3DCoat Core API
The 3DCoat API documentation.
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coat::Scene Member List

This is the complete list of members for coat::Scene, including all inherited members.

applyLayerBlending(int LayerID)coat::Scenestatic
assignLayerMask(int LayerID)coat::Scenestatic
clearScene(bool askUser=false)coat::Scenestatic
convertSceneUnits(const char *destination_unit_name)coat::Scenestatic
current()coat::Scenestatic
curvesRoot()coat::Scenestatic
disableClippingLayer(int LayerID)coat::Scenestatic
disableLayerMask(int LayerID)coat::Scenestatic
enableLayerMask(int LayerID, bool enable)coat::Scenestatic
enableLayerMask(int LayerID)coat::Scenestatic
extractMaskAsLayer(int LayerID)coat::Scenestatic
flipTexX(int type)coat::Scenestatic
flipTexY(int type)coat::Scenestatic
getAvailableUnits()coat::Scenestatic
getCurrentLayer()coat::Scenestatic
getLayer(const char *name, bool addIfNotExists=true)coat::Scenestatic
getLayerBlending(int LayerID)coat::Scenestatic
getLayerMaskLayer(int LayerID)coat::Scenestatic
getLayerName(int LayerID)coat::Scenestatic
GetSceneScale()coat::Scenestatic
getSceneShift()coat::Scenestatic
GetSceneUnits()coat::Scenestatic
getViewportCenter()coat::Scenestatic
importMesh(const char *filename, const mat4 &transform=mat4::Identity)coat::Scenestatic
invalidateLayer(int LayerID)coat::Scenestatic
invertLayerMask(int LayerID)coat::Scenestatic
isLayerMaskEnabled(int LayerID)coat::Scenestatic
layerIsEmpty(int layerID)coat::Scenestatic
layerVisible(int LayerID)coat::Scenestatic
maskEnabled(int LayerID)coat::Scenestatic
mergeLayerDown(int LayerID)coat::Scenestatic
mergeVisibleLayers()coat::Scenestatic
moveTex(int type, const vec2 &offset)coat::Scenestatic
PaintMaterialCount()coat::Scenestatic
PaintMaterialName(int idx)coat::Scenestatic
PaintObjectName(int idx)coat::Scenestatic
PaintObjectsCount()coat::Scenestatic
PaintUVSetName(int idx)coat::Scenestatic
PaintUVSetsCount()coat::Scenestatic
removeEmptyLayers()coat::Scenestatic
removeLayer(int LayerID)coat::Scenestatic
removeLayerMask(int LayerID)coat::Scenestatic
RemovePaintMaterial(int idx)coat::Scenestatic
RemovePaintObject(int idx)coat::Scenestatic
RemoveUVSet(int idx)coat::Scenestatic
resetTexTransform(int type)coat::Scenestatic
rotateTex(int type, float angle)coat::Scenestatic
ScaleSceneUnits(float scale)coat::Scenestatic
ScaleSceneVisually(float scale)coat::Scenestatic
scaleTex(int type, float scale)coat::Scenestatic
scaleTexNonUniform(int type, const vec2 &scale)coat::Scenestatic
sculptRoot()coat::Scenestatic
setActiveLayer(int LayerID)coat::Scenestatic
setClippingLayer(int LayerID)coat::Scenestatic
setCurrentLayer(int LayerID)coat::Scenestatic
setLayerBlending(int LayerID, int mode)coat::Scenestatic
setLayerColorOpacity(int LayerID, float Opacity)coat::Scenestatic
setLayerDepthOpacity(int LayerID, float Opacity)coat::Scenestatic
setLayerGlossOpacity(int LayerID, float Opacity)coat::Scenestatic
setLayerMetalnessOpacity(int LayerID, float Opacity)coat::Scenestatic
setLayerName(int LayerID, const char *name)coat::Scenestatic
setLayerVisibility(int LayerID, bool Visible)coat::Scenestatic
setMaskForTheLayer(int LayerID, int MaskLayerID)coat::Scenestatic
setSceneShift(const vec3 &shift)coat::Scenestatic
setSceneUnits(const char *units)coat::Scenestatic
setTexPivot(int type, const vec2 &pivot)coat::Scenestatic
setTexTiled(int type, bool tiled)coat::Scenestatic
stackUndo(int nStack)coat::Scenestatic