monthly archives: September 2026

How to non destructively re-import a different UV layout for your mesh without your texturing breaking 3DC project layer paints & materials onto the model to be able to re-project in case of UV layout changes.  – You have a painted mesh… …but need to replace the geometry because UV layout changes ? Follow this […]

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In 3DCoat, Byte1Channel and Byte2Channel are low-bit-depth data allocation formats used when creating custom texture export presets in the Export Constructor. They tell 3DCoat how to compress and structure the grayscale data channels (such as Roughness, Metalness, or Cavity) into texture maps. Break Down of What They Mean When exporting textures, you can pack different […]

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