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Andrew Shpagin

3D-Coat Developer
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About Andrew Shpagin

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    3DC creator & admin

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  1. Andrew Shpagin

    3DCoat 4.9 Open Beta testing thread

    Does it happen if you are not navigating?
  2. Andrew Shpagin

    3DCoat 4.9 Open Beta testing thread

    Strange, this is exactly the problem that I was fixing. On all my tests it was functioning correctly. I will re-check. And fix in 12 was related to other issue. It was related to paint and sculpt, sometimes dot was appearing before the stroke.
  3. Andrew Shpagin

    3DCoat 4.9 Open Beta testing thread

    3.1.20 4.9.19 (beta) - undo, holes problems fixed (was in 18) - voxel tools corrected (carve, sphere) - Res+ corrected.
  4. Andrew Shpagin

    3DCoat 4.9 Open Beta testing thread

    Comfirmed, 18 is unstable. Don't use. Will be fixed asap.
  5. Andrew Shpagin

    3DCoat 4.9 Open Beta testing thread

    Please send me the scene (andrewshpagin@gmail.com)
  6. Andrew Shpagin

    3DCoat 4.9 Open Beta testing thread

    1.1.20 4.9.18 (beta) - Res+ works correctly for really large meshes (may subdivide up to 160 m with 32 gb ram). - Delete Material Editor layer crash fixed, restored possibility to mode layer up/down and move materials window. - Baking of intersecting objects without "blur" between layers. - Correct stamp in the sculpting room.
  7. Andrew Shpagin

    ?

    есть же в гизмо движение в плоскостях. Во многих ситуациях это полезно. Например порисовать, когда открыто окно редактора смарт материалов. Но и правда, можно было бы по умолчанию навигацию отменить, когда открыто модальное окно. В планах это исправить. ....над остальным тоже поработаем, спасибо за feedback...
  8. Andrew Shpagin

    3DCoat 4.9 Open Beta testing thread

    23.12.19 4.9.17 (stable) - Much much faster Res+ command - Cube retopo primitive parameters fixed - Fixed black areas outsode the realtime padding (not so critical, but looks better in UV window).
  9. Andrew Shpagin

    3DCoat 4.9 Open Beta testing thread

    21.12.2019 4.9.16 (stable) - Correct job of Vertex lines/Vertex curves in Voxel mode. - "Create extension" dialog improved to be easily usable. - Much faster curvature smoothing in curvature calculation dialog. It allows getting wider curvature "tale" and better quality of edges texturing with smart materials. - The curvature calculation method (optional) that is less sensitive to padding quality and islands intersections. But less precise if normalmap used. - Problem of baking with multiple UV sets solved. - Fixed lags during scrolling - reported stability issues fixed.
  10. Andrew Shpagin

    3DCoat 4.9 Open Beta testing thread

    12.12.2019 4.9.15 (stable) - Bend/Warp tools are creating new layer with bending result if baking to layers enabled. - Much faster turning to proxy for huge scenes. - Fixed several issues related to the smart materials painting - attached materials/painting materials in UV window etc. - Fixed crash in "Fill entire layer" and other similar. This is important stability fix. - Fixed crash in occlusion calculation for non-square textures.
  11. Andrew Shpagin

    3DCoat 4.9 Open Beta testing thread

    On my side it works. Please provide steps.
  12. Andrew Shpagin

    3DCoat 4.9 Open Beta testing thread

    What is "Old School Paint"?
  13. Andrew Shpagin

    3DCoat 4.9 Open Beta testing thread

    8.12.2019 4.9.14 (stable) - Fixed crash during curvature calculations for non-square texture. - The selection bar to indicate the current element in different items lists. - Invert selected in retopo streamlined. Separate buttons to invert all selected and invert selected in the current group. Invert selected in the current group does not touch selected in other groups. - Primitives history window fixed. - Bend/Twist/Warp tools introduced in voxels/surface. All of them compatible with sculpting layers, all changes will be gathered into sculpt layers. - Stability fixed using automated bug reports.
  14. Andrew Shpagin

    3DCoat 4.9 Open Beta testing thread

    2.11.2019 4.9.12 BF4 (stable) - Fixed problem when smart material/fill thumbnail was patrial for sculpting objects. - fixed crash in primitives if items selected from models list. - Support of multiple lines of folders in the items list. The maximal amount may be changed in Edit->Preferences->Theme->Max. amount of lines in the folders list. - Retopo via decimation restored, RMB over selected performs over selected, RMB over not selected decimates just one object. - fixed strange floating elements in gizmo - Possibility to drag&drop VoxTree objects, retopo objects to the Pens palette. - Color HDR-s import finally fixed
  15. Andrew Shpagin

    3DCoat 4.9 Open Beta testing thread

    Please send me the export preset you made. Possibly I will find the reason of strange things. Use File->Create extension.
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