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Rygaard

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About Rygaard

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    Male
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    3D-Coat, Sculpt, Anatomy, Texturing, characters, humans, creatures, animals, designs, work in progress, art

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  1. Rygaard

    3DCoat 4.9 Open Beta testing thread

    I tested it. When you select the CTRL Modifier, and add "effects or brushes" automatically what was added will appear in Regular and in CTRL Modifier nothing will appear. I don't know if the behavior would have independent effects for Regular and Ctrl, or if you have to press the Copy button from Regular in order for the CTRL Modifier to work. BUG: A strange thing that happened to me was the following: I just added the Brush "Average...", then I went to Ctrl Modifier and I pressed the button to Copy from Regular. The result was that... there were a lot of brushes in the listing and duplicates (for both Regular and Ctrl Modifier). *** Bug: The alpha of the TIF format I was using for testing was DELETED from the folder, leaving only the .mclp and .xml formats.
  2. Rygaard

    3DCoat 4.9 Open Beta testing thread

    I think that all presets are valuable. Please, If you can prevent the Presets from breaking, it will be very important... I sent you email about Plane Offset: I would like to know about the function of BaseBrush's Plane Offset. I did not understand how it works. I thought it would work like the video I showed you.
  3. Rygaard

    3DCoat 4.9 Open Beta testing thread

    Clone Tool - Bug I tried using the Clone Tool to copy the texture already applied to the mesh surface and then I just clicked a single button in the empty area beside it. After I clicked on the empty area, 3D-Coat went to "Not Responding", and after a long time (many minutes), the result was a noise that looked like I dragged the mouse across the mesh surface.
  4. Rygaard

    3DCoat 4.9 Open Beta testing thread

    Now, I tried with FallOff enabled. The same bug continued, but with falloff applied to the bug.
  5. Rygaard

    3DCoat 4.9 Open Beta testing thread

    Base Brush - Alpha: It seems that when you load a texture a bug happens. This texture was a TIF, but I haven't tested it with other image formats yet. Below the real texture:
  6. Rygaard

    3DCoat 4.9 Open Beta testing thread

    @Andrew Shpagin , Is this new brush system compatible with presets? I would like to know this so as not to lose my presets ... Can I install this version of the Brush New system on top of the latest version without having problems with my Brushes? Thank you very much
  7. Rygaard

    3DCoat 4.9 Open Beta testing thread

    I had saved it by making the geometries invisible through the Visibility button (an eye icon like photoshop). I didn't use the Ghost Mode button (ball icon). Another important thing I would like to warn everyone about: Take great care when saving your projects by leaving their geometries in Proxy Mode (to make the file lighter). If you save your projects, with VoxTree Layers in the PROXY MODE state, you will be at great risk of having a serious problem with the geometry in Proxy. When I saved a project that had several Layers in VoxTree converted to Proxy Mode, I closed the program, and after I opened the project again in 3D-Coat, I had lost all the layers that were in Proxy Mode. Currently, I prefer to save to 3D-Coat as follows: 1) All Voxtree Layers are visible (Surface Mode or Voxels Mode). 2) No Layer in Proxy Mode. I know it will generate a heavy file, but I know that I will have less chance of having serious problems with the file being corrupted or the geometry of the layer erased or with serious problems. ----------- I haven't tested the Ghost button yet ... but I will test! If I present what you said I will report. All my projects are saved while I'm in Sculpt Room. But I will pay more attention to that.
  8. Rygaard

    3DCoat 4.9 Open Beta testing thread

    Of course, the user always has to save the project in different versions... It is rare that I have closed the program after I clicked the Save button. I am completely in favor of Developers putting a Warning Window not allowing users to close the program until the Save process has already been successfully done Or something like that ... That way you could avoid problems when the user saves, reopens the project, and finds something went wrong, losing work. Sometimes users think that just pressing Save... will save you from anything bad that might happen. I thought so ... but now, I will be much more aware when saving anything in 3D-Coat, especially in professional and personal projects.
  9. Rygaard

    3DCoat 4.9 Open Beta testing thread

    To be honest with you, I don't remember if I closed the program anytime soon after I saved the project. Maybe yes.... But I didn't realize that after you hit CTRL + S (or save in the menu) 3D-Coat would continue the saving process. I recognize that this is new to me after many years using 3D-Coat. I confess that this is not so pleasant news, because I thought I would be "saved" from any program error as soon as I hit the Save button. From now on, I'll wait longer.... before closing the program. Do you think I could close the program after how long I hit the save button? Could developers put a warning window for users not to close the program while the program is in the save period (even after the program has saved)? Or a countdown? Or maybe this is some other bug?
  10. Rygaard

    3DCoat 4.9 Open Beta testing thread

    Sure! You're in the right place! Feel free to help report any bugs or malfunctions of 3D-Coat! Only in this way will we have a more stable program.
  11. Rygaard

    3DCoat 4.9 Open Beta testing thread

    This behavior seems to be normal in new versions of 3D-Coat. I had already been through this, and I noticed the same thing as you. Currently, when you are in Voxels Mode and using Proxy Mode, not only Move Brush, but also Pose Tool and probably other tools... when you return from Proxy Mode, automatically the mesh will be converted to Surface Mode. And you were right earlier when I was working on Voxels and returning from Proxy Mode, if I'm not mistaken the mesh remained on Voxels ... I don't know if this is a bug or if it is the current behavior of 3D-Coat.
  12. Rygaard

    3DCoat 4.9 Open Beta testing thread

    I meant that the steps you passed me worked and I was able to recover my geometries! Before you wrote the tip, I had already saved the project with new geometries (one on each new layer) that I was going to work on. So, I read the steps you wrote. And I pressed CTRL + Z until the moment I had the two layers of geometries that were erased and from this point I followed what you told me. And it worked correctly. I had no problems.
  13. Rygaard

    3DCoat 4.9 Open Beta testing thread

    I had saved and was already recreating the geometries. Lucky I had enough UNDOs and it didn't crash. I did not know this tip! Thank you so much for the steps! My two geometries (voxels mode) have returned from the "land of erased"! So far, I do not believe this worked! Thank you again! BUT...... This problem could be fixed! Please fix this big error.
  14. Rygaard

    3DCoat 4.9 Open Beta testing thread

    Attention: Serious problem when using VoxTree's visibility button (hiding a Layer object), save the project and then reopen the project. When I saved a project in 3D-Coat, with two geometries hidden (each in its own layer) by the VoxTree visibility icon (button), 3D-Coat erased my two geometries from the project's VoxTree layer, leaving only the two layers (Both geometries were in Voxels Mode). Because when I went to open the project again and I pressed the visibility icon to make the geometries visible again and restart the work on them, the two geometries no longer existed in their respective VoxTree layers, only consisting of zero polygons in each layer. This is not the first time that this huge problem has happened to me. I don't know if it's happening only when the layer is Voxels Mode. I don't remember when I lost geometry in the past if it was in Surface Mode. Therefore, CAUTION, you users when saving a project with hidden objects (VoxTree visibility button). You are at a great risk of losing the geometry of your work.
  15. Rygaard

    3DCoat 4.9 Open Beta testing thread

    I agree with you. Always saving the work or project before performing a 3D-Coat operation / function that requires calculation is more than necessary, I would say vital! Right now, for the sake of just doing "sculpture drafts" that could turn into more serious projects, I'm not so careful that I keep testing the commands, functions, brushes ... because I already know in advance that I'm going to have great chances of having a problem, critical error or bug in an unstable 3D-Coat version. My biggest intention is to report these problems. Thank you for the explanation.
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