All Activity

This stream auto-updates

  1. Past hour
  2. Thanks! I tried it with this option, however, it is slowing down opposed to using the applink for some reason, becoming unworkable, even with my mesh only being 1.2 mio. This option introduces problems I did not have before. The scale of the model gets altered when using this option as opposed to using applink, which would be not a huge deal, but, it gets really small inside 3D Coat and it seems that the smaller my brush size is in this mode, which is needed cause the model being so small, the slower the tools, for instance drawing curve or smart retopo gets really slow and taxing, and you can feel the tools are not meant to work at such small scale. When using applink, I have zero problems with speed nor scale. All is working at light speed. The same when I use the first option "Import Reference Mesh up to 2-4 million", or going over "File->Import for Vertex Painting/Reference". The speed is incredible fast using these modes, a pure joy to work with. But not when using the "huge reference mesh option". This "Huge Reference" options slows down the entire experience, not was I was used to. It is also much more taxing on the CPU. I have much lower, next to non tax on CPU using the other import modes. Like stated, my only problem arose with switching tools once I reach a certain amount of tris, as described above. It is not about any viewport performance hit caused by mesh density. That is not the problem. It's gotta be something else that sneaks in in later stages of retopo, when there are more polygroups and faces present. Maybe you could try to send the devs my file for inspection to check if they can reproduce? At this point don't think it has something to do with setup or choosing import options. It would be so nice without tool switching lags. I meanwhile started retopo on other meshes, the problem is not present when you start retopo. It only happened once I reached a certain level of finish, like when my retopo mesh was at around 12k tris. The performance otherwise was no problem, blazingly fast, only the lags between tool switching occuring was the problem.
  3. Today
  4. Hi @Melik , First... I would like to apologize for only responding now! I had to take some time off for health reasons, and I had to stop all my progress about training and other things! I think I can start chapter 15 again only tomorrow or the day after... I'm on rest at the moment. I apologize to everyone for this delay. But unfortunately, things happen and the worst is over. I would already have more chapters done, but that's how it is... all in the right time. Yes! Customization at this level even within 3DCoat! In every chapter, but especially in the early chapters, I put everyone on the same level... I don't want to leave anyone without knowledge, even people who have never seen 3DCoat behind. So for me what is most important is that everyone can learn. With the passage of "time" or chapters, each chapter increases the degree of difficulty (but everyone together in the same boat). Even for people with an advanced level of knowledge, I hope I have some tips to help that person or useful information that might help. Thank you! I'm also very excited to share my knowledge gained over the years about 3DCoat! As well as other good things! I'm not going to promise, not to give false hope or break my word, but I'm going to dedicate myself and put a lot of love to have hPolish, flatten brushes that have this behavior you talked about. I like these types of brushes too, so why not try this bonus?! If all goes well, I'll give you this great news... or is it a bonus? I appreciate your kind words and prayers! But the big reward is already producing it all for all of you! And I hope to count on everyone's presence on the youtube channel that I'm still going to create soon, okay? Once again, I am so sorry for this delay... thank you very much
  5. no, can you share the pic please
  6. You mean number of tris? I've attached another image, it's about 7 million, but it still looks jagged. Should my alpha image be bigger than 4096?
  7. If you are working on Sculpt Mode check density or polygons, on paint room texture resolution and UV texel density. More is better
  8. I created a test alpha in photoshop of 4096 x 4096 (Just the letter A on an alpha background) but inside 3D coat it looks very jagged along the edges and blurry. Is there something I have to do to make it look clear to give a clear edge when applied to a surface?
  9. Carlosan

    Finished Works

    Gallery of finished works by artists using 3DC in their workflow
  10. i honestly didnt realise how much you could personalise this software.. i need to book a week off work lol
  11. Yesterday
  12. The Gran d Theft Auto series has come a long way since the first opus came out back in 1997. About 2 years ago, Rockstar released GTA V. The game was an instant success, selling 11 million units over the first 24 hours and instantly smashing 7 world records. Here I will be talking about the PC version in DirectX 11 mode, which eats up several GBs of memory from both the RAM and the GPU. Even if my observations are PC-specific, I believe many can apply to the PS4 and to a certain extent the PS3. Part 1: Dissecting a Frame Part 2: LOD and Reflections Part 3: Post-Effects
  13. Thanks a lot! I have to take the "bake street" Now i know what to study
  14. Hi and welcome ! Right click on your model in the sculpt room, choose Autopo, then your selection or Just use the Autopo function and work through the process. Both will take you though the process but one is a little more automatic. The model needs a quad retopo mesh created for it, uv seams and unwrapping plus baking. The vertex colors will be baked for the model. Watch the videos from 14---18 to understand how these functions work, this will save you workflow. The whole series of videos are good for a new users of 3DC Hope it help
  15. Hi, i'm a newbie. I'm trying to repair a 3d scan. I' m following the tutorial "3D Scan Cleanup". I've imported a fbx model in sculpt mode (import w/o voxelization). The model appears in sculpt mode with texture. I can then smooth it with texture visible. After cleaning it i want it back in fbx (or obj + mat). I've tried to export it in sculpt mode (export scene) and in paint mode (export objects & Textures) but the material is not more visible in other 3d view software. I know that voxel and surface mode make UV unusable. What i can do? Which tutorial to watch to learn how to do it? Thanks!
  16. CPU Cooler: ASUS GeForce RTX 3080 Noctua OC Review - Just Wow - TechPowerUp. Gaming Desk: ASUS GeForce RTX 3080 Noctua OC review - Guru3D. Headset: Sivga Phoenix Open-Back, Over-Ear Headphones Review - TechPowerUp. Headset: SteelSeries Arctis Nova Pro Wireless Gaming Headset Review - Headset: SteelSeries Arctis Nova Pro wireless gaming headset review - PC Gamer. Headset: SteelSeries Arctis Nova Pro Wireless Gaming Headset Review - Tom's Hardware. Laptop: Asus ROG Zephyrus Duo 16 review- An unusual gaming laptop with a good battery life - Reviews. Laptop: Lenovo IdeaPad Slim 7 Carbon Review - Motherboard: Biostar Z690 Valkyrie Intel LGA1700 Mainboard - OCinside (German). Mouse: Logitech MX Master 3S review- The best wireless mouse gets slightly better - Ars Technica. SSD: OWC Envoy Pro Mini – Pocket Sized SSD with a Punch - CineD.
  17. I was thinking about, and I remember that Andrew once commented that he had thought about making 3DC opensource before changing to subscription plan. what is the benefit of being open source ? that it is free but with worse tools than the paid equivalents ? I don't see it that way. The great benefit is being able to access the programming core, allowing you to modify and create new tools appropriate to each workflow. and Andrew has brilliantly achieved this by making the Core API and scripting public. Another problem with open source development is that the community feels entitled to demand that the program conform to its own needs. Where is the space left for the programmer in the creative development of new tools and features ? A close example is Factures, Andrew from his laboratory of ideas created something that did not exist until now and changes the paradigm. Would that have been possible if you were tied to a calendar having to carry out each one of the requests of the community with the risk of losing the donations ?
  18. Symmetry works by layer, select one by one and press reset. Hope it help
  19. What software did you use to create this mesh? Importing the model on 3DC show this: Windows > Panels > Paint Objects Thanks for point it up Reported
  20. I tried pressing s to reset the xyz position, but to no avail, I hope you guys can help me~~~
  21. Hi First try RMB over the mesh and select Then you can reset symmetry (S)
  22. My xyz axis of symmetry for this round item is very strange.... How to reset them?
  1. Load more activity