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Andrew Shpagin

3D-Coat Developer
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About Andrew Shpagin

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    3DC creator & admin

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  1. Andrew Shpagin

    3DCoat 2021 Open Beta test!

    Renamed to B44 because exe is actually B44. No other changes b43->b44.
  2. Andrew Shpagin

    3DCoat 2021 Open Beta test!

    17.04.21 B43: - If you will provide a normal map for the Smart Material the 3D-Coat will offer to convert it to the bump-map because materials require bump. This is a non-trivial operation, so it may take some time to convert for big maps. - Draw with lines, spline chunk, curve segment, brush along curves work correctly. - Generate moulds fixed for transformed objects - Fixed problem when the user activates to the program by click and it triggers the random move. - Style of color reference over the layer changed to be more convenient (rectangle instead of transparent bar) - To Knife Added option Quadro.
  3. Andrew Shpagin

    3DCoat 2021 Open Beta test!

    Our programmer works over offset issue, it is related to 2-monitors systems with different resolutions. Set same resolution on both mons temporary, until it will be resolved.
  4. Andrew Shpagin

    3DCoat 2021 Open Beta test!

    9.04.21 B42: - Voxel brushes updated, voxel brush engine introduces, similar to surface brush engine. Pay attention, VoxelEngine is subject to change, so we can't guarantee your presets related to the voxel engine will be preserved. Anyway, it is faster, more flexible. And very good point it offers real clay-like brushes for voxels. - A lot, lot of bugfixes, including stability bugfixes, retopo/modeling... - fixed RenderMan freezing at the start of render. - Snapping corrected, was just not working at all. - Fixed painting/sculpting along the curve.
  5. Andrew Shpagin

    3DCoat 2021 Open Beta test!

    Ok, forwarded to the responsible guy.
  6. Andrew Shpagin

    3DCoat 2021 Open Beta test!

    So, 39 was working, but 40 is not running at all??? I don't mean bugs, I mean just possible to run.
  7. Andrew Shpagin

    3DCoat 2021 Open Beta test!

    2.04.21, updated to B40: - fixed common problem what many users were not able to run Coat. - fixed lags in voxel brushes. - If you will click and drag on any element of the free form transform (in pose or primitives) the annoying gizmo will not appear. Gizmo appears only if the element clicked without dragging. - Spikes/snakes/muscle issue fixed - fixed crash in gradient & fill
  8. Andrew Shpagin

    3DCoat 2021 Open Beta test!

    What is wrong with navigation? Please explain.
  9. Andrew Shpagin

    3DCoat 2021 Open Beta test!

    The login and password will not work because no one has a license till release. Please use a Free trial for now.
  10. Andrew Shpagin

    3DCoat 2021 Open Beta test!

    Yes, all feedback expected there)
  11. Andrew Shpagin

    3DCoat 2021 Open Beta test!

    http://joxi.ru/DrlY5X3hyRqn9m
  12. So, we are one step closer to the release of the long-awaited 3DCoat 2021. Today we are happy to announce the start of the Open Beta Test for the 3DCoat 2021! What this means is that we have a stable enough version of the next-gen 3DCoat and we encourage you to try it and give us your feedback about it. Based on the results of the Beta Test and your feedback, we shall be able to decide on the best release date for 3DCoat 2021, but obviously, the intention is to launch it as soon as possible. On behalf of the entire Pilgway team, we are deeply thankful for your understanding and support of 3DCoat. Your help allows us to make 3DCoat better, faster, and more efficient in catering to your art needs. Link to download (Win only currently, Mac&Linux a bit later): https://pilgway.com/files/3dcoat/V4.9/3d-Coat-V2021-B44-64.exe The feature list is here. Important! Please, note, the current Beta version is not at the release state as yet and is provided for testing purposes only. Please, use the Beta in trial mode only (your V4 serial keys would not apply). Therefore, the license upgrades to 3DCoat 2021 (along with the new serial keys) will become available simultaneously with the release of 3DCoat 2021. Please, keep an eye on further announcements with regards to the release date. We are doing whatever is within our power to make it happen very soon. Changes after B39: 17.04.21 B44: - If you will provide a normal map for the Smart Material the 3D-Coat will offer to convert it to the bump-map because materials require bump. This is a non-trivial operation, so it may take some time to convert for big maps. - Draw with lines, spline chunk, curve segment, brush along curves work correctly. - Generate moulds fixed for transformed objects - Fixed problem when the user activates to the program by click and it triggers the random move. - Style of color reference over the layer changed to be more convenient (rectangle instead of transparent bar) - To Knife Added option Quadro. 9.04.21 B42: - Voxel brushes updated, voxel brush engine introduces, similar to surface brush engine. Pay attention, VoxelEngine is subject to change, so we can't guarantee your presets related to the voxel engine will be preserved. Anyway, it is faster, more flexible. And very good point it offers real clay-like brushes for voxels. - A lot, lot of bugfixes, including stability bugfixes, retopo/modeling... - fixed RenderMan freezing at the start of render. - Snapping corrected, was just not working at all. - Fixed painting/sculpting along the curve. 2.04.21, B40: - fixed common problem what many users were not able to run Coat. - fixed lags in voxel brushes. - If you will click and drag on any element of the free form transform (in pose or primitives) the annoying gizmo will not appear. Gizmo appears only if the element clicked without dragging. - Spikes/snakes/muscle issue fixed - fixed crash in gradient & fill
  13. Andrew Shpagin

    Scary M's Sketch book

    I uploaded the new build (72), sharp edges kept when you import the model to retopo room. But I don't think it will solve the problem. Because they was kept before as well if UV map was present in the mesh. The essence of the problem - 1) If you import to paint room you may lock normals. Then baking will work well because regardless of normals/tangent space you set in prefs normals will be kept, so baking will not depend much on settings. 2) If you import to retopo room I can't lock normals, retopo intended to change geometry. I am sure sharp edges kept, especially for the newest build, but you should set the correct algorithm for normals/tangents calculation in preferences. That is the key point to get the correct result. Also, for sharp edges, it is better to set naive padding in prefs. If you will send me the correct model (obj/fbx)+ correctly looking normal map + picture how it looks I may help to find correct settings (if it is possible in principle).
  14. Andrew Shpagin

    3DCoat 4.9 BETA testing thread

    15.03.21 4.9.72 (stable) - Fixed import meshes with seams into retopo room. - Applied most of the user's texts provided by the translation system.
  15. Andrew Shpagin

    3DCoat 4.9 BETA testing thread

    10.03.21 4.9.71 (stable) - Trial for beta features extended. - Seams problem for shaders solved (when you load bump map for shader).
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