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Andrew Shpagin

3D-Coat Developer
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Andrew Shpagin last won the day on September 13

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About Andrew Shpagin

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    3DC creator & admin
  • Birthday 08/23/1975

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  1. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    4.8.23. - Fixed the crash problem in the measure tool( point of the first click equals to point of the second click) - Problem of flipping pen direction fixed. - Fixed export crash - Measurement units kepth between sessions - fixed problem of scaling during fill (if scene has scale <> 1) - fixed rare crash related to complex UI configurations. Sculpt layers: - Duplicate layer works correctly - Reproject tool polished, correctly works with scale, well documented via tooltips, may project color and depth and keep all this in layers.
  2. Andrew Shpagin

    New quad auto-retopology algorithm

    Thanks for efforts! It is really interesting. In case if we will get executables, it is easy to integrate it in 3D-Coat even without changes in code. Look the Autoretopo/InstantMeshesAuto/ folder as example, copy it, change files (params.txt contains params to run autoretoper). In this case you will get new retopo method right in Coat's UI. We tried to compile quadriflow for Windows, we was able, but it hangs if we try to do run it on any mesh.... But if you got it on Mac/Linux - you may easily integrate it in 3DC as I described.
  3. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    Maybe apply symmetry. Then duplicate layer. Then erase left part on one layer and right on other. Preserving quads is problem. But it is considered. We have now 7 programmers, good matematicians there as well.
  4. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    5.09.2018 4.8.22. - Fixed painting with symmetry problems - incorrect alpha rotation. - Correct lasso job in UV preview window. - 3DC does not calculate cavity/occlusion for invisible objects. - Solved problem of UI layout changes during new/import/applinks interaction. - Fixed problems of RMB/LMB outside the curves window. - Fixed Undo issue if you delete object from the vox tree using backet icon. - Proxy additional warning to prevent loosing cached volumes. - Doubleclick to delete point in curve window, correct edit of Tapering and other windows with curves on smaller screens. - Correct name of volume after merging mesh with complex extension - Highlight volume information correctly stored, not lost after Coat's restart. Sculpt layers: - Reprojection tool! Yo may reproject using brush or whole scene - fixed flickering of UI during depth opacity changing. Curves: - correct points extrude function over partially selected curve.
  5. Regarding ignorance. I have (say) 10-15 requests per week. But I (and team) can't physically make more than 3 requests. So 7-12 rest is ignorance... Please understand me, I am trying day and night.
  6. Andrew Shpagin

    New quad auto-retopology algorithm

    Thanks for pointing! Very interesting!
  7. Andrew Shpagin

    Missing Scale

    We will add it, no problem. But do you need scale only? Or Axial scale too? Or rotation buttons as well?
  8. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    25.08.2018 4.8.21 - Correct "Pick point1/2" picking in FIll tool - solved different problems of volumes multiselection - fixed script commands SetCurVolume, SelectVolume - Open VDB codec enabled. - baking corrected. There was a lot of problems of baking non-closed objects in surface representation. Curves: - primitives for curves - Curves->Modifiers menu - Extrude points - a lot of polishing of different tools. - back side of curve visibility toggle. SculptLayers: - Merge Down, Merge Visible - correct load/save of scene - a lot of polishing and bugfix.
  9. I spend 70% on bugfix and 30% on development approximately. Right now - the phase of development. But in the middle I make a lot of bugfixing.
  10. I understand you. But the problem is that I have several important pending tasks that should be finished. Sculpt layers, curves, GPU painting. But I understood your point. Actually sometimes I use Coat for own hobby tasks. But that are mostly sculpt projects. You mean probably really wide workflow.
  11. Andrew Shpagin

    Missing Scale

    Use gizmo + space to scale numerically.
  12. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    Also, early build with sculpt layers, only for real enthusiasts may be downloaded there: http://pilgway.com/files/3dcoat/V4.8/3d-Coat-V4_8-20SL-64.exe All same features as in 20 version, but with sculpt layers. Sculpt layers are functional even with topology-breaking functions (LC etc), but with some obvious limitations, rather visual than technical (tangent smoothing on previous layers looks not good after hoding non-top layer).
  13. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    4.8.20 - Polished Joints snapping tool. - Continuous development of curves. - Fixed Cut&Clone tool - fixed different multiselection problems - Correct volume highlight, there was problem with completely metallic shaders - Correct "Run brush along curve" - it was not working for some UI layouts. - Fixed problem of metalness painting with custom alphas.
  14. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    It is not included there, but very close to good beta version. Joints tool mostly for surface mode. Voxelization will destroy connectivity.
  15. Andrew Shpagin

    3DCoat 4.8 BETA testing thread

    4.8.19 - Snap joints tool introduced, this is kitbashing, lego-like modeling. It is suitable for children and for adults. Only a few models there, we will extend kit by the time. - Huge changes in curves. Filling curve by patch works stable and provides good quality. Filling with holes inside supported. Just add curve in sub-tree of filled curve and it will be treated as hole. Boolean operations between curves in 3D. Many changes related to curves. - Tutorials/scripted missions for newbies introduced for fast diving in! - Ghost All works correctly - AppLink export corrected - Import Raw Voxel data speeded up 10 - 20x.
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