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Rygaard

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About Rygaard

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    3D-Coat, Sculpt, Anatomy, Texturing, characters, humans, creatures, animals, designs, work in progress, art

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  1. Rygaard

    3DCoat 4.9 BETA testing thread

    I really like the idea that interface elements can be accessed via floating buttons that can be freely dragged and positioned anywhere you want. And when you hover the mouse over or left click on this button, the pop-menu would quickly appear with the corresponding options. I think this would make the user's job much faster and easier to find tools and brushes without being confused by so many options that appear in front of you. This would help in organization and usability.
  2. Rygaard

    3DCoat 4.9 BETA testing thread

    Hi@Javis! Recently, I created a topic about Interface and Usability, and I have been trying to collaborate with suggestions and ideas about it. I was very concerned with suggesting simple things according to the interface elements that exist within 3D-Coat... This way, theoretically it would be easier to reuse programming codes that are already ready and adapt them according to the idea. I had thought of another way to access and view the Brushes and Tools (many times that I'm working, I get confused and it takes me a long time to find what I need because the interface is very full of buttons, both on the buttons on the left interface and the buttons with the Space key) and with the simple idea that I had, we could still have a part of the interface on the left that served as an area of custom commands that artists use most in their daily lives. Below, an image explaining what a different interface mode would look like that brings together the idea of pop-up menus and customizations. I made a quick video simulating and demonstrating the use. @Javis Please, Could you put your idea on the topic I talked about? It would be very interesting if we could mix ideas and suggestions, and according to what is being developed in 3D-Coat we could build a suggestion that could further facilitate the use of 3d-coat making the artist's work faster and more efficient.
  3. Rygaard

    3DCoat 4.9 BETA testing thread

    The intention of this is good, but in my opinion it is located in a place of the interface far from the focus of the user's work. The user, if he wants to use this option, has to travel the mouse to the upper right corner. It would be much better if it had an extra option that would allow these pop-menus to be floating in the middle of the interface and also the user could move and place them anywhere ( it would be much better to have the options close to the focus of the job). Something similar to the Stroke curves options menu, but allowing the user to freely position anywhere.
  4. Rygaard

    3DCoat 4.9 BETA testing thread

    Dragging effect (strange) - Stamp Mode: Using Stamp Mode: Correct Operation: - Left mouse button holding and dragging while reaching the location. Remaining with the left button pressed, without moving the mouse, release the left button. Strange operation: - Left mouse button holding and dragging ... and with the mouse still in motion, you release the left button, an "echo" effect or alpha duplication occurs.
  5. Rygaard

    3DCoat 4.9 BETA testing thread

    Copy Alpha Command of BaseBrushes (possible bug): When you first use the Copy Alpha command on Base Brushes and then use the Paste Alpha command on another Base Brushes Brush, it works correctly. However, right after... when you try to do the same steps by copying a different alpha from another brush and try to paste in another brush it doesn't work anymore. The Copy Alpha command retains in memory only the first time the user presses the command, the next times, when the user presses again on Copy Alpha in the different types of alphas it will not work, as it seems that the memory is "locked" and always will use the alpha you first pressed the Copy Alpha Command.
  6. @Innovine Most of the things you talked about are related to some problems (bugs) that 3D-Coat has and the developers aware of this will surely fix it in the future. Please don't get me wrong, but this topic is only for suggestions and ideas about the 3D-Coat interface. You'd better post on topics more related to what you want to know or create a new one so that you have the most accurate answers. I'm going to step out of focus on this topic a bit and try to comment on it. The visual problem with Freeze that happens with Vox Extrude happens with other tools that use Freeze as well. I already reported this possible problem in the topic of 3D-Coat Beta. We will wait for this to be fixed in the next versions of 3D-Coat. This Gizmo problem you talked about, I think I had read about it before when a user described a similar bug. If you can, please reproduce these same steps as you talked about here in the related topic so that developers can see and fix this problem: Carve Brush (Voxels Mode): You can now do exactly what you said. You can activate the Invert Tool option in the Brush properties located at the top of the interface together with all other brush and brush tip (alpha) settings. Then open the Presets palette, click the three-point button icon on the palette, and then click the Add Preset option. That way you will have the Carve Brush the way you want it in the Preset palette. You can create presets for all your Brushes with the desired Depth. Just create your presets with the steps I told you about Carve Brush. No, it's not a bug! I believe that this behavior is normal when you use the Bend tool. Because when you adjust or manipulate the Bend deformation in the geometry, you are using the Transform Tool, so logically when you apply the Bend in the geometry, automatically the 3D-Coat leaves the Bend Tool and changes to the Transform Tool. I think you are referring to after applying the Bend Tool, the 3D-Coat remains on the Bend Tool. To be honest with you, I like the current behavior of 3D-Coat when you apply the Bend Tool and go directly to the Transform Tool, because the program gives me the option to transform the geometry (translate, rotate and scale). I think this could be a bug, please reproduce these steps in the 3D-Coat Beta Release that I passed you the link above so that developers can fix this strange behavior. I can't comment on that because I don't have this device, but try to contact support to find out what they can tell you about it. I think you are wrong about that. If you select Smooth Brush (Surface Mode or Voxels Mode) and click directly on the geometry surface, the "smooth" behavior of the geometry will occur. In fact, if you set a value for the Depth property, the Smoth Brush will become stronger or less according to the value you have determined. The only thing related to the topic, I am leaving it here last, and it happens to me a lot. Thanks for remembering this There are options that I always enable or disable, but unfortunately are not saved when I restart 3D-Coat. That way, every time I start 3D-Coat, I have to configure it again. To avoid this, I would very much like developers to be able to add something like this (suggestions): 1) 3D-Coat saves all settings (changes made by the user) automatically and when you reopen 3D-Coat those settings would be kept. or 2) Any option within the Edit menu of Save all settings made in the program and thus 3D-coat would save a file in the program settings folder with all the settings changed by the user. So, that way when 3D-Coat was started again the settings would be kept.
  7. ViewCube allows the user to see at all times what camera angle it is and interact directly with it. In this interactivity, the user can rotate with the arrows and define the camera view in any of the pre-determined angles that exist in the ViewCube, including corners and other angles that would be more laborious to be placed manually by the user. In my opinion, I prefer the usability and practicality of having such a utility, in which I can interact and see the correct angle of the camera at all times than just an angle text ( I speak with all respect to that ) that appears only when you are at a certain angle, and often the text of the angle appears and when you go to see the camera it is upside down in relation to the ground grid.
  8. I recorded a much better capture that really shows what I explained.
  9. Currently, 3D-Coat slides are not very effective and very sensitive. In the case of the example image, when the palette is locked in the interface, the Slides are compressed or with smaller sizes, making usability not very good. The following happens: 1) The slide is very sensitive. This makes it very difficult when you want to set the slide in a position with more accurate values. 2) Depending on where you start the slide dragging process, (according to the image), the cursor will reach the limit of the interface and will be stopped at the left edge of the interface. That way, you are no longer able to get other values on the slide, to continue to get the values you want, you will need to stop dragging the slide, position the mouse again on another part of the slide and start dragging again. Solutions: - The process of dragging the slide should continue through the slide values without stopping at the interface. - Regarding the slide's sensitivity, programs such as Blender and GIMP incorporated the CTRL and SHIFT modifier keys on the slides. This means that when the user presses and holds the SHIFT key while dragging the Slide, the Slide becomes more controlled in relation to the values. And when the user presses and holds the CTRL key while dragging the Slide, the Slide uses something similar to SNAP resulting in integer values. ---------------- I recorded a quick GIF, demonstrating the 3D-Coat slide and then GIMP. In 3D-Coat, as you can see when I drag the slide to the left, the value stops as soon as I reach the limit of the interface as explained above. Then, in GIMP, first I dragged the slide normally (not much control), then I pressed the SHIFT key while I dragged the slide (more control) and lastly I pressed the CTRL key (values snap).
  10. @druh0o To be honest with you, I haven't used Maya in years ... So I didn't know that the user had to go into the settings to access the ViewCube navigation. The idea of having something to navigate a ViewCube would be great within 3D-Coat. Often, I have to keep rotating the camera to know exactly what angle I am at. Currently, we only have the indication of a text saying which camera angle we are in, without any interactivity.
  11. I just created a new topic just for the 3D-Coat interface and usability. I copied all the contents that are part of the subject. The Topic link is: Sorry for two different contents on the same topic.
  12. @druh0o had commented: It's funny because by default there is no viewcube in Maya, it's gone with the legacy viewport and you need to enable it with some special settings, and I think it's good. Never seen anyone using ViewCube in Maya.
  13. Another interface element that I miss within the 3D-Coat interface would be the Viewport camera navigation ViewCube. In the image, I'm putting Maya's ViewCube as an example. Currently in 3D-Coat only shows a text saying a certain angle. It would be great to have a navigation system similar to the Maya ViewCube in the 3D-Coat interface.
  14. Simple but important idea... The user could choose the different Cameras Shortcuts visually through images that would appear on the palette as the user added the camera shortcut. Just taking advantage of what already exists in 3D-Coat (panoramasList) and adapting to a function in which the user currently has no idea of the camera shortcut that will appear on the screen. The user has to use the Switch to Next and Switch to Previous commands until reaching the desired shortcut camera. With the new Icon and Palette Camera Shortcuts the user can easily choose exactly the desired shortcut camera. And if the user wants, he can still use the Switch to Next and Switch to Previous commands normally.
  15. Another simple suggestion, but it would help users a lot. The implementation of a new palette: 3D View camera. One of the options that the 3D View Palette would have ... The main function of the 3D View Palette would be to have other camera angles that could be manipulated like what happens in 3D programs... but there would be another option for 3D View Palette: - that could open another model (.obj, 3b file, and other formats) so that the user has a 3D reference to work with.
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