In 3D baking, the option to “normalize TB” (Tangent Basis) refers to a process where the tangent and bitangent (or binormal) vectors, which form the local coordinate system (tangent space) of a 3D model, are re-normalized so they are unit length (a length of 1.0) and exactly perpendicular to each other and the surface normal […]
한국어
English
Українська
Español
Deutsch
Français
日本語
Русский
Polski
中文 (中国)
Português
Italiano
Suomi
Svenska
中文 (台灣)
Dansk
Slovenčina
Türkçe
Nederlands
Magyar
ไทย
हिन्दी
Ελληνικά
Tiếng Việt
Lietuviškai
Latviešu valoda
Eesti
Čeština
Română
Norsk Bokmål