Set Hotkeys, Autosave time, External 2D-Editor, UI colors, and more... | ||||||||
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Additional Quixel folder AdditionalQuixelFolder_HINT | ||||||||
FBX export units Units meaning in the FBX. Meters mean scale 1:100, Centimiters 1:1, Millimeters - 10:1. This is applied to FBX export only. | ||||||||
External 2D Editor The path to your external graphics editor. This editor should support loading and saving files with the PSD extension | ||||||||
External 2D Editor The path to your external graphics editor. This editor should support loading and saving files with the PSD extension | ||||||||
External 2D Editor The path to your external graphics editor. This editor should support loading and saving files with the PSD extension | ||||||||
Normal Map Software Preset Normal Map Software Preset | ||||||||
Normals Calculation Method Choose how normals of the mesh for painting will be calculated | ||||||||
Normal Maps Export Please select the default normal maps exporting options | ||||||||
Triangulaton Method Triangulaton method is important for compatibility of normal maps. If triangulation method does not correspond to your modeling software and you will bake normal maps - cross-like artifacts may appear on quads | ||||||||
Tangent Space Standard Tangent space is important to render normal maps correctly. If you are using incorrect tangent space seams will be visible on baked model in your modeling software. So you need to choose method that is well compatible with your modeling software after exporting from 3DCoat. Difference is not too visible on organic models but may affect baking hardsurface models essentially | ||||||||
Swap TB Swap T & B vectors for the normalmap. | ||||||||
Denormalized TB Denormalized TB | ||||||||
Realtime padding mode There are several methods for padding. First one linearly interpolates color between pixels from opposite island. Second one Takes nearest pixel from opposite island. Third one, the naive, takes nearest pixel from current island. | ||||||||
Padding When exporting textures you will be asked if you need a border around the texture clusters (padding). This option allows you to answer this question automatically | ||||||||
Padding Width Please select padding width Default value: 5 Max value: 512 | ||||||||