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Andrew Shpagin

3D-Coat Developer
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About Andrew Shpagin

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    3DC creator & admin

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  1. Andrew Shpagin

    3DCoat 2021 development thread

    31.07.21 2021.17 - Curve based tools (tube/muscle, toothpaste)respect pressure controls - radius and depth. If the stroke is fast&dirty the whole stroke is divided into chunks to avoid dirty self-intersection. - Sharp edges over the curve tool are now correct, without self-intersections. Compare: - Fixed issues related to Curves->Import image as mesh. Now curve well previewed, cleaned up before inserting into the scene. And work for old curves approach as well if active now. - bug reports analyzed, several potential instabilities fixed.
  2. Andrew Shpagin

    3DCoat 2021 development thread

    Does it happen with both approaches - WinTab & TabletPC? Is there lag with mouse? And please turn off vertical synchronization in prefs and try again.
  3. Andrew Shpagin

    3DCoat 2021 development thread

    Easiest way to remove old shortcuts: press on WIN key in the left bottom. Type "control", click on "Control panel". Select Programs there. Then Programs and features. Then rmb over the shortcut, uninstall. Windows will offer to delete the reference.
  4. Andrew Shpagin

    3DCoat 2021 development thread

    And if a crash happens, please send automatic bugreports. I am looking at crash reports these days often. My goal now is to make Coat a super stable and polished product. Huge thanks to everyone in this thread. You made this program much, much better. No more 3d-crash)
  5. Andrew Shpagin

    3DCoat 2021 development thread

    BackSpace deletes hotkey. And I also was not able to reproduce.... If you have crash.txt in documents, please send it to me.
  6. Andrew Shpagin

    3DCoat 2021 development thread

    30.07.21 2021.16 - Old splines (from 4.9) may be enabled in preferences in the beta section. In this case, both approaches will work - new curves and old splines as different modes in E-panel. - Fixed erratic artifacts in the toothpaste tool. This started the polishing round over that sort of tools. - Snake/muscle/toothpaste tools streamlined and polished - more accurate stroke, smoothing, snapping now has sense, huge values of smoothing - as well (if need almost straight line). Muscle was renamed to Tube/muscle and has now two additional profiles - Bar and Alpha. - Z-up option works correctly with spline-based tools. - Relaxing algorithm for all similar tools updated. - Pose tool in object mode sets gizmo into the center mass of selection and directs the axis along the main axis. It allows manipulating disconnected areas easily. - Fixed lack of relaxation over the curvature map generated in ptex/mv approach. Now smooth degree is actual for mv/ptex curvature calculation. The curvature is calculated now correctly for ptex. - Fixed problem when you can't duplicate stacked tool (like Build). - UI problems of voxel brushes solved, better defaults, possibility to "Restore default". - Brush engine streamlined, settings in the "Brush options" tabs are invisible if they preset in the tool (like spacing, jitter, paint w/ dabs). It is important to avoid confusion - were we to change parameters? - Fixed loading of Curve nodes. (Previously, they loaded differently each time) - Fixed problem when the UV-sets count is different in UV and paint rooms. This was happening if the names of UV sets are not unique. Now UV room synchronized with Paint as soon as UV-sets count difference detected. - Fixed problem that Carve+CTRL now follows the alpha shape, better default Build.
  7. Andrew Shpagin

    3DCoat 2021 development thread

    Go to customize mode and drag the item
  8. Andrew Shpagin

    3DCoat 2021 development thread

    Hover build - see airbrush. Please show settings that are closest to original build. And you may duplicate any brush and construct airbrush as a different version of build.
  9. Andrew Shpagin

    3DCoat 2021 development thread

    15 will be done for mac&linux tomorrow.
  10. Andrew Shpagin

    3DCoat 2021 development thread

    28.07.21 2021.15 - Build tool in voxels replaced with Build based on VoxelBrush engine. It is as accurate and smooth as the original Build but has better control, settings, and speed. Airbrush still remains, but I see no advantage in it, build does the same, but better. - Fixed the essential problem of the previous build - incorrect brush direction. Now both issues are fixed - incorrect direction and random brush flip (from earlier builds). So it is important to install 15 instead of 14! - Carve tool was also implemented within the VoxelEngine paradigm. Same functionality, but better control and speed. - CPU-s without SSE4.1 are supported as well. SSE2 is enough. It was done so that higher CPU-s will not get the performance penalty. - Voxel/Surface brush engine skips pressure if pressure dependency is turned off with E-panel (or in top panel). - Fixed problem when you can't change clone type in paint room clone tool. - Fixed crash in UV room due to repeating UV set name. But repeating UV sets are still problematic...
  11. Andrew Shpagin

    3DCoat 2021 development thread

    The reason is that you sculpted something into the "BakedNodes" layer. Nodes baking overwrites that layer, so your layer content vanished. Try to rename the BakedNodes layer before baking.
  12. Andrew Shpagin

    3DCoat 2021 development thread

    Please turn off "vertical synchronisation", it may affect performance.
  13. Andrew Shpagin

    3DCoat 2021 development thread

    It happens if you pressed CTRL+click over the model but hast not started to paint. Coat expect you will begin painting. So click on the model again and you will be able to select mode. Anyway, this looks strange, so I will correct it to avoid this situation.
  14. Andrew Shpagin

    3DCoat 2021 development thread

    Next builds will support older PC-s as well.
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