Name | Description | HotKey |
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Geometry -> Show Statistics | Show scene statistics - volume, square, dimensions, holes count | |
Geometry -> Define Measurement Units | Define measurement units. You will be able to define voxel density in real physical units | |
Geometry -> Edit Scene Scale | Edit scene scale that was defined when you imported the mesh in Sculpt room and pressed \"Yes\" | |
Geometry -> Res+ | Increase resolution of the current object | |
Geometry -> Resample | Change resolution of the object | |
Geometry -> Screen Space Subdivide | Subdivides the surface visible on the screen so that the triangles are approximately the specified pixel size in screen space | |
Geometry -> Symm Copy | Symmetrical copy. Symmetry must be active for this function to work. This tool uses the most recently painted side of the object as a source and copies the source features to the other side | |
Geometry -> Retopo mesh -> Sculpt mesh | Get Objects From Retopo Workspace | |
Geometry -> Shell | | |
Geometry -> Clean Surface | (Surface mode only) Make surface cleaner - remove stretched triangles and star-like vertices whenever possible | |
Geometry -> Close Holes | (Surface mode only) Close holes in mesh | |
Geometry -> Weld Vertices | (Ex LegacyFix command) Weld vertices that have same coordinate | |
Geometry -> Decimate | | |
Geometry -> Cleanup Memory | (Surface mode only) Improves memory and mesh structure to speed up sculpting. No visual changes will occur | |
Geometry -> Remove Self Intersections | Subtract current volume from the destination but leave both volumes. In so way intersecting part will be removed from the destination object. Use CTRL+ALT+LMB drag & drop in VoxTree | |
Geometry -> Object-ify (separate) | Creates an object in the VoxTree for each separated piece of geometry, and places the geometry into those objects | |
Geometry -> Clear | Clear the scene and merge objects together | |
Geometry -> Smooth All | Smooth the entire object. Each click of this option further smooths the entire object at once | |
Geometry -> Unhide All | Unhide all hidden faces | |
Geometry -> Invert Hidden | Invert hidden faces. This command does not use the Undo queue so changes are immediate | |
Geometry -> Delete Hidden | Delete hidden part of current volume | |
Geometry -> Object-ify Hidden | Creates a new Sculpt Object from hidden volumes | |
Geometry -> Use CUDA | Use CUDA technology to improve performance | |
Geometry -> Cuda Smooth Boost | Increase smooth power 3X using CUDA technology | |
Geometry -> Cast Shadows | Cast shadows. This option casts more accurate shadows, but may affect system performance | |
Geometry -> Incremental Render | The incremental renderer only renders the parts of an object which have changed, providing a large performance boost. Enabling shadows will disable this mode, however | |
Geometry -> Accurate Smoothing | Accurate smoothing. This option provides more accurate smoothing at the cost of speed | |
Geometry -> Stroke Expansion | With this option enabled, relevant operations are not performed unless the brush is actually moving. This option works only for voxel brushes. | |