But in the end this is his product and his company. I think it's not our place to tell him what direction to take with creating other product. Of course we can make feature requests for 3d-coat and report bugs and that's very important part. But in the end it's Andrew that make final decisions, because he owns this company.
...just like someone has convinced Andrew that they need another offshoot of 3DCoat. So, instead of Sculpt Layers being finished and feature complete, it gets put on the back-burner, while pointless development on a Shoe Design version of 3DCoat is being worked on. I do not think all the different versions of 3DCoat is beneficial and I wish people would quit trying to convince Andrew it would be such a great idea if he had a version for 3D Printing, and another for Medical/Dental, and another Game Modding....and now another for shoe design. Good grief. Pilgway is a small company and cannot sustain multiple different versions. Not to mention the fact that it kills actual development of 3DCoat.
If we didn't have all these different versions, we would have a more full-featured Sculpt Layers toolset by now. We would have had a revamped Layer Masking system, Improved Retopo tools, Noise Generator w/ extensive Library, etc.
What is the point of producing a bunch of configuration files? hotkeys, camera settings, settings of the program itself. When I reinstall the program because of the next accumulation of bugs, I have to load these settings every time. Why not make one normal settings tab for everything you can customize, rather than spray it all over the program?
So i deleted this .28 version becouse it so bagged. Try better, Andrew =(
Sh*t. WTF are u doing developments? I saved my project in .28 version but can not open it in .25 version. VERY BIG THANKS - I cant open my file in stable v.25 and want to work in bagged v.28. THANKS.
I have had some issues too with dynamic save. Usually if I wait for while I'm able save my project. I have been working with my old projects so I dont know if this issue is linked only with old 3b files.
It's so wonderful to try the new version, in the hope that they will fix the old bugs, however I get a "dynamic save", and at the moment when the program crashes, the save begins .... my file flies to nowhere. Thanks a lot to the development team.
2018, and some users (like me) still have a problem with the disappearance of 90% of the mesh when something is canceled, periodically. Whether it's boolean operations or something else. Will it ever be fixed at all? I come across this in ALL versions of the program that I use for a year, and this happens in voxels, and in surfaces.