Sketch tool inproved. Enhancements to the Sketch tool make it more robust for quickly creating high-quality Hard Surface objects; including better performance and stability.
Multi-level resolution. We introduced a new system for a Multi-Resolution workflow. It fully supports Sculpt Layers, Displacement and even PBR Textures. The Retopo mesh can be used as the lowest Resolution (Subdivision) level. 3DCoat will automatically create multiple intermediate levels in the process. You can rapidly step up and down the individual Subdivision levels and see your edits stored (throughout all levels) in the selected Sculpt Layer.
Tree-Leaves generator. The recently added Trees Generator tool now has the possibility to generate Leaves, also. You can add your own leaf types, sculpt the shape if needed, and export all this as an FBX file.
Timelapse recorder. A Time-lapse Screen-Recording tool has been added, which records your work at a specified interval by smoothly moving the camera and then converting it to a video.
Auto UV Mapping. The quality of auto-mapping improved substantially, with much fewer islands created, a much lower length of seams, and better fitting over the texture.
Surface mode speed improvements. The subdivision of Surface mode meshes has been sped up significantly (5x at least, using the Res+ command). It is possible to subdivide models even to 100-200M.
Paint tools. A new tool called Power Smooth has been added. It is a Super-powerful, valence/density independent, screen-based color smoothing tool. Paint tools were also added into Sculpt room to simplify painting over the surface/voxels.
Volumetric color. Volumetric color completely supported everywhere, where the surface painting works, even light baking supported and conditions.
Volumetric painting. A revolutionary new technology and first in the industry. It allows the artist to both sculpt and paint with Voxels (true volumetric depth) simultaneously and is compatible with Smart Materials. Using the Vox Hide option allows the artist to hide or restore areas that are cut, trimmed, degraded, etc.
Modeling workspace improvements. A new Lattice tool has been added to the Modeling room. Soft Selection/Transform (in Vertex mode) is also introduced in the Retopo/Modeling workspaces.
IGES export introduced. The Export of meshes in IGES format has been enabled (this functionality is available temporarily, for testing and then will be released as a separate Extra Module for an additional cost).
Import/Export enhancements. The Auto-Export toolset has been improved significantly and offers a really powerful and convenient asset creation workflow. It includes possibility to export assets directly to Blender with PBR textures and better compatibility and optimizations for UE5 game engine and more.