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Andrew Shpagin

3D-Coat Developer
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About Andrew Shpagin

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    3DC creator & admin

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  1. Andrew Shpagin

    3DCoat 4.9 BETA testing thread

    28.09.20 4.9.64 (stable) - Solved possible crash during the scene opening (rare).
  2. Andrew Shpagin

    3DCoat 4.9 BETA testing thread

    23.09.20 4.9.63 (stable) - Very little change - Prefs->Beta->Treat retopo groups as objects, text and hint inverted, this option tweaked to be safer for users that never use it.
  3. Andrew Shpagin

    3DCoat 4.9 BETA testing thread

    Voxel is the value in the cube. Not 0 or 1, but 0..1. The surface is where value=0.5. So 0.01 displacement has sense.
  4. Andrew Shpagin

    3DCoat 4.9 BETA testing thread

    Oh, seems text is wrong... I will correct.
  5. Andrew Shpagin

    3DCoat 4.9 BETA testing thread

    22.09.20 4.9.62 (stable) - Cutoff with curves stability improved. - Corrected mapping parameters dialog. - Tools panel in Tweak room restored. - Re-enabled very old option (Prefs->Beta->Treat retopo groups as materials) in settings that allows treating retopo groups as materials instead of objects. This is just for tests, I way not guarantee that it will be kept in the future. - Correct Presets panel in the Activity bar. - Correct saving settings in the Brush Engine
  6. Andrew Shpagin

    3DCoat 4.9 BETA testing thread

    Really, agree that UV-set in Coat is actually material in other soft. So I see no actual proposal. Retopo groups are objects. And you may fill objects separately in the fill tool if need. Reading UDIM - do multiple uv-sets and export them as UDIM.
  7. Andrew Shpagin

    3DCoat 4.9 BETA testing thread

    I don't see a problem there, logically One uv-set (texture) = one material One retopo roup = one object
  8. Andrew Shpagin

    3DCoat 4.9 BETA testing thread

    18.09.20 4.9.61 (stable) - Brush engine polished essentially, parameters split into sections, Build Up mode remastered. - Brush engine got (optional) mode similar to the "Absolute brush" action. It is in the buildup settings. - Jitters for the brush engine. - Presets & surface tools in voxel mode are working correctly. - Fixed mesh corruption in the retopo room during the subdivision (sometimes). - Fixed possible infinite loop in AO calculation. - Fixed strange offside shadow of the activity bar. - Fixed problem of stencil + disabled "Show voxels in paint room" - Fixed unmovable mapping settings dialog.
  9. Попробовал воспроизвести, все работает идеально... Попробуйте отключить симметрию.
  10. Andrew Shpagin

    3DCoat 4.9 BETA testing thread

    1.09.20 4.9.59 (stable) - Pivot option - rotate around the camera origin. - Fixed ghost & autosave problem. - Fixed sphere tool "From start point" issue - Symmetry & lasso drawing with symmetry working correctly. - Principally new buildup mechanism for BrushEngine. Now buildup and non-buildup brushes act exactly the same, the difference starts when you will stroke the same place many times. Non-buildup reaches some height limit, buildup grows infinitely (but slowly) if the modifier allows.
  11. Andrew Shpagin

    3DCoat 4.9 BETA testing thread

    26.08.20 4.9.58 (stable) - Cloth tool PAUSE problem fixed. - Dependency parameters disappearing fixed. - anisotropic noise fixed (in noise tool) A lot of improvements in Brush engine - New modifiers - Relax, Sharpen, Eat details. - New brushes - Sharpen, Super smooth. That brushes are valency - independendent, based on reprojection onto the regular grid. Sharpen performs local pinch toward the convex/concave details of the surface. - Roof pinch to preserve details during the pinch. - Plane offset problems fixed. - Position sampling introduced. - Picking normals and position methods separated in UI.
  12. Andrew Shpagin

    3DCoat 4.9 BETA testing thread

    Probably antialiasing turned ON in video card settings. Turn off all quality enhancements in videocard settings.
  13. Andrew Shpagin

    3DCoat 4.9 BETA testing thread

     19.08.20 4.9.57 (stable) - Essential render update! Screen space reflections and lights! Much more realistic render. Works if Beta tools enabled and corresponding checkboxes enabled in render room. Videos: Screen space_1597734813.mp4 0-04-0a-e473ec53efaf83393500a3b671bdd010f87ab0a7e590eb1150ea962229731601_b0e203de.mp4 Screen space_1597734813.mp4 0-04-0a-e473ec53efaf83393500a3b671bdd010f87ab0a7e590eb1150ea962229731601_b0e203de.mp4 0-04-05-c5040ad6ea8ae2012b05523540097e83cc7e4ebdb753bc49d73555cf9a3806d9_9935ee06.mp4 - Stencils supported in brush engine. - Angular pinch modified to change pinch and flatten independently. Roof pinch brush introduced. - A bit slowed translation with Space mode for better control, especially in ortho mode. - Boundary green ref image gizmo part works correctly. - Opacity slider for the color of the smart material layer. It solves the old standing problem when layers with white color are becoming transparent. - Fixed problem of N-Gon primitive in voxels when the inner radius is zero.
  14. Layers menu -> Copy channels
  15. Andrew Shpagin

    3DCoat 4.9 BETA testing thread

    Scene will help greatly. On simple samples all works as expected.
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