applyLayerBlending(int LayerID) | coat::Scene | static |
assignLayerMask(int LayerID) | coat::Scene | static |
clearScene(bool askUser=false) | coat::Scene | static |
convertSceneUnits(const char *destination_unit_name) | coat::Scene | static |
current() | coat::Scene | static |
curvesRoot() | coat::Scene | static |
disableClippingLayer(int LayerID) | coat::Scene | static |
disableLayerMask(int LayerID) | coat::Scene | static |
enableLayerMask(int LayerID, bool enable) | coat::Scene | static |
enableLayerMask(int LayerID) | coat::Scene | static |
extractMaskAsLayer(int LayerID) | coat::Scene | static |
flipTexX(int type) | coat::Scene | static |
flipTexY(int type) | coat::Scene | static |
getAvailableUnits() | coat::Scene | static |
getCurrentLayer() | coat::Scene | static |
getLayer(const char *name, bool addIfNotExists=true) | coat::Scene | static |
getLayerBlending(int LayerID) | coat::Scene | static |
getLayerMaskLayer(int LayerID) | coat::Scene | static |
getLayerName(int LayerID) | coat::Scene | static |
GetSceneScale() | coat::Scene | static |
getSceneShift() | coat::Scene | static |
GetSceneUnits() | coat::Scene | static |
getViewportCenter() | coat::Scene | static |
importMesh(const char *filename, const mat4 &transform=mat4::Identity) | coat::Scene | static |
invalidateLayer(int LayerID) | coat::Scene | static |
invertLayerMask(int LayerID) | coat::Scene | static |
isLayerMaskEnabled(int LayerID) | coat::Scene | static |
layerIsEmpty(int layerID) | coat::Scene | static |
layerVisible(int LayerID) | coat::Scene | static |
maskEnabled(int LayerID) | coat::Scene | static |
mergeLayerDown(int LayerID) | coat::Scene | static |
mergeVisibleLayers() | coat::Scene | static |
moveTex(int type, const vec2 &offset) | coat::Scene | static |
PaintMaterialCount() | coat::Scene | static |
PaintMaterialName(int idx) | coat::Scene | static |
PaintObjectName(int idx) | coat::Scene | static |
PaintObjectsCount() | coat::Scene | static |
PaintUVSetName(int idx) | coat::Scene | static |
PaintUVSetsCount() | coat::Scene | static |
removeEmptyLayers() | coat::Scene | static |
removeLayer(int LayerID) | coat::Scene | static |
removeLayerMask(int LayerID) | coat::Scene | static |
RemovePaintMaterial(int idx) | coat::Scene | static |
RemovePaintObject(int idx) | coat::Scene | static |
RemoveUVSet(int idx) | coat::Scene | static |
resetTexTransform(int type) | coat::Scene | static |
rotateTex(int type, float angle) | coat::Scene | static |
ScaleSceneUnits(float scale) | coat::Scene | static |
ScaleSceneVisually(float scale) | coat::Scene | static |
scaleTex(int type, float scale) | coat::Scene | static |
scaleTexNonUniform(int type, const vec2 &scale) | coat::Scene | static |
sculptRoot() | coat::Scene | static |
setActiveLayer(int LayerID) | coat::Scene | static |
setClippingLayer(int LayerID) | coat::Scene | static |
setCurrentLayer(int LayerID) | coat::Scene | static |
setLayerBlending(int LayerID, int mode) | coat::Scene | static |
setLayerColorOpacity(int LayerID, float Opacity) | coat::Scene | static |
setLayerDepthOpacity(int LayerID, float Opacity) | coat::Scene | static |
setLayerGlossOpacity(int LayerID, float Opacity) | coat::Scene | static |
setLayerMetalnessOpacity(int LayerID, float Opacity) | coat::Scene | static |
setLayerName(int LayerID, const char *name) | coat::Scene | static |
setLayerVisibility(int LayerID, bool Visible) | coat::Scene | static |
setMaskForTheLayer(int LayerID, int MaskLayerID) | coat::Scene | static |
setSceneShift(const vec3 &shift) | coat::Scene | static |
setSceneUnits(const char *units) | coat::Scene | static |
setTexPivot(int type, const vec2 &pivot) | coat::Scene | static |
setTexTiled(int type, bool tiled) | coat::Scene | static |
stackUndo(int nStack) | coat::Scene | static |