Jump to content
3DCoat Forums

All Activity

This stream auto-updates     

  1. Today
  2. Carlosan

    3DCoat 4.9 testing thread

    With Sculpt Layers option active: Create a Sphere in Sculpt workspace - > Surface mode. Switch to Paint workspace to vertex paint it. Select any Smart Material and paint over using 3 channels. Result: Model geometry is destroyed.
  3. micro26

    Baking overlapping uvs.

    Can we have a checkbox during baking so as to pick the top most island from the ones that overlap? This is a must required feature for low poly assets. Thanks
  4. Carlosan

    why I can not export texture to blender

    Hi Version 4.7 is outdated. Try using latest version please.
  5. insignet

    Where is my rendering ?

    Looked at the save path 4.9.09 ... I'm still confused by where its saving exactly. If for example I specify the desktop as destination for renders, it seems to put it in a Renders folder? Tested Depth Pass etc... I still get alot of banding, can't really use it in its current state, again hopefully it will be addressed.
  6. Доброго времени суток. У меня вопрос, при экспорте текстур в Photoshop они открываются в разобранном виде Но при посмотреть роликов по работе с 3D Coat, заметил что у авторов текстуры открываются в сборе но в этих роликах не объясняется как это сделать, подскажите как мне получить такой же результат?
  7. AbnRanger

    3DCoat 4.9 testing thread

    All you have to do is create a preset in the Export dialog > save it (as an iClone preset) > (may have to close and re-open 3DCoat, first) go to FILE > CREATE EXTENSION > scroll toward the bottom to the EXPORT PRESETS > check the one you just created > hit OK. Then, send Andrew that extension and ask him to add it to the default Export Presets (support@3dcoat.com).
  8. pickers

    What Are You Working On ?

    Not an artist, so tried to make an icon for a book with pseudo painterly look by making a 3d model. Not the best approach i supposed.
  9. Ascensi

    3DCoat 4.9 testing thread

    Request to add an iClone export preset with displacement. iClone uses OpenGL, the green channel on the normal map is inverted. Problem I have is identifying the compatible displacement map (not vector) I'm exporting often from PPP mode and the displacement in my projects are created from Height/depth maps added in the smart material's normal map slot. When I've been exporting as tif or bmp , displacement looks right when only when I crank up the multipler in iClone to 100% with 8 bit format. Is this right? I use sharpen mesh on export and mesh smoothing in iClone but he models still have slight cracks. It interesting if do an experiment like set the displacement alpha to black is 0 then the whole model can scale and stretch to a drastic shape without any broken edges. Currently I'm exporting from layer0, sharpen mesh, use position upon export and Grey- grey based not normalized. Anyway I just hope that someone knows the correct export settings so it can be added to the export profiles. I'm hoping that when imported into iClone it will look correct with multiplier set to 1.0 I have exported it correctly in the past without cracks appearing in iClone.. I've lost my way..
  10. pickers

    how to export retopo

    Select all the faces and export selected.
  11. lululee

    how to export retopo

    Hi, I made an item in the retopo room. When I export it to ZBrush it tells me there are no polygons. How do I export from the retopo room so there are polygons? Cheerio lululee
  12. Yesterday
  13. the fist time,I choose the "export the object and textures "and it is a widow shows many options ,but after that,every time I choose "export object and textures ",there only show the folder you will save the object in, why it is like this?
  14. pickers

    3DCoat 4.9 testing thread

    .9.09 1) stencil issue as seen in the pic. Please ignore this. Stencil :: modulate will resolve this. 2) still cant drag the obj to model folder in sculpt room or drag retopo obj to rtpmodels folder in retopo room. 3) shape lasso tools is still missing for voxel mode. 4) Symmetry for radial symmetry in retopo room is still misbehaving (flat hex or cube). Works fine for xyz symmetry (cube). Didnt try for radial mirror.
  15. Mack

    Sketchbook Journey

    MS-1114 Heavy Freighter
  16. pr1970

    3DCoat 4.9 testing thread

    4.9.09 dx/gl PPP - Paint layers cant attach smart material to a layer,smart material icon doesnt appear in paint layer in layers panel next to layer, re-attach smart material crashes 3d coat. Painting on object with layer selected also crashes 3d coat.
  17. Diomede

    auto-retopo not work on imported mesh

    Here is a simpler version of the test model in the previous post. See attached. 01 toon test simpler.zip
  18. Diomede

    auto-retopo not work on imported mesh

    Thanks you everyone for your replies. Looks great, AbnRanger. I want to be able to do that! I still am not having any luck. I am attaching another test mesh. I made this one ten times bigger in my modelers scale. It is less like a rock. After I load it in 3D Coat, the Autopo does not seem to try to generate a mesh. Maybe this will help folks identify what is going wrong. See next post for test dude model.
  19. Kargall

    Where is my rendering ?

    I confirm, version 4.9.09 works. I do not have the time, currently, to check the fog and the deph, I'll do it tonight. Thank
  20. insignet

    Where is my rendering ?

    Thanks...I will check it. Has the banding been fixed on renders? I got alot of gradient banding in depth pass/ fog pass etc
  21. carrots

    Where is my rendering ?

    In the version of 3D Coat 4.9.09, which you can already download on the forum, the render results should be saved normally
  22. insignet

    Where is my rendering ?

    I've been looking at the rendering also. I was very excited about the render, it is odd the way it saves the render ATM. When you save your render, it seems that you are saving your output, but you are creating a folder to place it in. Anyway... only BETA so it'll get some polish soon.
  23. Kargall

    Where is my rendering ?

    My version is 4.9.07 , but AbnRanger seems to have the solution . I will test that Thank Carrot Thank AbnRanger
  24. AbnRanger

    Where is my rendering ?

    I think there was a fix for that in 4.9.09. As of 4.9.06 there was a TON of refactoring work done, so it's caused some random issues that are being ironed out.
  25. carrots

    Where is my rendering ?

    What is your version of 3d coat?
  26. AbnRanger

    auto-retopo not work on imported mesh

    One attempt, and it did a bang-up job on this model. Very surprised.
  27. Hello, I'm trying to render in 3D Coat but it does not happen. Nothing in the files I have to miss something, but what?
  1. Load more activity
×