3DCoat Core API
The 3DCoat API documentation.
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coat::RenderRoom Member List

This is the complete list of members for coat::RenderRoom, including all inherited members.

addLight()coat::RenderRoomstatic
enableRealtimeRendering(bool enable)coat::RenderRoomstatic
getAA()coat::RenderRoomstatic
getDOFDegree()coat::RenderRoomstatic
getEnvironmentLight()coat::RenderRoomstatic
getExposure()coat::RenderRoomstatic
getLightColor(int idx)coat::RenderRoomstatic
getLightDirection(int idx)coat::RenderRoomstatic
getLightIntensity(int idx)coat::RenderRoomstatic
getLightScattering(int idx)coat::RenderRoomstatic
getLightsCount()coat::RenderRoomstatic
getRaysPerFrame()coat::RenderRoomstatic
isRealtimeRenderingEnabled()coat::RenderRoomstatic
removeAllLights()coat::RenderRoomstatic
removeLight(int idx)coat::RenderRoomstatic
renderFrame()coat::RenderRoomstatic
restartRendering()coat::RenderRoomstatic
setAA(bool AA)coat::RenderRoomstatic
setCustomRenderSize(int width, int height)coat::RenderRoomstatic
setDOFDegree(float degree)coat::RenderRoomstatic
setEnvironmentLight(float envlight)coat::RenderRoomstatic
setExposure(float exposure)coat::RenderRoomstatic
setLightColor(int idx, const vec3 &color=vec3::One)coat::RenderRoomstatic
setLightDirection(int idx, const vec3 &dir)coat::RenderRoomstatic
setLightIntensity(int idx, float intensity)coat::RenderRoomstatic
setLightScattering(int idx, float scattering)coat::RenderRoomstatic
setRaysPerFrame(int count)coat::RenderRoomstatic
setRenderResult(const char *filename)coat::RenderRoomstatic
toRenderRoom()coat::RenderRoomstatic