This is the complete list of members for coat::sphere, including all inherited members.
| _this (defined in coat::prim) | coat::prim | protected |
| add(Volume &v) | coat::prim | |
| auto_divide(float average_div) | coat::prim | |
| class_name() | coat::prim | |
| color(DWORD CL) | coat::prim | |
| color(float r, float g, float b, float a) | coat::prim | |
| color(float r, float g, float b) | coat::prim | |
| color(const char *colorid) | coat::prim | |
| create_mesh() | coat::sphere | protectedvirtual |
| debug_clear() | coat::prim | static |
| debug_on(bool isOn=true) | coat::prim | static |
| density_subdiv(int &slices, int &rings) | coat::sphere | protectedvirtual |
| details(const float det_level) | coat::prim | |
| details() | coat::prim | |
| diameter(const float &d) | coat::sphere | |
| diameter() const | coat::sphere | |
| DIV_CUBE enum value | coat::sphere | |
| DIV_MERIDIAN enum value | coat::sphere | |
| DIV_TRIANGLE enum value | coat::sphere | |
| DivisionMode enum name | coat::sphere | |
| ellipse (defined in coat::sphere) | coat::sphere | friend |
| fillet(float radius) | coat::prim | |
| fillet_relative() | coat::prim | virtual |
| gloss(float value) | coat::prim | |
| intersect(Volume &v) | coat::prim | |
| isAs() | coat::prim | inline |
| merge(Volume &v, const BoolOpType op) | coat::prim | |
| merge_debug(Volume &vol, Mesh &mesh) | coat::prim | protected |
| mesh() | coat::prim | |
| metal(float value) | coat::prim | |
| name(const char *s) | coat::prim | |
| name() const | coat::prim | |
| Obj() | coat::prim | inline |
| opacity(float value) | coat::prim | |
| prim() | coat::prim | |
| push_details(float details_modulator) | coat::prim | static |
| push_scale(float scale) | coat::prim | static |
| push_scale(const vec3 &s) | coat::prim | static |
| push_transform(const mat4 &t) | coat::prim | static |
| push_translate(const vec3 &d) | coat::prim | static |
| radius(const float &r) | coat::sphere | |
| radius() const | coat::sphere | |
| reset_transform() | coat::prim | static |
| ring_from(const float &angle) | coat::sphere | |
| ring_from() const | coat::sphere | |
| ring_to(const float &angle) | coat::sphere | |
| ring_to() const | coat::sphere | |
| rings(const int &_rings) | coat::sphere | |
| rings() const | coat::sphere | |
| roughness(float value) | coat::prim | |
| scale(float scale) | coat::prim | |
| scale(const vec3 &v) | coat::prim | |
| scale() const | coat::prim | |
| sector_on(const bool &_switch) | coat::sphere | |
| sector_on() const | coat::sphere | |
| slice_from(const float &angle) | coat::sphere | |
| slice_from() const | coat::sphere | |
| slice_to(const float &angle) | coat::sphere | |
| slice_to() const | coat::sphere | |
| slices(const int &_slices) | coat::sphere | |
| slices() const | coat::sphere | |
| sphere() | coat::sphere | |
| sphere(float radius) | coat::sphere | |
| sphere(const vec3 &pos, float radius) | coat::sphere | |
| step_divide(float step) | coat::prim | |
| sub_div_mode(const sphere::DivisionMode &divmode) | coat::sphere | |
| sub_div_mode() const | coat::sphere | |
| sub_division(const int subdiv) | coat::sphere | |
| sub_division() const | coat::sphere | |
| subtract(Volume &v) | coat::prim | |
| to_cast_this() | coat::prim | inlineprotected |
| transform(const mat4 &t) | coat::prim | |
| transform() const | coat::prim | |
| translate(const vec3 &_pos) | coat::prim | |
| translate() const | coat::prim | |
| translate(float x, float y, float z) | coat::prim | |
| x(float x) | coat::prim | |
| y(float y) | coat::prim | |
| z(float z) | coat::prim | |