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  3. Do you know if this bug will be fixed? because in version 2024 of 3dcoattextura it is still present.
    https://www.artstation.com/artwork/PXQlzy
  4. Carlosan

    Finished Works

    Gallery of finished works by artists using 3DC in their workflow
  5. I've fixed this by updating my graphic drivers. Since I've done that hours later it is also possible that a simple restart of the program can help. Best regards, Tomas
  6. Biệt thự Á Đông 3 tầng ngày càng trở thành lựa chọn phổ biến cho nhiều gia đình Việt. Với diện tích rộng rãi và không gian thoáng đãng, biệt thự là nơi lý tưởng để thể hiện sự sang trọng và đẳng cấp trong thiết kế nội thất. Trong bài viết này, chúng tôi sẽ giới thiệu về mẫu thiết kế nội thất biệt thự Á Đông 3 tầng, nơi sự hòa quyện giữa phong cách truyền thống và hiện đại diễn ra một cách tinh tế và độc đáo. Chi tiết tại: https://kientrucnamcuong.com/noi-that-biet-thu-a-dong-3-tang Liên hệ Kiến Trúc Nam Cường qua hotline 0976222555 để được tư vấn. #kientrucnamcuongvn #kientrucnamcuong #kientruc #architecture #architecturedesign #NCDC
  7. Is it possible to show at least one digit after the decimal point. It becomes unclear when the count reaches a million.
  8. Hello guys I think probably I am doing something wrong. If anybody could give me a north would be appreciated. I have tryed in different ways, this one is the closer one to what I had inside 3D COAT, but is not even close. Pictures 1 and 2 inside 3D COAt Picture 3 Inside Blender trough Blender 4 Applink conection. https://drive.google.com/drive/folders/1O9JhiqacR71ZCEEDdU4K4fTwVwuyg696
  9. I'm trying to stay in 1.0 gamma by exporting to EXR with transparency in Textura...the transparency works in 8bit formats and mostly works in HDR (the UV islands have transparency but not the rest of the image), the transparency areas export as black in EXR. I have been trying to save individual layers out to EXR for further editing in Krita. Thanks for any information on this.
  10. Yesterday
    https://www.artstation.com/artwork/n0nYar
  11. Hi, I recently got Textura and wanted to paint an asset along a tutorial. When painting directly on the asset or the UV the brush seems offset and I don't know what to do about it. While using the mouse there's no problem but I've got these issue when using my tablet. Video: Video 1 Video 2 Thanks in advance. Best regards, Tomas
  12. Any news about the Linux build? It's been quiet for months now. Is everything fine?
  13. I have a few concerns. First of all is the time to implement such a heavy function. It may certainly impact the effort to optimise and create other functions which are essential for the role Coat used to play. The second would be the efficiency of the software. Let's be honest, Coat is not the fastest one in the market. Considering the speed, bugs, I would personally not use Coat to render a heavy model. Since someone mentioned a lot of concept artists are using Coat, I must say Coat is great for creating interesting shapes and volumes. I use it to create a single building or a vehicle all the time, but I never build an entire scene in Coat. It would be way too heavy and can easily crash. Coat is not optimised for such kind of job. So personally, I would be against(not strongly though) the integration of such a render engine. It will be good to have if it does no impact on other functions. Just, I would suggest more attention on making the creation, autopo and export better. These would certainly make concept life easier.
  14. 3DC can storage freeze zones using layers Recently was added the ability to save a Freeze Mask to a Paint Layer (the same way you can store a POSE selection to a Paint Layer). When the FREEZE tool is active, you will see the Options to “FREEZE to LAYER,” “CLICK & PICK to FREEZE” and “CURRENT LAYER to FREEZE”.
    https://www.artstation.com/artwork/LRK6Ow
  15. Sui

    Normalmap error

    I forgot to mention that I auto unwrap the UVs and baked the normal maps in Coat. All maps are 4096 x 4096.
  16. I use Autopo to retopo some objects and export them to Blender and Substance Painter. All parameters and presets were set to Blender or Cycles. However strangely, the objects appeared to have a lot of artifacts and seams in Blender than in SP. Details were also less clear than in SP.
  17. Alright, I guess that's a way then. Anyway, Thx. I've written a email to the address, along with some other feature requests.
  18. NO SOLO MODE EXISTS .. which is very strange you can however use shift+V on the object to hide it and shift+i to invert the hiding but yes a toggle mode for allowing just that selected object to be see would be super handy
  19. Well we do not have info you have, but I do not see why would anyone be against it, especially if price is not being changed.
  20. I requested topological masking for freeze brush some time ago I'm not sure if it is in developer plans... But would be awesome to have. I'm surprised it does not exist yet.
    https://www.artstation.com/artwork/qeDgwP
  21. Good day. I find myself moving to blender more and more. I don't like this. I work on characters a lot and this always stops me in my step. How can we freeze or mask objects close to other parts of the mesh (around the mouth or eyelids)? Topological move only works when the brush size is smaller than the surface around the working area. Freeze brush does not have any settings to overcome this issue. This is how blender works around this. How can we do this in 3dcoat?
    https://www.artstation.com/artwork/DvPlGy
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