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| cMat3 (const EZeroCtor) |
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| cMat3 (const EIdentityCtor) |
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| cMat3 (const ERowsCtor, const cVec3 &Row0, const cVec3 &Row1, const cVec3 &Row2) |
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| cMat3 (const EColsCtor, const cVec3 &Col0, const cVec3 &Col1, const cVec3 &Col2) |
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| cMat3 (const float _00, const float _01, const float _02, const float _10, const float _11, const float _12, const float _20, const float _21, const float _22) |
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| cMat3 (const cMat3 &v) |
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void | Copy (const float *Float9) |
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void | CopyTransposed (const float *Float9) |
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void | SetZero () |
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void | SetIdentity () |
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const cVec3 & | GetRow (const int Index) const |
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const cVec3 & | GetRow0 () const |
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const cVec3 & | GetRow1 () const |
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const cVec3 & | GetRow2 () const |
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cVec3 & | Row (const int Index) |
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cVec3 & | Row0 () |
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cVec3 & | Row1 () |
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cVec3 & | Row2 () |
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void | SetRow (const int Index, const cVec3 &) |
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void | SetRow0 (const cVec3 &) |
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void | SetRow1 (const cVec3 &) |
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void | SetRow2 (const cVec3 &) |
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void | SetRow (const int Index, const float X, const float Y, const float Z) |
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void | SetRow0 (const float X, const float Y, const float Z) |
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void | SetRow1 (const float X, const float Y, const float Z) |
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void | SetRow2 (const float X, const float Y, const float Z) |
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const cVec3 | GetCol (const int Index) const |
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const cVec3 | GetCol0 () const |
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const cVec3 | GetCol1 () const |
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const cVec3 | GetCol2 () const |
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void | SetCol (const int Index, const cVec3 &) |
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void | SetCol0 (const cVec3 &) |
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void | SetCol1 (const cVec3 &) |
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void | SetCol2 (const cVec3 &) |
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void | SetCol (const int Index, const float X, const float Y, const float Z) |
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void | SetCol0 (const float X, const float Y, const float Z) |
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void | SetCol1 (const float X, const float Y, const float Z) |
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void | SetCol2 (const float X, const float Y, const float Z) |
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void | SetElem (int Row, int Col, float Value) |
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float | GetElem (const int Row, const int Col) const |
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float & | Elem (const int Row, const int Col) |
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const cVec3 & | operator[] (const int Row) const |
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cVec3 & | operator[] (const int Row) |
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float | operator() (const int Row, const int Col) const |
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float & | operator() (const int Row, const int Col) |
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float | Trace () const |
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float | Determinant () const |
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bool | operator== (const cMat3 &) const |
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bool | IsZero (const float Eps=cMath::MatrixEpsilon) const |
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bool | IsIdentity (const float Eps=cMath::MatrixEpsilon) const |
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bool | IsSymmetric (const float Eps=cMath::MatrixEpsilon) const |
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bool | IsOrthonormal (const float Eps=cMath::MatrixEpsilon) const |
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const cMat3 | operator- () const |
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cMat3 & | operator+= (const cMat3 &R) |
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cMat3 & | operator-= (const cMat3 &R) |
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cMat3 & | operator*= (const cMat3 &R) |
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cMat3 & | operator*= (const float) |
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cMat3 & | operator/= (const float) |
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const cMat3 | operator+ (const cMat3 &R) const |
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const cMat3 | operator- (const cMat3 &R) const |
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const cMat3 | operator* (const cMat3 &R) const |
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const cMat3 | operator* (const float) const |
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const cMat3 | operator/ (const float) const |
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void | Add (const cMat3 &R) |
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void | Sub (const cMat3 &R) |
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void | Mul (const cMat3 &R) |
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void | Mul (const float s) |
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void | Transpose () |
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bool | Invert () |
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void | OrthoNormalize () |
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const float * | ToFloatPtr () const |
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float * | ToFloatPtr () |
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const cMat4 | ToMat4 () const |
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const cQuat | ToQuat () const |
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void | ToVectors (cVec3 *Forward, cVec3 *Right=nullptr, cVec3 *Up=nullptr) const |
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const cVec3 | ToForward () const |
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const cVec3 | ToRight () const |
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const cVec3 | ToUp () const |
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const cAngles | ToAngles () const |
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std::tuple< float, float, float, float, float, float, float, float, float > | __getstate__ () |
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void | __setstate__ (const std::tuple< float, float, float, float, float, float, float, float, float > &state) |
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const std::string | __repr__ () const |
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static bool | Equals (const cMat3 &, const cMat3 &, const float Eps=cMath::MatrixEpsilon) |
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static const cMat3 | Add (const cMat3 &L, const cMat3 &R) |
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static const cMat3 | Sub (const cMat3 &L, const cMat3 &R) |
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static const cMat3 | Mul (const cMat3 &L, const cMat3 &R) |
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static const cMat3 | Mul (const cMat3 &L, const float s) |
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static const cVec3 | Mul (const cMat3 &L, const cVec3 &vc) |
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static const cMat3 | Transpose (const cMat3 &) |
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static bool | Invert (const cMat3 &Fm, cMat3 *To) |
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static const cMat3 | OrthoNormalize (const cMat3 &Src) |
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static const cMat3 | Rotation (const cVec3 &Axis, const float Angle) |
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static const cMat3 | RotationX (const float Angle) |
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static const cMat3 | RotationY (const float Angle) |
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static const cMat3 | RotationZ (const float Angle) |
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static const cMat3 | RotationXYZ (const float Pitch, const float Yaw, const float Roll) |
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static const cMat3 | EulerZYX (const float eulerX, const float eulerY, const float eulerZ) |
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static const cMat3 | Scaling (const float XYZ) |
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static const cMat3 | Scaling (const float X, const float Y) |
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static const cMat3 | Scaling (const float X, const float Y, const float Z) |
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static const cMat3 | Scaling (const cVec2 &XY) |
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static const cMat3 | Scaling (const cVec3 &XYZ) |
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static const cMat3 | FromVectors (const cVec3 &Forward, const cVec3 &Right, const cVec3 &Up) |
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static const cMat3 | FromForward (const cVec3 &Forward) |
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The 3D-matrix, refer it as coat::mat3 in the Core API.