| applyLayerBlending(int LayerID) | coat::Scene | static | 
  | assignLayerMask(int LayerID) | coat::Scene | static | 
  | clearScene(bool askUser=false) | coat::Scene | static | 
  | convertSceneUnits(const char *destination_unit_name) | coat::Scene | static | 
  | current() | coat::Scene | static | 
  | curvesRoot() | coat::Scene | static | 
  | disableClippingLayer(int LayerID) | coat::Scene | static | 
  | disableLayerMask(int LayerID) | coat::Scene | static | 
  | enableLayerMask(int LayerID, bool enable) | coat::Scene | static | 
  | enableLayerMask(int LayerID) | coat::Scene | static | 
  | extractMaskAsLayer(int LayerID) | coat::Scene | static | 
  | flipTexX(int type) | coat::Scene | static | 
  | flipTexY(int type) | coat::Scene | static | 
  | getAvailableUnits() | coat::Scene | static | 
  | getCurrentLayer() | coat::Scene | static | 
  | getLayer(const char *name, bool addIfNotExists=true) | coat::Scene | static | 
  | getLayerBlending(int LayerID) | coat::Scene | static | 
  | getLayerMaskLayer(int LayerID) | coat::Scene | static | 
  | getLayerName(int LayerID) | coat::Scene | static | 
  | GetSceneScale() | coat::Scene | static | 
  | getSceneShift() | coat::Scene | static | 
  | GetSceneUnits() | coat::Scene | static | 
  | getViewportCenter() | coat::Scene | static | 
  | importMesh(const char *filename, const mat4 &transform=mat4::Identity) | coat::Scene | static | 
  | invalidateLayer(int LayerID) | coat::Scene | static | 
  | invertLayerMask(int LayerID) | coat::Scene | static | 
  | isLayerMaskEnabled(int LayerID) | coat::Scene | static | 
  | layerIsEmpty(int layerID) | coat::Scene | static | 
  | layerVisible(int LayerID) | coat::Scene | static | 
  | maskEnabled(int LayerID) | coat::Scene | static | 
  | mergeLayerDown(int LayerID) | coat::Scene | static | 
  | mergeVisibleLayers() | coat::Scene | static | 
  | moveTex(int type, const vec2 &offset) | coat::Scene | static | 
  | PaintMaterialCount() | coat::Scene | static | 
  | PaintMaterialName(int idx) | coat::Scene | static | 
  | PaintObjectName(int idx) | coat::Scene | static | 
  | PaintObjectsCount() | coat::Scene | static | 
  | PaintUVSetName(int idx) | coat::Scene | static | 
  | PaintUVSetsCount() | coat::Scene | static | 
  | removeEmptyLayers() | coat::Scene | static | 
  | removeLayer(int LayerID) | coat::Scene | static | 
  | removeLayerMask(int LayerID) | coat::Scene | static | 
  | RemovePaintMaterial(int idx) | coat::Scene | static | 
  | RemovePaintObject(int idx) | coat::Scene | static | 
  | RemoveUVSet(int idx) | coat::Scene | static | 
  | resetTexTransform(int type) | coat::Scene | static | 
  | rotateTex(int type, float angle) | coat::Scene | static | 
  | ScaleSceneUnits(float scale) | coat::Scene | static | 
  | ScaleSceneVisually(float scale) | coat::Scene | static | 
  | scaleTex(int type, float scale) | coat::Scene | static | 
  | scaleTexNonUniform(int type, const vec2 &scale) | coat::Scene | static | 
  | sculptRoot() | coat::Scene | static | 
  | setActiveLayer(int LayerID) | coat::Scene | static | 
  | setClippingLayer(int LayerID) | coat::Scene | static | 
  | setCurrentLayer(int LayerID) | coat::Scene | static | 
  | setLayerBlending(int LayerID, int mode) | coat::Scene | static | 
  | setLayerColorOpacity(int LayerID, float Opacity) | coat::Scene | static | 
  | setLayerDepthOpacity(int LayerID, float Opacity) | coat::Scene | static | 
  | setLayerGlossOpacity(int LayerID, float Opacity) | coat::Scene | static | 
  | setLayerMetalnessOpacity(int LayerID, float Opacity) | coat::Scene | static | 
  | setLayerName(int LayerID, const char *name) | coat::Scene | static | 
  | setLayerVisibility(int LayerID, bool Visible) | coat::Scene | static | 
  | setMaskForTheLayer(int LayerID, int MaskLayerID) | coat::Scene | static | 
  | setSceneShift(const vec3 &shift) | coat::Scene | static | 
  | setSceneUnits(const char *units) | coat::Scene | static | 
  | setTexPivot(int type, const vec2 &pivot) | coat::Scene | static | 
  | setTexTiled(int type, bool tiled) | coat::Scene | static | 
  | stackUndo(int nStack) | coat::Scene | static |