| applyLayerBlending(int LayerID) | coat::Scene | static |
| assignLayerMask(int LayerID) | coat::Scene | static |
| clearScene(bool askUser=false) | coat::Scene | static |
| convertSceneUnits(const char *destination_unit_name) | coat::Scene | static |
| current() | coat::Scene | static |
| curvesRoot() | coat::Scene | static |
| disableClippingLayer(int LayerID) | coat::Scene | static |
| disableLayerMask(int LayerID) | coat::Scene | static |
| enableLayerMask(int LayerID, bool enable) | coat::Scene | static |
| enableLayerMask(int LayerID) | coat::Scene | static |
| extractMaskAsLayer(int LayerID) | coat::Scene | static |
| flipTexX(int type) | coat::Scene | static |
| flipTexY(int type) | coat::Scene | static |
| getAvailableUnits() | coat::Scene | static |
| getCurrentLayer() | coat::Scene | static |
| getLayer(const char *name, bool addIfNotExists=true) | coat::Scene | static |
| getLayerBlending(int LayerID) | coat::Scene | static |
| getLayerMaskLayer(int LayerID) | coat::Scene | static |
| getLayerName(int LayerID) | coat::Scene | static |
| GetSceneScale() | coat::Scene | static |
| getSceneShift() | coat::Scene | static |
| GetSceneUnits() | coat::Scene | static |
| getViewportCenter() | coat::Scene | static |
| importMesh(const char *filename, const mat4 &transform=mat4::Identity) | coat::Scene | static |
| invalidateLayer(int LayerID) | coat::Scene | static |
| invertLayerMask(int LayerID) | coat::Scene | static |
| isLayerMaskEnabled(int LayerID) | coat::Scene | static |
| layerIsEmpty(int layerID) | coat::Scene | static |
| layerVisible(int LayerID) | coat::Scene | static |
| maskEnabled(int LayerID) | coat::Scene | static |
| mergeLayerDown(int LayerID) | coat::Scene | static |
| mergeVisibleLayers() | coat::Scene | static |
| moveTex(int type, const vec2 &offset) | coat::Scene | static |
| PaintMaterialCount() | coat::Scene | static |
| PaintMaterialName(int idx) | coat::Scene | static |
| PaintObjectName(int idx) | coat::Scene | static |
| PaintObjectsCount() | coat::Scene | static |
| PaintUVSetName(int idx) | coat::Scene | static |
| PaintUVSetsCount() | coat::Scene | static |
| removeEmptyLayers() | coat::Scene | static |
| removeLayer(int LayerID) | coat::Scene | static |
| removeLayerMask(int LayerID) | coat::Scene | static |
| RemovePaintMaterial(int idx) | coat::Scene | static |
| RemovePaintObject(int idx) | coat::Scene | static |
| RemoveUVSet(int idx) | coat::Scene | static |
| resetTexTransform(int type) | coat::Scene | static |
| rotateTex(int type, float angle) | coat::Scene | static |
| ScaleSceneUnits(float scale) | coat::Scene | static |
| ScaleSceneVisually(float scale) | coat::Scene | static |
| scaleTex(int type, float scale) | coat::Scene | static |
| scaleTexNonUniform(int type, const vec2 &scale) | coat::Scene | static |
| sculptRoot() | coat::Scene | static |
| setActiveLayer(int LayerID) | coat::Scene | static |
| setClippingLayer(int LayerID) | coat::Scene | static |
| setCurrentLayer(int LayerID) | coat::Scene | static |
| setLayerBlending(int LayerID, int mode) | coat::Scene | static |
| setLayerColorOpacity(int LayerID, float Opacity) | coat::Scene | static |
| setLayerDepthOpacity(int LayerID, float Opacity) | coat::Scene | static |
| setLayerGlossOpacity(int LayerID, float Opacity) | coat::Scene | static |
| setLayerMetalnessOpacity(int LayerID, float Opacity) | coat::Scene | static |
| setLayerName(int LayerID, const char *name) | coat::Scene | static |
| setLayerVisibility(int LayerID, bool Visible) | coat::Scene | static |
| setMaskForTheLayer(int LayerID, int MaskLayerID) | coat::Scene | static |
| setSceneShift(const vec3 &shift) | coat::Scene | static |
| setSceneUnits(const char *units) | coat::Scene | static |
| setTexPivot(int type, const vec2 &pivot) | coat::Scene | static |
| setTexTiled(int type, bool tiled) | coat::Scene | static |
| stackUndo(int nStack) | coat::Scene | static |