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Rygaard

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About Rygaard

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    3D-Coat, Sculpt, Anatomy, Texturing, characters, humans, creatures, animals, designs, work in progress, art

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  1. Rygaard

    3DCoat 4.8 BETA testing thread

    For a long time I've used the "coat_data_path.txt" method. So is there any difference or advantage of the "enviroment path" method on the "coat_data_path.txt"? Which would be the best?
  2. Rygaard

    I will not be silent this time. Just my opinion !

    Just a quick preview of what would be more or less the new Tweak Room of the idea that I explained above in the topic. -> This Tweak Room would be a new type of Sculpt Room, but turned to Mesh in quads / tris / ngons (if possible) that would be connected to the Paint Room, UV Room, Retopo Room and Sculpt Room meshes migration. In this new Tweak Room, you can see the implementations of Multi-Resolution, Modifiers and Vertex Groups with influence of vertex weights. I made an exact copy of Blender because that would just be an inspiration for unique things and that could even be better. NOTE: I think this post, depending on things, will be the last one I'll say and give my opinion about this idea. As a friend already mentioned here it looks like the Tweak Room will be removed and the Mesh that is in the Paint Room will be changed by certain tools in the Sculpt Room. Therefore, I think the idea of the new Tweak Room with all the suggestions I have spoken and explained could not be made since the Tweak Room will be removed.
  3. Rygaard

    3DCoat 4.8 BETA testing thread

    I just found out one thing about my brush performance problem on surface mode. Bust test (from the initial screen): - I subdivided twice the Bust by the Subdivide button that is in the Surface Tools in the Brushes. The operation generated me 3.5 million tris. The result is that I had no problems with brush performance. * Then I subdivided Bust again by subdivide button that gave me 16.3 million tris and I still had good brush performance. The performance has dropped a bit, but this is acceptable for the amount of 16.3 million. The performance does not look good in areas of very high concentration of tris as in the nose. But the overall performance is good. - Again, I subdivide the mesh twice by the small VoxTree button (Increase resolution of the current object). The operation also generated me 3.5 million tris. The result is that I had problems with a lot of lagging and very poor performance of the brush. In this test I conclude that with me the type of subdivision directly influences the performance of the brush in the surface mode.
  4. Rygaard

    3DCoat 4.8 BETA testing thread

    I just reinstalled the newer version of 3D-Coat .38 (39). And I did the Autopo and Instant Mesh (auto) tests on the biggest sphere of the home screen and it worked correctly here as you can see in the image.
  5. Rygaard

    3DCoat 4.8 BETA testing thread

    I installed the old version of .38 and I re-done all the tests I described here: - Bust Merge Sub-Tree - Bust Mesh (Voxels - Enter Key) - Face Mesh made with liveclay that is in the Models palette. My result was exactly the same as the new .38 (39) version of Clay brush performance. Very strange because I'm currently working on a project in which parts of the character is between 4 million and 20 million. And during that project I used Remove Stretching in the Brush ... I did not have that low brush performance. But when I did these tests with different generated meshes structures and with the increase resolution button, I had this bad performance on the brush. I have no idea what's happening to me about lagging at the horrible performance of the brush. I took the opportunity to test the autopo and instant mesh (auto) and it worked in the same way as the new version .38 (39).
  6. Rygaard

    3DCoat 4.8 BETA testing thread

    @haikalle I'll do the same here then... I'll see if the same things are happening related to the performance of the brush. In this new version, when I use Autopo and Instant Mesh (auto) for me it is working ... but what is giving me problems is the performance of the brush in the surface mode.
  7. Rygaard

    3DCoat 4.8 BETA testing thread

    There are things that only happen then with a single person. Everything I related happened here with me. Very strange. I am very grateful that you have taken the test to tell me about it. Honestly, I do not know what's going on. Thank you very much!
  8. Rygaard

    3DCoat 4.8 BETA testing thread

    I'm doing some tests with clay brush performance and I'd like to share with everyone what I'm discovering ... In those tests, I noticed that depending on the type of mesh you have. For example, I sculpted a face with live clay and dragged it onto the Models palette without decimating. This face has 1.7 million tris. I created a new scene, I went to the Models palette, clicked on that face of 1.7Million, and I imported it for the surface mode. First, the performance of Clay brush was normal. So I clicked on the Increase resolution of the current object button once and the face got 6.8 million tris. So I started to have a drop in brush performance. Not as the problem I was having with the Merge Sub-Tree, but I think the performance of the brush fell mostly in areas that should have a higher concentration of polygons. I do not know if the Increase resolution of the current object button is causing this problem with brush performance. Of course the purpose of this button is to subdivide the mesh, but I'm suspecting that after it subdivides something is happening with the Brush performance. I'm guessing because when I was with a mesh of 18 million polygons (through the ENTER KEY and hit the Increase resolution of the current object button) I had no loss of brush performance. So when I was using a mesh with a structure generated from LiveClays, then I pressed the Increase resolution of the current object button and that mesh was only 6 million tris. The performance of the brush has dropped. So, I suppose it should have some relation also with the Increase resolution of the current object button to decrease the performance of the brush in the surface mode and also in relation to the type of structure of the Mesh that you are working. I may be mistaken, but after testing on a mesh structure generated by liveclays, enter key (voxels), bust that comes in the program, I begin to realize that there is a relation of mesh structure type, increase resolution button, and Merge Sub-Tree with brush performance.
  9. Rygaard

    3DCoat 4.8 BETA testing thread

    I think I've figured out what's going on (surface mode - performance of the brush). Could someone please do the following test? 1- Choose Surface Sculpting / select Bust 2- In VoxTree, click on the top of the hierarchy (Bust) with the right mouse button and choose the option: - Merge Sub-Tree 3. After, In VoxTree, click on the small button twice (Increase resolution of the current object) The Bust will be about 3 Million Tris approximately. Now, choose Clay Brush without using Remove Stretching and please try to sculpt the area around the Nose and the front of the face. Test the clay brush on this bust. What was your result? I would like to know of you how the Brush performance was, could you report if the fps will drop to 4? ------------------ Solution: Please, could you test it too? After I pressed the Enter key, the 3d-coat generated another mesh with approximately 4.5 million tris. (More polygons than before) When I went to test the clay brush on this mesh, Brush performance on 3D-Coat returned to normal... I returned to sculpting fluently now, with no loss of performance. Could you test this too? And after that I hit the button (Increase resolution of the current object), the bust was 18,150,000 million tris and the performance is excellent ... sculpting normally and without loss of performance! I did not understand why after the Merge Sub-tree it became extremely impossible to sculpt. The mesh was "heavy" for sculpting, even though it had a few million polygons.
  10. Rygaard

    3DCoat 4.8 BETA testing thread

    I have already deleted the files options configs: (Folder 1) Documments \ coatv8 (Folder 2) otherHD \ 3dcoat (here because I used the coat_data_path.txt file) And I've also updated the gtx 970 card drive. Unfortunately, on my computer, I'm having a very low performance (4 fps) in 1.5 million sculptures up. Actually, it has become very difficult to sculpt in which each brushstroke gets extremely slow and I can hear the video card "forcing". I do not know if there would be any other solution for me to do... The worst thing is that it seems that this problem only happened to me.
  11. Rygaard

    3DCoat 4.8 BETA testing thread

    It is true! Especially if you always install all new versions. I always had a folder for each installation. Absolutely crazy !! After this tip ... you always have a single folder for all the updates. I do not know if this would be a problem, but I also used the file method "coat_data_path.txt" directing part of the install to another hdd so I do not lose my custom files (presets). So, I do not know if in the future I will have some kind of problem with newer version installations.
  12. Rygaard

    3DCoat 4.8 BETA testing thread

    @Javis, I just updated the drive of my GTX 970 card and I deleted all the options files from the folder: ... \ Documents \ 3D-CoatV48 Unfortunately, I still have issues with Brush performance. Very lagging ... I installed 3d-coat using that file method: "coat_data_path.txt" that I direct to another hd on the computer. And in the other hd I also have the "options" files ... Do I also have to delete these files? thank you
  13. Rygaard

    3DCoat 4.8 BETA testing thread

    It's true, it's easy to solve ... I believe that something more complex can do a little more work, but that's fine. I wish it did not have that kind of result ... but it's not complicated to solve.
  14. Rygaard

    3DCoat 4.8 BETA testing thread

    Thank you very much for your attention @Javis , I will do what you instructed and then I will comment here if I succeeded. thank you!
  15. Rygaard

    3DCoat 4.8 BETA testing thread

    In the Surface Mode, I used the same test face to perform the Geometry / Close Holes command. I do not know it's me who do not know to use exactly the correct numbers to configure in the dialog box of Close Holes or if the operation is causing some sort of bug... The result as you can see there are gaps or holes you can see the face between these cracks.
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