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Rygaard

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About Rygaard

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    3D-Coat, Sculpt, Anatomy, Texturing, characters, humans, creatures, animals, designs, work in progress, art

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  1. Rygaard

    3DCoat 4.8 BETA testing thread

    I hope so too. It's a strange bug that you have your geometry erased without you noticing. It already happened to me and I thought I had just put the geometry invisible and when I went to see the layer on VoxTree was visible with zero polygons (erased geometry).
  2. Rygaard

    3DCoat 4.8 BETA testing thread

    This problem with Cache Layer, I also had it and I talked to Andrew. I had lost important geometry and at the time I had not enabled for some reason the auto-save option. After I spoke with him, Andrew put a warning to everyone that there was a possibility of issues related to leaving a file cached. In all my works I use 3D-Coat, I have the auto-save option active and I make all possible backups. Just to make sure I'm never going to lose anything of my work again. You're right. In all my projects I do the following: - Auto-save (always) - Save geometries in Pallete Models - Save Hierarchies Different Geometries in Extension .3b - Save the project in different files 001, 002, ... etc (however there is the possibility of losing geometry) - Never save the file with Cached geometries. (Great possibility of corrupting the file or loss of geometry). This problem has happened to me several times. - Try to convert Voxels to Surface (when possible). This problem of geometry loss is complicated to repeat so Andrew can see. What I can say is that if you have a hierarchy in Voxels or geometries in Voxels when you open the file again you have the possibility of the hierarchy being maintained and the geometries deleted.
  3. Rygaard

    3DCoat 4.8 BETA testing thread

    I did not know that this problem is old and happened to other people. Previously, I had thought of this also that this problem only happened with VOXELS. I use a lot more Surface Mode, so I was surprised when I saw my geometries erased and these geometries are Voxels. I think I'll convert to Surface Mode. The only problem with this is that if I need to return to voxels I will have to configure a geometry with more polygons so that I do not lose the details that I have already done in the part. I know that converting to Voxels is no problem, there is only the bad side of having more polygons in geometry if you still want the details that have already been made. You've drawn my attention to the geometries in Voxels. I saved my hierarchy in extension .3b. So far, even though it's in Voxels I have not lost any geometry in this extension, maybe it's because I saved in .3b. But I'll keep an eye out for that too. Thanks for the technique. This tip I had never seen before. If it happens again, I'll test your tip to see if it returns the two geometries that have disappeared. Thank you
  4. Rygaard

    3DCoat 4.8 BETA testing thread

    Hi, I'd like to report a problem that's been going on with me for a while. I do not know if someone else has already passed or goes through this same problem as me. In VoxTree, I created a hierarchy of a group called Cloth and Rock (empty) and inside it I have the Cloth and Rock geometries in their respective layers. Having said all that, as I am saving my progress, at a certain point the whole hierarchy is empty. As if I had erased my geometry. Because I have saved my progress, I was able to reimport again the geometries that the program deleted. Honestly, I do not know how this is possible in 3D-Coat, this problem of erasing geometries without the user realizing. Imagine a situation where you do not have a backup for some reason and when you open your project some created geometries are gone or have been deleted. Since I know that 3D-Coat has some weird insights I've been saving and making multiple backups of my objects and projects. I would just like to report this strange problem that has been happening to me in 3D-Coat 4.X SL (DX) if that helps anything. I also do not have the Reproject Tool ... It's gone!
  5. Rygaard

    3DCoat 4.8 BETA testing thread

    Hi, I would like to report possible errors on the following tools in 3D-Coat 4.8.42 (SL) DX : I'm having the same image issues I'm showing you in the tools: 1- Split, 2- Split & Joints 3- Cut & Clone 4- Clone. All of these tools have errors at the cutting edge. This has never happened to me before.
  6. Rygaard

    3DCoat 4.8 BETA testing thread

    I always install a new 3d-coat installation in the same folder so I do not have problems with multiple installations in different folders. So I realized that the name of the new .EXE installation is different from what I was using. You keep an eye on that.
  7. Rygaard

    3DCoat 4.8 BETA testing thread

    I just installed the .40 SL version and it is described at the top which is the .38 SL version. I would like to know if it was an accident the version error or if that version is the .38 instead of the .40? From my curiosity, I tried to find the possibility to relocate 3d-coat's data folder in the Edit Menu, but I did not find it. I searched the preferences, but I did not find it either. Is this version that I installed really the .40 (SL) version? I installed the right version, but I accessed an old version! A thousand apologies... It was my mistake ... Sorry! thank you thank you
  8. Rygaard

    I will not be silent this time. Just my opinion !

    No Carlosan, I did not say that it should be the solution for 3D-Coat to copy another program. I just used a program to demonstrate things that could be applied within 3D-Coat in a way that was improved and unique. Just a source of inspiration. Because if you stop to think, most of the features in a 3d program already exist in various programs. If it were to think that way, there would be no other sculpture or 3D program, after all such functions already exist in ZBrush or another 3D program. So, would not need any developers to do another program. Just as many tools that already exist do not have to exist in a certain program that does not yet have these tools. How would things be? Would there be no competing programs? So 3D-Coat would not need Sculpt Layers, NoiseMaker (it does not yet exist in 3D-Coat but is constantly requested here by users and exists in ZBrush), most of the tools and features that exist in Paint Room were inspired from where? Maybe Photoshop? These few examples that I told you about are exclusive and unique creations of 3D-Coat? I think not! I, you and all the users know that they were inspirations from other programs, do you agree? And being inspirations, they could be developed in a unique and different way within 3D-Coat. But of course 3D-Coat has features and tools that have been created that are unique to 3D-Coat and have served as inspirations for other competing programs to develop. A simple example is a car tire. The tire already exists, right? So, do you think companies will even create a tire from scratch or will they improve the tire that already exists? Will they create a different tire? And even if they create a different tire, this new creation will be inspired from where? The features and tools presented by me through Blender are just ways to explain something that could be simple, efficient and with complete user control in your work within 3D-Coat. If you think what I've shown is useless and you would not benefit from it, that's okay, that's your opinion. I submitted a suggestion from the Tweak Room which is a Room that most 3D-Coat users ask to be removed from 3D-Coat and I also did not understand the reason for the existence of this Room within 3D-Coat. But before suggesting, I did my homework and when I went to seriously test the Tweak Room, I realized that the Tweak Room would be a possible solution with great potential for what I demonstrated in Blender, enabling us to almost complete unification of Rooms within 3D-Coat without a significant code change or anything else. So we would be able to have the features and tools that I've demonstrated in the video as inspirational sources for even better and unique things within 3D-Coat. In my opinion, it would be fantastic. I confess that I am not a developer, but I think with all of this 3D-Coat could win the migration of many artists who use competing programs because these artists are accustomed to an easier and more fluent and unified workflow with a single mesh. Now if you think that everything in 3D-Coat should be Andrew's own creation and developers, fine by me. I think Andrew is going to have a lot of difficulties this way, as I've already said practically everything is already created today. Do not get me wrong in the things I will say, but honestly, I do not understand your questions or maybe "criticism" for me, but you have every right to speak and I respect. I particularly will not expose myself in this way. I thought I was helping, but from what I see, no. I'll suggest some things to Andrew when possible via email... but I've figured out how things work. Sorry for anything.
  9. Rygaard

    3DCoat 4.8 BETA testing thread

    For a long time I've used the "coat_data_path.txt" method. So is there any difference or advantage of the "enviroment path" method on the "coat_data_path.txt"? Which would be the best?
  10. Rygaard

    I will not be silent this time. Just my opinion !

    Just a quick preview of what would be more or less the new Tweak Room of the idea that I explained above in the topic. -> This Tweak Room would be a new type of Sculpt Room, but turned to Mesh in quads / tris / ngons (if possible) that would be connected to the Paint Room, UV Room, Retopo Room and Sculpt Room meshes migration. In this new Tweak Room, you can see the implementations of Multi-Resolution, Modifiers and Vertex Groups with influence of vertex weights. I made an exact copy of Blender because that would just be an inspiration for unique things and that could even be better. NOTE: I think this post, depending on things, will be the last one I'll say and give my opinion about this idea. As a friend already mentioned here it looks like the Tweak Room will be removed and the Mesh that is in the Paint Room will be changed by certain tools in the Sculpt Room. Therefore, I think the idea of the new Tweak Room with all the suggestions I have spoken and explained could not be made since the Tweak Room will be removed.
  11. Rygaard

    3DCoat 4.8 BETA testing thread

    I just found out one thing about my brush performance problem on surface mode. Bust test (from the initial screen): - I subdivided twice the Bust by the Subdivide button that is in the Surface Tools in the Brushes. The operation generated me 3.5 million tris. The result is that I had no problems with brush performance. * Then I subdivided Bust again by subdivide button that gave me 16.3 million tris and I still had good brush performance. The performance has dropped a bit, but this is acceptable for the amount of 16.3 million. The performance does not look good in areas of very high concentration of tris as in the nose. But the overall performance is good. - Again, I subdivide the mesh twice by the small VoxTree button (Increase resolution of the current object). The operation also generated me 3.5 million tris. The result is that I had problems with a lot of lagging and very poor performance of the brush. In this test I conclude that with me the type of subdivision directly influences the performance of the brush in the surface mode.
  12. Rygaard

    3DCoat 4.8 BETA testing thread

    I just reinstalled the newer version of 3D-Coat .38 (39). And I did the Autopo and Instant Mesh (auto) tests on the biggest sphere of the home screen and it worked correctly here as you can see in the image.
  13. Rygaard

    3DCoat 4.8 BETA testing thread

    I installed the old version of .38 and I re-done all the tests I described here: - Bust Merge Sub-Tree - Bust Mesh (Voxels - Enter Key) - Face Mesh made with liveclay that is in the Models palette. My result was exactly the same as the new .38 (39) version of Clay brush performance. Very strange because I'm currently working on a project in which parts of the character is between 4 million and 20 million. And during that project I used Remove Stretching in the Brush ... I did not have that low brush performance. But when I did these tests with different generated meshes structures and with the increase resolution button, I had this bad performance on the brush. I have no idea what's happening to me about lagging at the horrible performance of the brush. I took the opportunity to test the autopo and instant mesh (auto) and it worked in the same way as the new version .38 (39).
  14. Rygaard

    3DCoat 4.8 BETA testing thread

    @haikalle I'll do the same here then... I'll see if the same things are happening related to the performance of the brush. In this new version, when I use Autopo and Instant Mesh (auto) for me it is working ... but what is giving me problems is the performance of the brush in the surface mode.
  15. Rygaard

    3DCoat 4.8 BETA testing thread

    There are things that only happen then with a single person. Everything I related happened here with me. Very strange. I am very grateful that you have taken the test to tell me about it. Honestly, I do not know what's going on. Thank you very much!
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