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  2. vertigo262

    Sureno House

    High Resolution Downloadable and Zoomable image for those who know how to read: http://www.kevinperelmanphotography.com/Gallery/Large/Sureno House Final Compressed.jpg WordPress: https://kevinperelmantarget.wordpress.com/2018/09/20/6845/ Sureno House – Political Artwork Based On My Life While most of my art is fun in nature. This is the first Political Artwork I have done that has 90% truth to what has been done to my life to remove me from society Political Artwork based on the Horrific Government agenda against me since childhood to remove me from society based on their labels and beliefs, with abuse of power, and violating the Constitution of the united state to accomplish my EXTERMINATION by fear mongering the masses worldwide in the largest historical crime against one man in history as we know it with the excuse “His kind cannot exist” BEWARE: The judicial System will try to use the ART against me saying I am disturbed and crazy in what they have always done to my life My World Wide Targeting info http://www.KevinPerelmanTarget.com http://www.kevinperelmantargetsimplified.com http://www.twitter.com/KPTarget http://KevinPerelmanTarget.WordPress.com http://www.facebook.com/KevinPerelmanTarget http://www.starbucksdiscrimination.com http://www.coffeebeandiscrimination.com http://www.modelmayhemstalkskevinperelman.com For access to all the raw data on the last 17 years of daily stalking's to me: http://www.kevinperelmantarget.com/RawDataView
  3. Today
  4. Using latest version 4.8.23 Go to File > Export objects and Textures
  5. Carlosan (and others) has graciously answered a number of my questions over the years. How do users find things like "Export Options"? The documentation appears to have not been updated recently. Is there some place I can find things in the product that I may not be aware of? It may be that one has to exhaustively follow all of the menus and sub menus. I'd really like something more efficient than that. Thank you.
  6. I've been poring over the UI but I can't find the Export screen pictured above. How do I get that?
  7. Yesterday
  8. Reminds me of going to Computer shows in NJ. Then putting it all together at home. Yeah you can buy it all online now but walking around the shows was great. LOL spending $2000 on a DX480 with a Sound Blaster Board probably 4mb memory I would load up Ray Dream Designer 4 from Fractal Design which came with a real BOOK/User Guide.
  9. Actually I haven't had a computer I can work in for over a year now and I'm aiming for Cyber Monday to get all the parts for my next rig so it's a matter of growing urgency to me. I have to say in favor of this RTX 2080Ti that it's scoring really highly for Vray. This is very very impressive and the pricing doesn't seem unreasonable to me given that Nvidia hasn't really come out with a new broadly issued GPU, the Pascal, for two years now. So I'm going to be probably posting a lot of news about this over the next couple of months. This thread isn't disappearing off the bottom of the page anytime soon.
  10. Did you erase Options****xml as I told you ? C:\Users\username\Documents\3D-CoatV4___ (number version here)
  11. I think it makes more sense to wait to let it sit and settle a bit. Why rush out to buy a card? Especially when the pro cards haven't been released yet and could be really fantastic.
  12. haikalle

    Move tool with edge distance

    I don't want to disturb Andrew right now with new feature requests, but I do hope that he could find a solution for this.
  13. On .20 I didnt even got to the point where I could save/export sth. It crashed right after the selection for a new document. I have updated to .23 now. Seems more stable. UV and paint room for example work just fine. When I selected the sculpt room in .23 I got a crash again. Log.txt
  14. Carlosan

    Move tool with edge distance

    I asked Andrew a long time ago and he told me that it was not possible. I do not know if the development changed now with so many changes, maybe yes. Ask him by email would help a lot to dispel doubts.
  15. haikalle

    Move tool with edge distance

    This is something I really miss from zbrush. +1.
  16. Carlosan

    3DCoat 4.8 BETA testing thread

    Your detailed issue was reported, Thx.
  17. Try to backup files Options****xml, then delete. Will it crash ? If no, please restore files, try to export. Will is crash ? If yes, please send me that files Options***xml at support@3dcoat.com Andrew
  18. dsoliver18

    HOW DO I CARE HEROES OF DOTA 2?

    Must be helpful this full dota 2 beginner guide https://dmarket.com/blog/dota2-guide/
  19. AbnRanger

    Effective spikes?

    SnakeClay or Spikes? Muscles is another option
  20. tokikake

    3DCoat 4.8 BETA testing thread

    3d Coat beta (windows 4.8.23(64bit)) , winows 10 XP. Even though I change "voxel per units" from 1 to 100 , there seems no change about, geometry "voxel density" So it only matter for 3D grid ? if So there seems no reason, we have menu for "3d Grid custom density" I change "voxel per units" 1 to 100" , but keep measurement unit as 1m. and import same obj, it do not change voxel density, when I check it with wire frame view. But the voxel per units effect 3D "grid". There are some properties about "unit" ,but each unit means is really un-clear. eg I change paintroom> measurement tool> tool option> measurements units ,from M to cm, Basically I hope, it never change actual geometry size. just change how represent actuall size. so I hope 1M cube need to show as 100 cm. but it not work so. if I change "mesurement units", 1m cube change as 1cm. at same time it change grid size. I think, to measure geometry for actuall world 1 world units . it decide "1 unit distance" to import and generate mesh. from import format each values. 2 measure tool units , it never effect mesh size. just change how represent "length". so 1M length = 100 cm , if it not work so, it can not work as measure tool. 3 3D view Grid density, it simply decide sub grid counts of 1 units. 4 voxel density, it decide voxel (for sculpt) counts for 1 units every 1 unit length should be same. and it decide by "world units" So about 3d coat, each tool "units" represent what value?
  21. https://hum3d.com/car-challenge-2018/ Fifth annual Hum3D competition for the best Car render. It’s the largest awards event for the car 3d modeling and visualization industry. Everything is as usual: you have to create a car 3d model, put it into 3D environment and make a beautiful render. There are no limits for your creative ideas: you can choose any automobile you like whether it is racing or imaginary vehicle. We invite all 3D artists to participate. Don’t forget to read the rules of the contest. The contest is supported by the best companies of the 3D world, and so the prizes for the first places look amazing. Also, everyone has an opportunity to receive an additional prizes. We’re waiting for your works from September 18 to December 04. Good luck and happy rendering!
  22. Last week
  23. Carlosan

    Help with symmetry retopo

    Hello Switch off virtual mirror mode and try again.
  24. Plat

    Help with symmetry retopo

    So I'm retopologizing a head for the first time in 3d coat, and it's going great, except for the symmetry will sometimes break. Heres what I mean: One second the symmetry will be working perfectly, and then, as per my first screenshot, it only shows the geometry that overlaps the x-axis. Disabling symmetry reveals that everything is normal on the one side, but if I toggle it back on the same thing happens. Is too much geometry over the line? No amount of undoing will fix this problem. This has happened twice now. Thanks for your help!
  25. Tony Nemo

    Effective spikes?

    A reference image of what you are trying to achieve will help with suggestions. You could use rods from a primitive or choose a brush alpha (rather than experiment with brushes).
  26. tokikake

    3DCoat 4.8 BETA testing thread

    Hi at first thanks to try keep unit scale between session for new beta. But what I really annoying thing is,, 3d coat unit seems not apply for grid. I import 1m cube from blender with default scale (1.0) as obj. then I set Unit etc , 1 in sculpt room>geometry>Edit scene scale , scale 1.00 and all off set = 0.00 , 2 geometry > Define mesurement units , set Units = Meters, Voxel per unit = 1000 (so I hope to generate voxel 1 mm density), Unit scale = 1.00 3 I set Measure tool option, Units as meters = 1M So in my pic, it seems correctly shown. But I needed to tweak around for Grid units,,, as I mentioned,, I set 1 unit as 1 meter. but 3d coat grid seems not use the 1M units, even though I set up-so. I needed to set Grid Step as "1000," "0.001" (edit), then it can show reasonable 1m grid (division 1) . when I set Grid Step as 1 without knowing it,, my obj is too small in 3d view. so I needed to serch around what cause problem still. untill I set grid step as 1000, I can not find any grid to get aproximate size, without mesure tool. I do not think, it is reasonable. usually I expect, mesurement units = grid units. so Grid step seems try to count voxel density too? and I hope to know, what means, "keep unit scale between session" ? because once I close 3d coat, then next time I import new obj for paint room, I needed same step from scratch. So I need to save scene first, and everytime use the scene untill import obj? I definetly suggest, please offer option to use same unit scale, and grid setting in user preference. It is most important setting I believe. once I decide it, do not hope to change it for each session. without I need to change them. It is not useful, just to get same unit scale,, If I need to keep session or I need to use same saved file to import obj, everytime.
  27. ---> 4.8.23 is the latest one
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