UV

UV

The UV Room in 3DCoat is a dedicated workspace used to create, modify, and optimize UV maps for 3D models.
It serves as an extension of the Paint Room, providing tools to unwrap meshes, pack UV islands, minimize texture distortion, and adjust texel density.

UV editing Playlist

Quick start UV Playlist

UV process

Multiple UV Sets

UV Tile Support

How to swap UVs

Auto UV made very easy

To Stripe UV Unfolding

Auto-unwrapping

Select UV-Islands directly in the viewport

The UV Path Tool

Unify UV Maps

UV Quick Tips

UV Packing Tools

Quick UV Unwrapping

UV mapping

UV Mapping Photogrammetry Meshes

Hard Surface Basics UV