| Name | Description | HotKey | 
|---|
| Geometry -> Show Statistics
 | Show scene statistics - volume, square, dimensions, holes count |  | 
| Geometry -> Define Measurement Units
 | Define measurement units. You will be able to define voxel density in real physical units |  | 
| Geometry -> Edit Scene Scale
 | Edit scene scale that was defined when you imported the mesh in Sculpt room and pressed \"Yes\" |  | 
| Geometry -> Res+
 | Increase resolution of the current object |  | 
| Geometry -> Resample
 | Change resolution of the object |  | 
| Geometry -> Screen Space Subdivide
 | Subdivides the surface visible on the screen so that the triangles are approximately the specified pixel size in screen space |  | 
| Geometry -> Symm Copy
 | Symmetrical copy. Symmetry must be active for this function to work. This tool uses the most recently painted side of the object as a source and copies the source features to the other side |  | 
| Geometry -> Retopo mesh -> Sculpt mesh
 | Get Objects From Retopo Workspace |  | 
| Geometry -> Shell
 |  |  | 
| Geometry -> Clean Surface
 | (Surface mode only) Make surface cleaner - remove stretched triangles and star-like vertices whenever possible |  | 
| Geometry -> Close Holes
 | (Surface mode only) Close holes in mesh |  | 
| Geometry -> Weld Vertices
 | (Ex LegacyFix command) Weld vertices that have same coordinate |  | 
| Geometry -> Decimate
 |  |  | 
| Geometry -> Cleanup Memory
 | (Surface mode only) Improves memory and mesh structure to speed up sculpting. No visual changes will occur |  | 
| Geometry -> Remove Self Intersections
 | Subtract current volume from the destination but leave both volumes. In so way intersecting part will be removed from the destination object. Use CTRL+ALT+LMB drag & drop in VoxTree |  | 
| Geometry -> Object-ify (separate)
 | Creates an object in the VoxTree for each separated piece of geometry, and places the geometry into those objects |  | 
| Geometry -> Clear
 | Clear the scene and merge objects together |  | 
| Geometry -> Smooth All
 | Smooth the entire object. Each click of this option further smooths the entire object at once |  | 
| Geometry -> Unhide All
 | Unhide all hidden faces |  | 
| Geometry -> Invert Hidden
 | Invert hidden faces. This command does not use the Undo queue so changes are immediate |  | 
| Geometry -> Delete Hidden
 | Delete hidden part of current volume |  | 
| Geometry -> Object-ify Hidden
 | Creates a new Sculpt Object from hidden volumes |  | 
| Geometry -> Use CUDA
 | Use CUDA technology to improve performance |  | 
| Geometry -> Cuda Smooth Boost
 | Increase smooth power 3X using CUDA technology |  | 
| Geometry -> Cast Shadows
 | Cast shadows. This option casts more accurate shadows, but may affect system performance |  | 
| Geometry -> Incremental Render
 | The incremental renderer only renders the parts of an object which have changed, providing a large performance boost. Enabling shadows will disable this mode, however |  | 
| Geometry -> Accurate Smoothing
 | Accurate smoothing. This option provides more accurate smoothing at the cost of speed |  | 
| Geometry -> Stroke Expansion
 | With this option enabled, relevant operations are not performed unless the brush is actually moving. This option works only for voxel brushes. |  |