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Andrew Shpagin

3DCoat Developer
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Community Answers

  1. Looks like scan depth is not enough, set 5 or 10 (in and out).
  2. Is there common edge between them? Generally Weld in PPP import dialog will help.
  3. In 17th the picture/curve/text tool are non-destructive, including image, alpha, stripe, symmetry. So it becomes very similar to that.
  4. In 2024, fonts were changed (The font is Roboto by Google). It was absolutely unavoidable. Of course, I can't check if that font correctly shows all Chinese characters. I asked on the forum, but no one complained. Please show screenshots of incorrectly shown characters (in 3DCoat's UI).
  5. In regular export each sculpt object is separate object in the output file. If you mean simplified export with auto-uv it has option to export each sculpt object as separate file.
  6. Sphere tool may not change depth of spheres. Speres remain spheres. If need to vary radius/depth independently, use 2d paint.
  7. In next build (2024.15) I will try to solve license problem. I can't reproduce it, but I have idea how to fix it.
  8. If it is not floating, it does not require the internet connection. Please send me screenshot/text of license as personal message just to understand what may be the reason.
  9. Is your license floating? Btw, probably you may use 2024 with your license.
  10. The main question - is there (learning) in the window header? Any limitations may appear if (by some reason) the (learning) is in the header.
  11. Optimized painting speed even more (in the upcoming 2024.14)
  12. Painting over default cube with 8K texture using the brush size 1/3 of cube side is fluent and fast on my side.
  13. Your old files placed at c:/Users/_username_/OneDrive/Documents/3DCoat/ Since the 3DCoat 2024 new placement is (to avoid conflicts with OneDrive): c:/Users/_username_/Documents/3DCoat/ So, you may copy the folder UserPrefs from the first folder to second one manually and all your settings and alphas will appear .
  14. It does not discard. But bottom layer in group acts over empty background, second acts over first etc. So the group with just one layer inside looks like that layer is not blended (except some blend operations).
  15. Painting over polygons with huge amount of textels is weak point (40000000 pixels / 6 faces). But it is not the real case. Just drop mesh not with 6 polygons but with 600 or 6000 and it will work much faster. Of course, refund is possible, just write to support.
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