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| cMat4 (const EZeroCtor) |
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| cMat4 (const EIdentityCtor) |
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| cMat4 (const ERowsCtor, const cVec4 &Row0, const cVec4 &Row1, const cVec4 &Row2, const cVec4 &Row3) |
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| cMat4 (const EColsCtor, const cVec4 &Col0, const cVec4 &Col1, const cVec4 &Col2, const cVec4 &Col3) |
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| cMat4 (const cMat3 &Rotation, const cVec3 &Translation) |
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| cMat4 (const cVec3 &Scaling, const cVec3 &Translation) |
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| cMat4 (const float _00, const float _01, const float _02, const float _03, const float _10, const float _11, const float _12, const float _13, const float _20, const float _21, const float _22, const float _23, const float _30, const float _31, const float _32, const float _33) |
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| cMat4 (const cMat4 &v) |
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void | Copy (const float *Float16) |
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void | CopyTransposed (const float *Float16) |
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void | SetZero () |
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void | SetIdentity () |
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const cVec4 & | GetRow (const int Index) const |
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const cVec4 & | GetRow0 () const |
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const cVec4 & | GetRow1 () const |
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const cVec4 & | GetRow2 () const |
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const cVec4 & | GetRow3 () const |
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cVec4 & | Row (const int Index) |
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cVec4 & | Row0 () |
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cVec4 & | Row1 () |
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cVec4 & | Row2 () |
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cVec4 & | Row3 () |
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void | SetRow (const int Index, const cVec4 &) |
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void | SetRow0 (const cVec4 &) |
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void | SetRow1 (const cVec4 &) |
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void | SetRow2 (const cVec4 &) |
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void | SetRow3 (const cVec4 &) |
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void | SetRow (const int Index, const float X, const float Y, const float Z, const float W) |
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void | SetRow0 (const float X, const float Y, const float Z, const float W) |
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void | SetRow1 (const float X, const float Y, const float Z, const float W) |
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void | SetRow2 (const float X, const float Y, const float Z, const float W) |
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void | SetRow3 (const float X, const float Y, const float Z, const float W) |
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const cVec4 | GetCol (const int Index) const |
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const cVec4 | GetCol0 () const |
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const cVec4 | GetCol1 () const |
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const cVec4 | GetCol2 () const |
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const cVec4 | GetCol3 () const |
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void | SetCol (const int Index, const cVec4 &) |
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void | SetCol0 (const cVec4 &) |
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void | SetCol1 (const cVec4 &) |
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void | SetCol2 (const cVec4 &) |
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void | SetCol3 (const cVec4 &) |
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void | SetCol (const int Index, const float X, const float Y, const float Z, const float W) |
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void | SetCol0 (const float X, const float Y, const float Z, const float W) |
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void | SetCol1 (const float X, const float Y, const float Z, const float W) |
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void | SetCol2 (const float X, const float Y, const float Z, const float W) |
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void | SetCol3 (const float X, const float Y, const float Z, const float W) |
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void | SetElem (int Row, int Col, float Value) |
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float | GetElem (const int Row, const int Col) const |
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float & | Elem (const int Row, const int Col) |
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const cVec4 & | operator[] (const int Row) const |
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cVec4 & | operator[] (const int Row) |
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float | operator() (const int Row, const int Col) const |
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float & | operator() (const int Row, const int Col) |
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float | Trace () const |
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float | Determinant () const |
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bool | operator== (const cMat4 &) const |
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bool | IsZero (float Eps=cMath::MatrixEpsilon) const |
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bool | IsIdentity (float Eps=cMath::MatrixEpsilon) const |
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bool | IsSymmetric (float Eps=cMath::MatrixEpsilon) const |
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bool | IsOrthonormal (float Eps=cMath::MatrixEpsilon) const |
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const cMat4 | operator- () const |
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cMat4 & | operator+= (const cMat4 &R) |
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cMat4 & | operator-= (const cMat4 &R) |
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cMat4 & | operator*= (const cMat4 &R) |
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cMat4 & | operator*= (const float) |
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cMat4 & | operator/= (const float) |
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const cMat4 | operator+ (const cMat4 &R) const |
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const cMat4 | operator- (const cMat4 &R) const |
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const cMat4 | operator* (const cMat4 &R) const |
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const cMat4 | operator* (const float) const |
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const cMat4 | operator/ (const float) const |
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void | Add (const cMat4 &R) |
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void | Sub (const cMat4 &R) |
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void | Mul (const cMat4 &R) |
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void | Mul (const float s) |
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const float * | ToFloatPtr () const |
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float * | ToFloatPtr () |
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const cStr | ToString (const int Prec=2) const |
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const cMat3 | ToMat3 () const |
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const cMat3 | ToNormalMatrix () const |
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const cQuat | ToQuat () const |
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const cVec3 | GetTranslation () const |
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void | SetTranslation (const cVec3 &) |
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const cVec3 | GetScaling () const |
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void | SetScaling (const cVec3 &) |
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cAngles | GetRotation () const |
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void | SetRotation (const cAngles &) |
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void | Transpose () |
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bool | Invert () |
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std::tuple< float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float > | __getstate__ () |
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void | __setstate__ (const std::tuple< float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float > &state) |
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const std::string | __repr__ () const |
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static bool | Equals (const cMat4 &, const cMat4 &, const float Eps=cMath::MatrixEpsilon) |
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static const cMat4 | Add (const cMat4 &L, const cMat4 &R) |
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static const cMat4 | Sub (const cMat4 &L, const cMat4 &R) |
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static const cMat4 | Mul (const cMat4 &L, const cMat4 &R) |
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static const cMat4 | Mul (const cMat4 &L, const float s) |
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static const cMat4 | Transpose (const cMat4 &) |
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static bool | Invert (const cMat4 &Fm, cMat4 *To) |
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static const cMat4 | Translation (const float X, const float Y) |
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static const cMat4 | Translation (const float X, const float Y, const float Z) |
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static const cMat4 | Translation (const cVec2 &XY) |
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static const cMat4 | Translation (const cVec3 &XYZ) |
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static const cMat4 | Rotation (const cVec3 &Axis, const float Angle) |
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static const cMat4 | RotationX (const float Angle) |
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static const cMat4 | RotationY (const float Angle) |
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static const cMat4 | RotationZ (const float Angle) |
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static const cMat4 | RotationXYZ (const float Pitch, const float Yaw, const float Roll) |
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static const cMat4 | EulerZYX (const float eulerX, const float eulerY, const float eulerZ) |
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static const cMat4 | RotationAt (const cVec2 &Orig, const float Angle) |
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static const cMat4 | RotationAt (const cVec3 &Orig, const cVec3 &Axis, const float Angle) |
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static const cMat4 | Scaling (const float XYZ) |
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static const cMat4 | Scaling (const float X, const float Y) |
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static const cMat4 | Scaling (const float X, const float Y, const float Z) |
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static const cMat4 | Scaling (const cVec2 &XY) |
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static const cMat4 | Scaling (const cVec3 &XYZ) |
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static const cMat4 | ScalingAt (const float OrigX, const float OrigY, const float ScaleXY) |
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static const cMat4 | ScalingAt (const float OrigX, const float OrigY, const float ScaleX, const float ScaleY) |
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static const cMat4 | ScalingAt (const cVec2 &Orig, const float ScaleXY) |
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static const cMat4 | ScalingAt (const cVec2 &Orig, const float ScaleX, const float ScaleY) |
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static const cMat4 | ScalingAt (const cVec2 &Orig, const cVec2 &Scale) |
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static const cMat4 | ScalingAt (const cVec3 &Orig, const float ScaleXYZ) |
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static const cMat4 | ScalingAt (const cVec3 &Orig, const float ScaleX, const float ScaleY, const float ScaleZ) |
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static const cMat4 | ScalingAt (const cVec3 &Orig, const cVec3 &Scale) |
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static const cMat4 | ScalingAt (const cVec3 &Orig, const cVec3 &Dir, float Scale) |
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static const cMat4 | Perspective (float YFov, float AspectWtoH, float Znear, float Zfar) |
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static const cMat4 | PerspectiveInf (const float YFov, const float AspectWtoH, const float Znear) |
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static const cMat4 | Ortho (const float Width, const float Height, const float Znear, const float Zfar) |
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static const cMat4 | Ortho (const float Left, const float Right, const float Bottom, const float Top, const float Znear, const float Zfar) |
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static const cMat4 | Ortho (const cBounds &B) |
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static const cMat4 | CubeViewProjection (const cVec3 &Pos, const int Side, const float Radius, const bool GL) |
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static const cMat4 | LookAtViewProjection (const cVec3 &LookFrom, const cVec3 &LookAt, const float FovY, const float AspectYtoH, const float Znear, const float Zfar) |
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The 4D-matrix, refer it as coat::mat4 in the Core API.