shift so that we can blur the edges - like in Maya or Mudbox( like in 512*512px) 2. Solve the problem with saving details from 4K when switching to 512*512 and back. Video with demonstration - At 4:08 - I show the problem with the loss of detail. Thank you and have a great day Best regards, Andrew. -
I found a solution with changing the resolution to smaller, for example 512*512px - then I do a blur and go back to 4K. But here is another problem - when I change to 512*512px, small details that were drawn in 4K are lost. I wish they were saved, like in Substance Painter for example. That is, there are two solutions to the problem: 1. Just add more power to Shift so that we can blur the edges - like in Maya or Mudbox( like in 512*512px) 2. Solve the problem with saving details from 4K when switching to 512*512 and back. Video with demonstration - At 4:08 - I show the problem with the loss of detail. Thank you and have a great day Best regards, Andrew.
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@Gorbatovsky Все- же не Done =) Потому что я хотел, чтобы именно Spine Tool работал с Edges. Мне нравится, что мы видим Spline и его точки и можем сразу же влиять на Scale в этой точке с помощью средней кнопки мыши и сразу же выдавливать, редактировать точки, менять их положение. Это возможно с Edges? Ты добавил выдавливание Edges с помощью Smart Extrude - но это не так удобно. Также хотелось бы просто выдавить Edges по сплайну - просто выбрать их, выбрать сплайн и нажать Enter - готово. Сейчас это тоже не очень удобно. Сначала мы берем выделяем Edges, затем конвертируем это выделение в кривые(лищнее действие), а уже потом выбираем сплайн и выдавливаем. Не удобно. Graph работает - done =) Благодарю. Буду ждать улучшений именно Spine Tool. Потому что он кажется мне очень удобным. --- ENG Still not Done =) Because I wanted to make the Spine Tool work with Edges. I like that we see the Spline and its points and can immediately influence the Scale at that point with the middle mouse button and immediately extrude, edit the points, change their position. Is this possible with Edges? You've added extruding Edges with Smart Extrude - but that's not as handy. I would also like to just extrude Edges on the spline - just select them, select the spline and press Enter - done. Right now, that's not very convenient either. First we select Edges, then convert that selection to curves (extra action), and then select spline and extrude. It's not very convenient. Graph works - done =) Thank you. I'll be waiting for improvements to the Spine Tool. Because I find it very handy.
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Thank you very much! Will check now!
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3DCoat 2021/2 development thread
artofcharly replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Please add real-time editing =) for Scale in SweptNGen and etc..