Jump to content
3D Coat Forums

All Activity

This stream auto-updates     

  1. Today
  2. Gardan

    Import Multiple Objects, Density

    Argh.. the problem was in poly count... Decimated that thing a bit - now it works...
  3. Gardan

    Import Multiple Objects, Density

    Hello everyone) I'm slowly getting into 3DC and really like it so far:) I got a small problem and couldn't find an answer anywhere. I want to import multiple OBJs with "File - Import Multiple Objects", I choose to place each on a different layer, and when 3DC is finished calculating, I get very low voxel density of every object of the scene. If I import them to the surface mode, density works fine, but the geometry is screwed. How can I control the density of imported objects without importing them one by one? (it's a high poly model from Zbrush. I'm trying to mix them in one workflow) P.S. first picture - Model in ZB, second - imported in surface mode, third - imported in voxel mode. Thank you for your time!
  4. Falconius

    Pose tool for single/multiple layers

    Check whether you have 'ignore back faces' on or off in the stroke mode tool panel.
  5. pickers

    Pose tool for single/multiple layers

    Thanks! the 2d grid method worked perfectly. The "through all layers" didnt work out for me. I am not sure what is wrong. As seen with the pic below, the inner parts of bookcase wasnt pose selected.
  6. haikalle

    Blender Applink

    Hi! Anyone who has had crashes when clicked "update" button, please turn off "Group nodes" for now. There is bug inside of blender2.8 that makes group node to crash in some situation. I will let you know when this bug is crushed or I find a hack. : )
  7. AbnRanger

    Pose tool for single/multiple layers

    There is a checkbox in the Toolbar (above the viewport) to Work "THROUGH ALL LAYERS" and to make an accurate selection with the line or ring selection mode, you would want to hit NUM 5 to toggle into Orthographic view. In 4.8.25SL build, there is a snapping option in the Tool Options panel at the top, but Andrew needs to fix it. It will snap the end point, but 3DCoat still creates a gradient between the 1st point and your cursor....which may not be directly over the 2nd point. Until he fixes that, go to the VIEW menu > click 2D Grid + SNAP 2D GRID. Now you can have 3DCoat snap to the grid points.
  8. I agree. Radeon ProRender is a fast renderer that is actively developed, and works great with AMD cards on a Mac. I'm very satisfied using it in Blender.
  9. I have two qns for pose tool. 1) How do i use pose tool for single or multiple layers? I have separate objects belonging to a single layer but i cant get them to be selected as an entire layer or as multiple layers. Selection for a single object (as shown with the bookcase below )didnt get certain parts selected. 2) the pose selection is kinda hit and miss as well. What can i do to ensure proper pose selection.
  10. arumiat

    3D printing joint

    In a recent print I tried out the 3DC joint creation tool to see if I was able to use it to connect pieces of my print together. I've attached some pics of the kind of joints I tried as this was the first time. The prints were done in nylon12 on an industrial printer by a bureau. Unfortunately none of the joints have any friction in them, if trying to attach the pieces they just fall off. I wonder if the print quality is too fine, - the joint tool is made for a lower print resolution (which will increase friction perhaps?) Would be great to get some tips if anyone has used the joint tool successfully.
  11. Once Carrots is finished doing what he is working on (GPU Brush engine for the Paint Room?), I hope he contacts AMD and works with them to integrate ProRender in 3DCoat. I think it would be a huge hit. I'm impressed with what I've been seeing lately in the Modo and Blender versions. It's very close to Octane level of performance. I think the reason it wasn't considered before is perhaps because it wasn't able to handle really dense meshes as well as Renderman. However, I'm sure AMD could help optimize it so that it is better able to handle larger meshes. Plus, the Renderman integration leaves a lot to be desired in that there is no interactivity. It basically exports the scene to Renderman Standalone, which shows the result in the viewport or preview panel...but again, no interactive rendering mode, and when rendering PAINT objects, it will only render one UV map. No Shadow-catching material/shader, either, which is necessary for rendering with an HDRI environment. No turntable rendering in Renderman, either. So, we need something more tightly integrated into 3DCoat.
  12. The title is all what I hope. I do not think current 3d coat support those dds. I often need to convert them (I am not photo shop user, then serch around plug in etc,,) but if 3d coat can load them directly as texture,, it help me a lot Thouhg I do not know, howmany user may need it,, but it becom standard for game textures, I believe.
  13. Yesterday
  14. Nothing on cryptomatte yet. However we just put out new plugins for Q4 with some fun updates: Sheen added to uber shader New material library with separate installer More interactive viewport renders Light group AOVS Stability improvements, and more! https://community.amd.com/community/prorender/blog/2018/11/16/amd-radeon-prorender-updates-for-q4-2018 11 07E.jpg960x540 118 KB
  15. dodeqaa

    How to... ClayPolish (ZBrush) in 3dCoat?

    Thank You Carlosan!
  16. http://www.cgchannel.com/2018/11/quadspinner-open-sources-entire-vue-portfolio/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+cgchannel%2FnHpU+(CG+Channel+-+Entertainment+Production+Art) Terrain tools developer QuadSpinner has made its entire portfolio of Vue assets available open-source. The collection of resources for e-on software’s world-generation tool includes over 70 atmosphere presets, over 40 MetaNodes and 16 sets of materials, ranging from grasslands to rocks, ice and magma. https://github.com/QuadSpinner/VueLegacy An educational resource as well as a set of production-ready assets Most of the assets in QuadSpinner’s Vue Legacy collection are unlocked, making it possible for artists to explore how they were constructed. There is a further set of “half cooked” development materials from QuadSpinner co-founder Dax Pandhi’s own production library, used on projects like Star Trek and Battlestar Galactica. The main GitHub repository also includes supporting files for QuadSpinner’s Vue training videos, which are now being released via its YouTube channel. https://www.youtube.com/user/quadspinner/videos In addition, QuadSpinner has open-sourced Pandhi’s 2011 book, Realism in Vue, via a separate GitHub repo. The start of an ongoing open source initiative QuadSpinner, which now develops WorldMachine plugin GeoGlyph and standalone terrain design tool Gaea, describes the release as the start of a wider program of open source projects. “We … have not forgotten our roots, nor the community where it all started,” it wrote in a blog post. “On our 10-year anniversary, we are very pleased to announce the QuadSpinner Open Source Initiative.” “Over the next several years, we will be undertaking various open source projects aimed at helping the CG community at large, and creating new educational resources for environment artists.” Availability and system requirements QuadSpinner’s Vue Legacy assets are available under a Creative Commons Attribution 4.0 licence. Most of the files were created with Vue 7.5, 8, 9.5, 10.5 and 11.5, so “most recent versions” of Vue will open them. https://quadspinner.github.io/
  17. L'Ancien Regime

    Fundamentals of Computer Graphics

    Checkout Topaz AI Gigapixel at the 14 min mark; he's advocating doing lower quality renders then upresing them with this AI system and saving time on renders.
  18. Last week
  19. Carlosan

    Cinema 4d to 3D Coat

    Hi I guess no. Try assigning the new PBR materials to the old C4D shaders.
  20. filippospappas

    Cinema 4d to 3D Coat

    Hello, just a quick question. is it possible to maintain my selection tags and material assignments from Cinema4d to 3D Coat and back? I had assigned materials and after i did my UVs in 3d Coat and exported my fbx back to Cinema4D all that was gone replaced with a single generic material. No selection tags, no materials? Could this be because of an export setting or is the fbx file format? i dont know. Thanks
  21. FrankSilvaHM

    Steam summer sale

    "Hello Frank , yes the price for upgrade from Amateur to Pro 3D-Coat on Black Friday will be 199$ (now is 280$ , discount will be 81$ or 28.9%) , sincerely Stanislav"
  22. Carlosan

    How to... ClayPolish (ZBrush) in 3dCoat?

    Hi Please check this thread, is related to your question.
  23. Hello there, IS there a similar function in 3DC?
  24. filippospappas

    [Solved] UV areas missing - greyed out

    YES! that fixed it! thank you very much Carlosan
  25. Carlosan

    [Solved] UV areas missing - greyed out

    I was checking the model and have several ngons. Remember -before import any model for PPP- to always check faces to avoid it. I changed nGons by tris and quads and imported and unwraped the model again. Please test now this new version. AC_T1_3DCOAT.3b.zip
  26. Carlosan

    Steam summer sale

    Sorry but i dont know about any sales plans. Is not my area. Best to drop a line to the email attached.
  27. TorQueMoD

    [Bug] Voxel Ray made everything look aliased ?

    Oh okay. I'm guessing this is just a rendering issue and when I export the model it won't affect anything?
  1. Load more activity
×