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  1. Past hour
  2. Carlosan

    Finished Works

    Gallery of finished works by artists using 3DC in their workflow
  3. Today
  4. Seems like when I set falloff to be... well, zero, it disappears from the view when scaling.
  5. Hey Guys, any update on the mudbox applink. I would really like to get this running on mudbox2022. I can donate money to the cause.....
  6. Hi @dougj7 , I'm sorry for the delay in answering you! Unfortunately not yet! I had to prioritize extremely important things I will announce in the next post! Hi @Cuzmic, I'm so sorry for the delay in answering you! Please see the next post, as I will respond precisely about it. Hi @Allabulle!!! I apologize for the delay in answering you! I have no words to thank you for all your incentive! I already told you that, but I would like to repeat the same sentence: "It's because of people like you that I realize that all the effort I'm making really worth it!" You don't even imagine, but I had to do many extremely important things at the same time throughout this time... and surely you will understand in the post I will do next! Hi @swifty! Sure! I hope to help ... and that you can improve your skills! Many good things are coming! I will explain this in the next post. ---------------------------------------- I'm solving the last pending things here so I can make the next post! Thank you very much!
  7. Yesterday
  8. Edit > Calculate Occlusion Is Separate paint objects turned ON ?
  9. i just baked the AO in blender now and imported it , thankfully that worked
  10. no man , i just noticed now aswell - The app is not creating a separate Occulsion layer and setting the blend mode either, when doing the auto baking So from new blank scene , import model , select smart material .. It bakes the cavity map into a new layer named "CavityMap" but then bakes the AO into the current layer ( which by default in a new scene is layer 1 ) and does not change the blend mode. WORST is it also does not recognise it has a AO baked layer now either , so if you select a different smart material .. it rebakes the AO .. I paid for this software. My goodness. I have deadlines .. I need to roll back to a working version. SOmebody pls help
  11. As mentioned Im wanting to start a new UV painting project , select smart material which requires AO and Curve baking .. once it finishes the results are not correct. I recenty updated to 2022.47 .. now im regretting that .. any way to roll back? I tried to do the bake manually as well , same problem. Inported fbx has two objects , zero origin , no scaling each has a unique uvmap. This means its baking two textures. Please see attached screenshot , notice the AO of everything on the counter surface.
  12. to be able to use splines on the muscle,spike,worm tool etc... you can do it with curves but it would speed alot of things being able to use worm tool with splines
  13. if you change the falloff on the other modes it changes the paint modes falloff
  14. I believe that is because the EDIT FALLOFF is just for those modes and not for Paint. I am not 100% certain and it's been a long time since I used that feature, but the falloff for the PAINT mode would be dictated by the FALLOFF parameter in the Toolbar...which is for Brush Alpha falloff values. Maybe Andrew can speak to this, but that would be my guess.
  15. i know its not important but pose paint mode doesnt have an edit falloff bar... // work around you can go into any of the other modes edit the power and then go back
  16. I am newbie at this,sorry if this question is badword I am following Julien's livestream retopology in blender and doing my own in 3d coat. He showed how to restore volume for retopologized mesh with multires modifier(starting from 2:08:25) Is it possible to do something like that in 3d coat?
  17. Last week
  18. Case: Montech Sky One Lite Review- Novice-Friendly, but Noisy - Tom's Hardware. Headset: Sennheiser Momentum 4 Wireless review- Excellent audio quality and impeccable battery life - XDA. Laptop: Acer Aspire 5 A515-57G laptop review- weak showing for RTX 2050 - NotebookCheck.net Reviews. Laptop: Acer Predator Triton 500 SE review- I expected more - The Verge. Laptop: Lenovo ThinkPad T16 G1 Intel laptop review- 16-inch marathon runner - NotebookCheck.net Reviews. SSD: Solidigm P41 Plus 2TB SSD Review - DRAMless Perfection - TweakTown.
  19. I consider the editing of the previous three posts final. If you find any typos, mistakes or you have any questions, please post a reply in this thread and I'll do my best to address it. Happy 3DCoatting!
  20. Using 3DCoat with Blender with the Applink in Linux In Blender, enable the add-on 3D-Coat Applink included with it. In the Properties Editor>Scene Properties>3D-Coat Applink Settings>Folders: Set the Exchange folder to /home/USERNAME/Documents/3DCoat/Exchange Put your system user name instead of USERNAME in the line above. Do the same if you wish for the Object/Texture folder option. Select an object of your scene. in the Sidebar (Menu View>Sidebar or shortcut N) click the 3D-Coat vertical tab. Pick an option from the drop-down menu and click send. An error message with lots of scary words will appear and we will get sad. For safety, let's quit now Blender and 3DCoat. Open a File Browser on your Linux system, now. A folder named 3DC2Blender has been created in your home folder. Right-click the folder and then left-click on Properties from the menu that should appear before you. In the Permissions tab, click on Change Permissions for Enclosed Files... Set Group Files Permissions to Read and Write Set Group Folders Permissions to Create and delete files Click the button labelled Change Close the Properties window Run Blender again, select an object of a scene, hit send button from the 3D-Coat panel in the Sidebar. Open 3DCoat and wait a bit until the message of incoming data from Blender pops up. It should now be working and we will feel happy. This issue and fix was last tested using 3DCoat-2022.47 and Blender 3.4.0 Alpha build hash 4e7983e07320 Happy 3DCoating!
  21. Desktop 25-09-2022 16-03-57.mp4 @Carlosan just done a fresh install too
  22. i was doing some test but cant replicate. Vox layer use freeze tool to assign zones. Could you please tell your step to replicate it and explain when use this combination of tools when sculpting ? Thanks
  23. Now for a system install. Instead of the per-user installation in the prior post. Download the latest Linux build (obviously). As of today, we can do this by going to https://pilgway.com/~sergyi/links-Linux.html Alternatively, we can download the last stable build in our ACCOUNT profile page at https://pilgway.com Create the folders in the system where we will unpack the 3DCoat file just downloaded in the prior step. sudo mkdir /opt/3DCoat && sudo mkdir /opt/3DCoat/3DCoat-2022 This command will create a folder in /opt for 3DCoat and another called 3DCoat-2022 inside the first one. We will use the former to store the script that runs 3DCoat and the latter to store the program and its files and folders that comes with the file we downloaded before. Unpack the file downloaded in the folder created for it in the system. In a terminal, we move where we downloaded the file. In my case, that would be /home/USERNAME/Downloads cd Downloads This command will put us in the folder Downloads where we assume we downloaded the file from pilgway.com sudo tar -xvf 3DCoat-2022.47.tar.bz2 -C /opt/3DCoat/3DCoat-2022 --strip-components=1 This command will unpack (decompress) the file downloaded (3DCoat-2022.47.tar.bz2 in this instance) in the directory (folder) we made for that purpose. Now, inside the file 3DCoat-2022.47.tar.bz2 there's a directory (folder) aptly named 3DCoat-2022.47 with everything inside. We could, yes, extract that directory into /opt/3DCoat and we would get /opt/3DCoat/3DCoat-2022.47 The problem I see is that with every new version, we'd get a new folder added with the corresponding name version. In time, we'll have quite a lot of directories from all the versions installed. I suggest to have just the one 3DCoat version we are working with, the latest installed. For that purpose we made the 3DCoat-2022 folder inside /opt/3DCoat Now, we want to extract the contents of the 3DCoat-2022.47 directory that's inside 3DCoat-2022.47.tar.bz2 file WITHOUT creating the directory named with the version. We just want to extract all that's inside the file without the folder name. This is why I added --strip-components=1 in the terminal command above: it does just that. It skips the first folder of the compressed file and extracts from there where we told it to do so. As a result, we get all the file contents in /opt/3DCoat/3DCoat-2022 Create 3DCoat.sh and 3DCoat.desktop text files (like we did for the single user workstation). This time, though, there will be some differences. 3DCoat.sh contents: cd /opt/3DCoat/3DCoat-2022 ./3dcoat it now points to a different folder since our 3DCoat program is in a different place, obviously. This file script is the one that actually finds and starts 3DCoat. Since this text file is meant to run as a script, a command, we must tell the system we authorize the text file to run as a program instead of treating it as an ordinary text file.We do it by right clicking the text file with our file browser and in Properties tick "Allow executing file as program" in Permissions tab.Alternatively, with a terminal open in the directory (folder) where the file is, we type: sudo chmod +x 3DCoat.sh 3DCoat.desktop [Desktop Entry] Encoding=UTF-8 Version=1.0 Type=Application Terminal=true Exec=/opt/3DCoat/3DCoat.sh Name=3DCoat Icon=/opt/3DCoat/3DCoat-2022/data/Icon/3DCoat.png Categories=Graphics;3DGraphics; StartupWMClass=3dcoat Here we also changed the paths to match the 3DCoat's installation path in our system. This file is for the Gnome Desktop Environment, it creates a system launcher for 3DCoat, with an icon. Move or copy the two files where they belong: 3DCoat.sh file must be in /opt/3DCoat 3DCoat.desktop must be in /usr/share/applications Assuming we created the two files in our home folder, we should type, in a terminal: cd ~ sudo cp 3DCoat.sh /opt/3DCoat && sudo cp 3DCoat.desktop /usr/share/applications The first command makes sure we are in our home directory where we created the two text files. [We can cd (Change Directroy) to wherever we created them, if not in the home directroy]. The second command has two parts: it first copies 3DCoat.sh where it belongs and then puts 3DCoat.desktop where the system stores all system-wide launchers. [We can change cp for mv in the command if we want to move the text files instead of copying them]. In this way, we won't have to create either file again for every other user in the system. Correct benign error messages appearing in the Terminal: As of today (version 2022.47 of 3DCoat for Linux) there are some png files' icc profiles in the 3DCoat folders that prompt a warning in an otherwise useful terminal output. They look like a lot, or many, "libpng warning: iCCP: known incorrect sRGB profile" messages. We can fix it by doing this: cd /opt/3DCoat/3DCoat-2022 sudo find . -type f -name '*.png' -exec mogrify \{\} \; The first command puts us where we installed (decompressed) 3DCoat. The second finds and fixes all png's in there. Next time we run 3DCoat it shouldn't complain about those sRGB profiles. Making the Terminal more useful and clean. Restart the Desktop Most times, after creating a desktop application launcher, we must "refresh" the desktop environment to make it available. Not sure we have to do it in this case, since we created a system launcher, but if we can't find 3DCoat launcher (icon), do this: Reboot the system (a tad drastic but it will work for sure). Log out and log back in again. That restarts the Desktop Environment for the user. Press ALT+F2 shortcut and type r (just the letter R) and Return if a prompt appears. This sends the command "restart" to our desktop environment in most Linux distributions using Gnome. Run 3DCoat as we launch any other program in our system. And pin it to a dock if we use one. Licensing our 3DCoat build: I omitted the licensing prompt that appears the first time we run 3DCoat. It will only be asked the fist time we run 3DCoat with our user or until we actually load the license. I just load the license downloaded from my account when prompted and that's it. We will not have to do it again after the first time, nor when a new version is installed like we did here, until it expires and we need to load a new one. Each user of the system will have to install its own licence, of course. 3DCoat creates some folders for us, with our user's preferences and settings in our user's Documents folder. The configuration folders are left untouched when we update 3DCoat in our system, and are, as stated, per user. Each user will have its own distinct 3DCoat configuration. Updating 3DCoat Once the new file is downloaded, we only repeat steps 3 and 6, that is: unpack and correct png's wrong profiles. We can, if we want, remove the contents of the previous installation before updating to the brand new build. This is a potentially dangerous command, so be careful and diligent when typing. Any potential loss from the misuse of this command will be on you. It erases all contents in a folder and everything that's under it. If you do that in a system folder you can seriously damage your installed system rendering it useless. If you point to some of your data directories you could lose your precious data. You have been warned! In a terminal, then, we can type, nervously: sudo rm -r /opt/3DCoat/3DCoat-2022/* Afterwards we can update 3DCoat as stated before: decompress and extract like in step 3 and remove the png's ICC errors like in step 6. Happy 3DCoatting!
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