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Andrew Shpagin

3D-Coat Developer
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Andrew Shpagin last won the day on March 21

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About Andrew Shpagin

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    3DC creator & admin
  • Birthday 08/23/1975

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  1. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    21.03.2019 4.8.36 - Unwrap method "To stripe" polished and set as default within "Unwrap" command to be used when applicable. This method unwraps strips of quads into accurate and straight lines. Unwrap detects such cases automatically. - Voxelizing dialog offers new options - closing holes and additional subdivision before the voxelizing. - Options for automatic holes closing/additional subdivision during the voxelisation. - Pose tool angle snapping problem fixed, switching from other tools to Pose tool transforms freeze state to pose selection, Undo problems in pose + free form fixed. - fixed various pose undo problems. SL version: - New tool in surface toolset: Magnigy layers - Magnify depth tool works correctly for sculpt layers. - Clone tool for sculpt layers works correctly. - FillTool + sculpt layers are working correctly. - Enabled eraser tool for sculpt layers.
  2. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    1. Still in developmant. Moves not fast, I need to interrupt on bugfixes and urgent requests. I hope it will be in next build, but can't tell it 100% 2. Left top pixel taken as zero for the alpha. Why this is not enough to define zero level?
  3. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    15.03.2019 4.8.35 - Possibility to unwrap stripe-like UV islands into straight lines. Use "UV->Selected->To Stripe". - Store pose selection to layer, picking pose selection from the layer. Works similar (to some degree) to poly groups in ZB. - Edge for all curve modifiers may be customized in really rich way. - Less memory consumption during the export. It means possibility for stable 16K textures export. - Unused locked textures will be deleted automatically to save disk space. - Running several different versions of 3D-Coat will not interfere with each other. Previously it was causing problems with Undo, eliminating cached volumes. - FBX import without vertices welding to preserve vertex order during the export/import - Curves got really rich update. Now it is possibly to construct many different shapes using curves in non-destructive way. Click RMB over the curve and look at the list of modifiers. There are videos that describe how it works: Swept Surface 1 - https://youtu.be/8BCawmVqGK4 Creating a surface of revolution - https://youtu.be/XdYuoaNIwsA Polyhedron - https://youtu.be/c7Xld8udEXM Swept Surface 2 - https://youtu.be/pLkBVx8vKPI Swept Surface 3 - https://youtu.be/p8g6pn_810s Sword - https://youtu.be/Qyy-aqPG1iY Goose - https://youtu.be/f9mY5wlvvwA
  4. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    It is fixed in version 34.
  5. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    26.02.2019 4.8.34 - Very important! Possibility of resolution-independent texture locking over the layer. Importing or calculation of normalmap, occlusion, cavity will lock layer. Texture will be saved to disk. As soon as you will change resolution, the locked texture will be used instead of current layer state resampling. It is very important if you want to paint materials in low quality of texture and then get high quality at the end. - Support of 16-bit PNG tor alphas - Fixed polygon - painting mode (in E-panel) for materials painting in UV mode. - "Ghost but this" corrected, it is not screwed by Undo anymore. - Toggle UI visibility using TAB or Windows->Toggle Popup/Docked Windows. - FBX export preserves vertex order - Indication of ortho/perspective in right bottom corner - Export presets listed in File->Create extension - Correct loading scenes with transparency on Layer0 - Create alphas from 3D models updated - fast preview rendering (previously it was software rendering), so high-poly meshes allowed there. - Image files recognized not by extension (that may be wrong) but by signature. It prevents multiple user errors. Sometimes files, downloaded from internet have wrong extension. - Correct alpha channel visualization in paint mode for polygonal models (not voxels/surface!). Polygons sorted from back to front in real time for correct rendering. It works fast, but if you feel it is slow, you may turn it off in View menu. - exr added to the list of extensions, acceptable for pen alpha. - Importing models as alphas window is now hardware accelerated, big models acceptable too.
  6. Andrew Shpagin

    Spline projection results off the mark

    Please enable new curves in Preferences. Then add curve. Use RMB to access curve settings, I recommend show radius. Then apply curve in corresponding tool. On my side it works excellent.
  7. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    Glad to hear that! But what do you mean - "Regarding the Blend, could it be possible (as well as good idea ?) to have some modes like Modulate2X, Add, Multiply, Lighten...etc ? Or add an input texture the user can pick (a grayscale map) to use it as lerp's alpha ?" Lerp between cubemap sides? And operations to apply material on the layer? Or to blend between cubemap sides?
  8. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    I downloaded and installed GIMP. It opens tif with error message, but alpha channels are correct.
  9. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    I tried to drop EXR and it works as expected. Please send me that EXR to andrewshpagin@gmail.com
  10. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    4.8.33 - Edge width correction for Cube mapping, own settings panel for cube mapping - EPS files import corrected. - fixed problem of 16/32 bit tiff/exr alphas importing. - fixed double undo problem in pose tool and lasso/rect selection - Restored Rotate/scale controls in transform gizmo - Correct undo after voxelization of the volume, attached to curve. - Load/Save for noise - fixed problem in curves tool - sometimes only one instance of the model was appearing. - Importing multiple 3dcpack-s, enabled supports - fixed negative alpha issue
  11. This is bug. Will be fixed in .33 version, expected (approximately) tomorrow.
  12. Andrew Shpagin

    [Solved] Baking shaders problem

    Othervice it seeks for closest surface. And gives result you pointed previously.
  13. Andrew Shpagin

    [Solved] Baking shaders problem

    I downloaded scene, ave set in/out depth to 5, OK, and it baked perfectly. Key is there
  14. Andrew Shpagin

    [Bug] Transparency Issues continue..

    Hi! Could be good to get scene (3B). Please send to support@3dcoat.com
  15. Andrew Shpagin

    [Solved] Supports for 3D Printing

    Create empty file supports.dat in MyDocuments/3D-CoatV48/
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