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  1. Past hour
  2. andykarta

    Supressing depth on lower layers

    Additive painting....if it was a snake, it'd bit me. Thanks.
  3. blade33ru

    Sculpt Room Mesh vanished

    i have same probelm. lost 3 days of work on a character in very advanced stage. i have 19 back up filews and all are screwed. how can this be possible!!! sooo not cool. totally screwed --- HOWEVER. seems to be smooth shading problem go to view and change from smoth shading to any other view model such as specular and lo and behold the mesh reappears havent fixed it all yet but im guessing a resinatll might tweak it. at least the informaiton is there...can always export. thankk= GOD
  4. Tony Nemo

    Saving Materials

    It will be the first tab shown when you look at the Smart Materials tab.
  5. Today
  6. tokikake

    3dCoat to Blender PBR rendering problems

    I may not expect much about auto-mate set up for shader nodes, but I just hope to know, which normal setting is right for blender 2.79 cycles normal map. At current I only need to use normal map with principled BSDF (2.79) . Can someone show me, how you set "preferecne" about normal map export for blender Cycles please? I often confuse about each option of export normal. (eg mikity space, or swap TB etc ) I tried to invert R and G, or swap R and G with cycles mat nodes, but I do not know clear, actually which setting is correct to get same normal map effect as 3d coat view port render. I just hope to see, same normal map effect as cycles render. digman kindly show pic for setting , but I hope to see preference setting for normal export to Blender Cycles.. Then I really apricate, and thanks all effort, if we can get new applink for blender 2.8, but,, but,,, It is not stable and it not recommend for practial case. 2.8 is only alpha satus. I dare to say, we still need many months to get 2.8 as stable version. So,, if 3d coat officialy plan to offer app link plug in for 2.8, please think more about 2.79 and (cycles PBR shader) . At current Most of blender user use 2.79 and "cycles" with princpled bsdf for PBR mat. (to make game assets etc)
  7. Carlosan

    Supressing depth on lower layers

    Hi You can change depth Blending mode by layer. - Or you might try unchecking Additive painting under the normal icon pulldown. Here is an example of a line painted over another line with Additive painting checked on and another with Additive painting checked off
  8. andykarta

    Supressing depth on lower layers

    Hi. I'm painting an outfit with multiple layers. Some will have depth. But when I paint on a layer above them, the depth of the lower level shows as unwanted contours in the higher layer's paint. I'd like to erase the depth of the lower layer under painted pixels on a higher layer but allow it to show where the pixels in the lower layer are visible. And I don't want to remove depth information from either layer (except where I erase or whatever). And... If there's a way to do it with a clipping layer or mask that would be ideal so I won't have to use brush strokes to erase. I suppose I could hide all the paint on a lower level with the clipping mask set to inverse. But that only effects one layer (as far as I know, but I'm a noob so who knows).
  9. Carlosan

    Unable to save smart material after using sampler tool

    Hi Please contact support@3dcoat.com Thx
  10. andykarta

    Saving Materials

    Thanks. But can you be a little more specific. I don't know what the default tab is.
  11. Unable to save smart material after using sampler tool. Open edit smart material, now use eye dropper Sampler tool to pick up color, now try and save new material, boom! Will not save new smart material after Sampler tool is used? Can someone double check this? I'm using 3Dcoat Modding Tool.
  12. Yesterday
  13. Missy

    Help With Exporting to Blender

    Thank you Carlosan and Knekke! I will give your suggestions a try. I will let you know how it works out.
  14. Tony Nemo

    Any Tips about solving Uneven topology number?

    A lot of polygons. You can reduce 3 to one to replace your edge loop area or you can strip out edges on the head to match those on the back of your character. The latter is best.
  15. Tony Nemo

    Saving Materials

    You can add (save) PBR materials by right clicking the little triangle on the Default tab. Pick the tab that will be your final location and pick something close to what you want. Then right click the PBR and choose "Smart Material Editor". You can save the file where you want but it will also be available in the tab you chose originally.
  16. andykarta

    Saving Materials

    I'm sure there's an easy answer. I want to save a PBR material along with its depth, glossiness, and metal....er...metaliciousness that I have previously used in a layer...I'd like to be able to get at it too, without having to load anything from Windows, like maybe put it in it's own folder along with my smart materials. And I'd like to know if there's a way to look up a past material I filled a layer if I forgot to save it. I heard there was a material history but I have no idea if its true. From this question it's easy to see that I'm not particularly smart with 3D coat yet, so please assume I don't understand things very well. Thanks Oh and I'm assuming a Pbr material is made with just the color boxes thing right below stroke mode. That's the thing I want to save.
  17. Michaelgdrs

    Been away plus Moving

    Best of luck David.
  18. SERGYI

    [Solved] Do I need to transfer license ?

    On your new Mac install new copy of "3DCoat" from here: https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/ Register it using your standalone serial number. Please pay attention to the notes below the link and to the document "3DCoat crashes on startup" in case you will encounter with such problem on your new Mac.
  19. hello 3d coat sometimes when working on retopology i found this problem, and this is my fault for not counting the edge numbers when this happen i solving the problem with semi-edgeloop method, like the image i have sent i wonder if there is another briliant and elegant method for solving uneven topology number it because my experience in retopo still at the beginner, and when i use "split ring" the edgeflow will create triangle instead quad (if the edgeflow conflict with other edgeflow)so lesser topology the better Thanks
  20. Carlosan

    [Solved] Heightmap Export for Terrain

    Hi Sculpt room > Surface mode Using v4.8.18 the command is still there.
  21. L'Ancien Regime

    Been away plus Moving

    Good news. Hope you're happy in your new state.
  22. https://www.boredpanda.com/realistic-doll-faces-polymer-clay-michael-zajkov/ https://www.instagram.com/michael_zajkov/
  23. Ascensi

    [Solved] Heightmap Export for Terrain

    hi there, I was looking for that in the new version of 3DCoat V 4.8.16 but doesn't seem to exist, has it been removed or renamed to something else? thanks
  24. Anton T It's a pretty cool feature inside 3D Coat that you can mix with other tools. You can find truck renders here - https://www.artstation.com/artwork/5JN8W
  25. knekke

    Help With Exporting to Blender

    Here is a short instruction video:
  26. knekke

    3d coat output redshift c4d workflow

    Please give this a try: https://github.com/knekke/c4d_import3dCoat/ Here is an example video that a colleague did: Let us know how it works for you so that we can improve it.
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