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  | cVec2 (const float S) | 
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  | cVec2 (const float X, const float Y) | 
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  | cVec2 (const cVec2 &v) | 
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void  | Copy (const float *Src) | 
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void  | SetZero () | 
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void  | SetOne () | 
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void  | Set (const float S) | 
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void  | Set (const float X, const float Y) | 
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float  | operator[] (const int index) const | 
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float &  | operator[] (const int index) | 
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const cVec2  | operator- () const | 
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cVec2 &  | operator+= (const cVec2 &) | 
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cVec2 &  | operator-= (const cVec2 &) | 
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cVec2 &  | operator*= (const cVec2 &) | 
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cVec2 &  | operator*= (const float) | 
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cVec2 &  | operator/= (const cVec2 &) | 
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cVec2 &  | operator/= (const float) | 
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void  | Transform (const cMat3 &) | 
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void  | operator*= (const cMat3 &) | 
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void  | TransformCoordinate (const cMat4 &) | 
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void  | TransformNormal (const cMat4 &) | 
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const cVec2  | operator+ (const cVec2 &) const | 
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const cVec2  | operator- (const cVec2 &) const | 
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const cVec2  | operator* (const cVec2 &) const | 
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const cVec2  | operator* (const float) const | 
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const cVec2  | operator/ (const cVec2 &) const | 
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const cVec2  | operator/ (const float) const | 
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const cVec2  | operator* (const cMat3 &) const | 
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bool  | operator== (const cVec2 &) const | 
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bool  | operator!= (const cVec2 &) const | 
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float  | Length () const | 
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float  | LengthSq () const | 
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float  | Normalize () | 
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float  | NormalizeSafe (const cVec2 &Fallback) | 
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bool  | IsValid () const | 
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bool  | IsNormalized (const float Eps=cMath::Epsilon) const | 
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bool  | IsZero (const float Eps=cMath::Epsilon) const | 
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const cVec2  | ToRound () const | 
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void  | Round () | 
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void  | Truncate (const float MaxLength) | 
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__inline float  | distance2 (const cVec2 &) | 
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__inline float  | distance (const cVec2 &) | 
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float  | DistanceToLineSegSq (const cVec2 &A, const cVec2 &B, float *pScale=nullptr) const | 
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std::tuple< float, float >  | __getstate__ () | 
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void  | __setstate__ (const std::tuple< float, float > &state) | 
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const std::string  | __repr__ () const | 
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int  | GetDimension () const | 
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const float *  | ToFloatPtr () const | 
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float *  | ToFloatPtr () | 
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void  | ToPolar (float *Radius, float *Angle) const | 
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float  | ToBaryCentric (const cVec2 &t0, const cVec2 &t1, const cVec2 &t2, float &u, float &v) const | 
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bool  | IsInsideTri (const cVec2 &t0, const cVec2 &t1, const cVec2 &t2) const | 
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const cStr  | ToString (const int Prec=2) const | 
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const cVec2  | ToNormal () const | 
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const cVec2  | ToPerpCw () const | 
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const cVec2  | ToPerpCcw () const | 
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void  | Clear (void *=0) | 
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void  | AddWithWeight (cVec2 const &src, float weight) | 
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void  | SetPosition (float aX, float aY) | 
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const float *  | GetPosition () const | 
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static const cVec2  | Transform (const cVec2 &, const cMat3 &) | 
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static const cVec4  | Transform (const cVec2 &, const cMat4 &) | 
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static const cVec2  | TransformCoordinate (const cVec2 &, const cMat4 &) | 
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static const cVec2  | TransformNormal (const cVec2 &, const cMat4 &) | 
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static bool  | Equals (const cVec2 &, const cVec2 &, const float Eps=cMath::Epsilon) | 
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static const cVec2  | Round (const cVec2 &) | 
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static const cVec2  | Abs (const cVec2 &) | 
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static const cVec2  | Fract (const cVec2 &) | 
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static float  | Angle (const cVec2 &, const cVec2 &) | 
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static float  | AreaSigned (const cVec2 &t0, const cVec2 &t1, const cVec2 &t2) | 
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static float  | Ccw (const cVec2 &, const cVec2 &) | 
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static const cVec2  | Clamp (const cVec2 &Value, const cVec2 &Lo, const cVec2 &Hi) | 
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static float  | Distance (const cVec2 &, const cVec2 &) | 
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static float  | DistanceSq (const cVec2 &, const cVec2 &) | 
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static float  | Dot (const cVec2 &, const cVec2 &) | 
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static float  | Length (const cVec2 &) | 
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static float  | LengthSq (const cVec2 &) | 
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static const cVec2  | Lerp (const cVec2 &, const cVec2 &, const float) | 
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static const cVec2  | Lerp05 (const cVec2 &, const cVec2 &) | 
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static const cVec2  | Max (const cVec2 &, const cVec2 &) | 
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static const cVec2  | Min (const cVec2 &, const cVec2 &) | 
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static const cVec2  | Normalize (const cVec2 &) | 
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static const cVec2  | NormalizeSafe (const cVec2 &Src, const cVec2 &Fallback) | 
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static const cVec2  | PerpCw (const cVec2 &) | 
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static const cVec2  | PerpCcw (const cVec2 &) | 
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static const cVec2  | Reflect (const cVec2 &RayDir, const cVec2 &Normal) | 
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static const cVec2  | Refract (const cVec2 &RayDir, const cVec2 &Normal, const float Eta) | 
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static const cVec2  | Truncate (const cVec2 &u, const float MaxLength) | 
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static const cVec2  | RandRange1 () | 
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static const cVec2  | RandNormal () | 
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static const cVec2  | Rand (const cVec2 &Lo, const cVec2 &Hi) | 
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static bool  | SegIntersection (const cVec2 &L0, const cVec2 &L1, const cVec2 &R0, const cVec2 &R1, float *l=nullptr, float *r=nullptr) | 
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static const cVec2  | FromBaryCentric (const cVec2 &t0, const cVec2 &t1, const cVec2 &t2, const float u, const float v) | 
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static const cVec2  | FromPolar (const float Radius, const float Angle) | 
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The 2D-vector, refer it as coat::vec2 in the Core API.