3DCoat Core API
The 3DCoat API documentation.
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coat::sphere Member List

This is the complete list of members for coat::sphere, including all inherited members.

_this (defined in coat::prim)coat::primprotected
add(Volume &v)coat::prim
auto_divide(float average_div)coat::prim
class_name()coat::prim
color(DWORD CL)coat::prim
color(float r, float g, float b, float a)coat::prim
color(float r, float g, float b)coat::prim
color(const char *colorid)coat::prim
create_mesh()coat::sphereprotectedvirtual
debug_clear()coat::primstatic
debug_on(bool isOn=true)coat::primstatic
density_subdiv(int &slices, int &rings)coat::sphereprotectedvirtual
details(const float det_level)coat::prim
details()coat::prim
diameter(const float &d)coat::sphere
diameter() constcoat::sphere
DIV_CUBE enum valuecoat::sphere
DIV_MERIDIAN enum valuecoat::sphere
DIV_TRIANGLE enum valuecoat::sphere
DivisionMode enum namecoat::sphere
ellipse (defined in coat::sphere)coat::spherefriend
fillet(float radius)coat::prim
fillet_relative()coat::primvirtual
gloss(float value)coat::prim
intersect(Volume &v)coat::prim
isAs()coat::priminline
merge(Volume &v, const BoolOpType op)coat::prim
merge_debug(Volume &vol, Mesh &mesh)coat::primprotected
mesh()coat::prim
metal(float value)coat::prim
name(const char *s)coat::prim
name() constcoat::prim
Obj()coat::priminline
opacity(float value)coat::prim
prim()coat::prim
push_details(float details_modulator)coat::primstatic
push_scale(float scale)coat::primstatic
push_scale(const vec3 &s)coat::primstatic
push_transform(const mat4 &t)coat::primstatic
push_translate(const vec3 &d)coat::primstatic
radius(const float &r)coat::sphere
radius() constcoat::sphere
reset_transform()coat::primstatic
ring_from(const float &angle)coat::sphere
ring_from() constcoat::sphere
ring_to(const float &angle)coat::sphere
ring_to() constcoat::sphere
rings(const int &_rings)coat::sphere
rings() constcoat::sphere
roughness(float value)coat::prim
scale(float scale)coat::prim
scale(const vec3 &v)coat::prim
scale() constcoat::prim
sector_on(const bool &_switch)coat::sphere
sector_on() constcoat::sphere
slice_from(const float &angle)coat::sphere
slice_from() constcoat::sphere
slice_to(const float &angle)coat::sphere
slice_to() constcoat::sphere
slices(const int &_slices)coat::sphere
slices() constcoat::sphere
sphere()coat::sphere
sphere(float radius)coat::sphere
sphere(const vec3 &pos, float radius)coat::sphere
step_divide(float step)coat::prim
sub_div_mode(const sphere::DivisionMode &divmode)coat::sphere
sub_div_mode() constcoat::sphere
sub_division(const int subdiv)coat::sphere
sub_division() constcoat::sphere
subtract(Volume &v)coat::prim
to_cast_this()coat::priminlineprotected
transform(const mat4 &t)coat::prim
transform() constcoat::prim
translate(const vec3 &_pos)coat::prim
translate() constcoat::prim
translate(float x, float y, float z)coat::prim
x(float x)coat::prim
y(float y)coat::prim
z(float z)coat::prim