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    3D-Coat, Sculpt, Anatomy, Texturing, characters, humans, creatures, animals, designs, work in progress, art

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Rygaard's Achievements


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  1. Hi, These brushes were customized creations I did and appeared in the demonstration project of the adult rhinoceros. But I also did the baby rhinoceros and the complete scenery of the rhinos together looking like a diorama. The adult rhinoceros was displayed in the promotional video ... I have received messages from interested people and asking about the Rygaard brushes. Soon I will have good news regarding brushes and something important ... maybe a channel on youtube?! Thanks all for the interest!
  2. I believe you will see high quality work done by 3D-Coat, as with the new path 3D-Coat has taken this has become possible. Which made me very happy, with a lot of hope and a new reality for the work. Mainly in sculpture with the new brush system for the surface and voxels mode, which is unique... and of course, the new features and improvements of 3D-Coat. You are right! These means of communication are necessary. Soon, who knows, I hope to have some good news regarding a youtube channel or something else. I have a lot to think about! The new brush system is amazing and I hope it gets even better over time. Anyway, I'm glad to help.
  3. L'Ancien Regime, at the moment there is no modifier in the new brush system that has the functionality to perform the decimate locally. However, if you test the "Eat Details" modifier it slightly reduces the amount of triangles, but completely removes surface details from the geometry. Remembering that Eat details was not made to locally decimate the surface of the geometry. The best option for you to successfully decimate locally using the brush is to choose Decimate from the Shift or Ctrl + Shift options list located at the top of the interface. Definitely when I need to decimate geometry it's my first choice. Thanks for the words, I'll think about it. I believe in the possibility of creating a youtube channel...
  4. Live Clay has been replaced by the powerful new brush system. Only in some brushes (in surface mode) you will find some settings belonging to Live Clay such as the Snake Clay brush. But in the future, I think all brushes will be converted to the new system. Below I show you the steps on how you can activate the local subdivision option for the new brush system:
  5. I already talked to Andrew about it. At the moment there is nothing you can do about it (for what I know). All new buildings that you are installing will not update your scripts from your custom room (codes that you have changed in scripts). Whenever you install a new build, you will have to enter the room that you have based to make your custom room, and only then you will have to check visually if there have been changes, additions or removals of functions and tools in all menus and etc. If it happens to add some command, tool or function, you will have to manually add new codes to your Custom Room script. This problem has already happened to me and I had to manually add the codes that were missing on my custom room, in my case it was missing inside the Edit / Transform Without Gizmo menu. Unfortunately, at the moment, there is nothing automatic that updates your Custom Room. I have already commented with Andrew, that this way to create the Custom Room and customize the menus and some palettes would not be very intuitive and easy for users (who need to know exactly how to deal with script codes) and still this problem of not Update what has already been done on your Custom Room. I suggested to Andrew that the user could activate the Customize UI button and then manually drag everything directly into the interface (menus, interface and etc) without having to handle codes / scripts. But I can not complain, I know what he did must have given a lot of work to develop, but at least currently 3d-coat gives me the possibility of allowing me to create my custom room and customization (I'm glad I understand A little codes) even the way it works today. Who knows in the future, something can be done.
  6. I think there was a little confusion.... Because if you select the Vox Clay brush, you will see that this brush has no options. But if you select any Clay Engine brush, then you will have the tool options, and inside the Modifiers section: activate the option "Use Current alpha". So that any brush tip alpha chosen will be used in this brush.
  7. It's been a while since I reported this to Andrew. The VoxClay brush is not respecting the chosen brush tip (alpha). - Clay Engine is the new brush system developed for Voxels mode, with that the VoxClay brush will be temporarily left and in the future it might be removed. I particularly like VoxClay a lot, even though it served as the basis (prototype) for the brushes that are being developed for Clay Engine.
  8. Every beginning is... extremely horrible! So, always move on. Just the beginning of something!
  9. With all due respect to your opinion, I will always have my head open for any type of tools and implementations for 3D-Coat so that, precisely, we artists have at our disposal anything that makes a difference in our work. But at this point of turning 3D-Coat into a program like GeoMagic, Rhino or other programs that have a more focused on Nurbs and other things, I try to understand, but seriously, I really don't understand. As I said, if there are tools or features that help in the workflow, that's fine with me, I will always wishes that to happen, but the program turns into something for CAD, Nurbs and etc, I'm sorry, but it would be easier to buy GeoMagic itself or Rhino or Autodesk Fusion 360 or any other program that already has this type of work direction or workflow. The developers of 3D-Coat have already included in the program and if I am not mistaken, they are improving more and more tools and features aimed at Curves type Nurbs (non-destructive). I like that, but when it comes to sculpting, Nurbs doesn't make any sense. What is really making 3D-Coat 4.9 start to shine is in the organic sculpting part. Speaking of the organic part, now, with the implementation of Base Brushes, the program has, in my opinion, the best and most robust brush system on the market. Any artist who enjoys sculpting will have great moments of pleasure sculpting with this new and robust brush system. Now, we all have an "anabolic" brush factory (literally), in which you can refine the brush with different types and combinations of effects (different types of brushes) to get exactly what you want, the possibilities are huge and the sky is the limit! Imagine what will or may come in 3D-Coat 2021... The most important thing, in my opinion, is that 3D-Coat can further unify Rooms, as this is essential if we wanted to use any tool and functionality that exists inside the program in the same Room or space. Instead of jumping out of rooms and using a specific tool or feature and then going back to the Room you were working on previously. The current process completely breaks the creative part and the efficiency at work. Of course, the user can use shortcut keys to go to a specific room, but even so, unfortunately it is not the same as using tools and features in the same area you are working on and most importantly, in the same mesh structure (geometry).
  10. Happy new year! Good sketches! I like it!
  11. Cloth Tool - Possible bug: I Tested with 3D-Coat 4.9.57 DX and GL. The Pause / Resume button is no longer working during the tool simulation. The simulation continues even if you press the button to pause the simulation.
  12. Honestly, I didn't understand what ZBrush has to do with possible mergers of Rooms within 3D-Coat. Don't get me wrong, but I think you are using your private opinion regarding ZBrush. I'm not here to defend Pixologic, but not everyone would agree with what you said. If Zbrush became the "standard", it was no accident that this happened. Pixologic has its own merits for this. If there is anything that bothers people at ZBrush I don't know. Perhaps this is the least of the problems for these people, as these people have not stopped using Zbrush and still continue to use ZBrush.... And what matters in the end, and most importantly, is that the program delivers the results that these people want. I believe I was able to explain the reasons for my opinion in my previous message. I have been using 3D-Coat for many years, which is my main program, but it is not for that reason that I will not comment on the points that are not so positive about the program. If changes happen, 3D-Coat will not stop being 3D-Coat, especially if such changes serve to improve and make 3D-Coat become even more unique.
  13. I completely agree with you and I would very much like that to happen. Even though I'm not a programmer, I think this could be very positive in terms of improving the performance of the program as a whole. The most important thing is that with a possible merger of the Rooms, simplifying the program (this does not mean that the program would no longer be powerful), the artists could easily understand what exactly is happening with Geometry (mesh) and perhaps make it even easier to the Developers future implementations of tools, commands, features and other things precisely for the reason of this fusion of Rooms. For new users there would be no more doubts in the program's workflow (it would be much more intuitive) and thus there would be no more questions of "why does the mesh appear in a certain Room and in the other Room there is nothing?". I respect the opinions of all the artists and users of the program, but I need to say that, of course, for users who already have knowledge about 3D-Coat and perhaps have mastered it, this does not seem to be a problem of how 3D-Coat works today. In my own experience, when I tried to learn 3D-Coat many, many years ago, I sincerely almost gave up on 3D-Coat. Thank God I didn't give up, but I went through a lot of difficulties to understand the program. And if I went through it, I wonder how many artists who went through the same problems as me and who unfortunately ended up choosing to give up 3D-Coat and chose to use other competing programs because of all these difficulties. The unification of Rooms, in my opinion, would be very important, as it would make the program much more intuitive, simplified, objective and would allow artists to use different techniques and workflows using most of the time the same geometry. This would be essential for more artists to migrate to 3D-Coat and use it with great success. For example, if users love that 3D-Coat is separated into "Rooms", the solution would be simple for that. The developers would allow users to create customized interfaces according to the task (use) and thus create their own customized Rooms (Custom Rooms). However, the main Rooms would still be separated, for example: - Possibility 1: Sculpt / Paint/ Tweak Room + Retopo Room + UVs Room + Render Room. or - Possibility 2: Sculpt / Paint / Tweak / Retopo (Modeling) Room + UVs Room + Render Room. I know it wouldn't be an easy process to do (program codes), but it would be possible and very important.
  14. I really like the idea that interface elements can be accessed via floating buttons that can be freely dragged and positioned anywhere you want. And when you hover the mouse over or left click on this button, the pop-menu would quickly appear with the corresponding options. I think this would make the user's job much faster and easier to find tools and brushes without being confused by so many options that appear in front of you. This would help in organization and usability.
  15. Hi@Javis! Recently, I created a topic about Interface and Usability, and I have been trying to collaborate with suggestions and ideas about it. I was very concerned with suggesting simple things according to the interface elements that exist within 3D-Coat... This way, theoretically it would be easier to reuse programming codes that are already ready and adapt them according to the idea. I had thought of another way to access and view the Brushes and Tools (many times that I'm working, I get confused and it takes me a long time to find what I need because the interface is very full of buttons, both on the buttons on the left interface and the buttons with the Space key) and with the simple idea that I had, we could still have a part of the interface on the left that served as an area of custom commands that artists use most in their daily lives. Below, an image explaining what a different interface mode would look like that brings together the idea of pop-up menus and customizations. I made a quick video simulating and demonstrating the use. @Javis Please, Could you put your idea on the topic I talked about? It would be very interesting if we could mix ideas and suggestions, and according to what is being developed in 3D-Coat we could build a suggestion that could further facilitate the use of 3d-coat making the artist's work faster and more efficient.
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