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  1. General 3DCoat

    Announcements

    125 posts

    This area contains official announcements from the Pilgway team

    General 3DCoat

    52,809 posts

    Discussions related to 3DCoat, it's properties and facility and also share ideas for improving the program.

    Beta Releases

    30,334 posts

     This is a subforum dedicated specifically to discuss new developments.

    3DCoat Printing

    299 posts

    Discussions related to 3DCPrinting

    This section is dedicated for AppLinks beta testing

    For when you really need help with urgent matters

    General CG Discussion

    13,468 posts

    Off Topic and General CG meeting area 

    User to User support for InstantLight Real Time Render (This is a third party tool and is not developed or supported by Pilgway)

  2. Resources & Development

    Share you wealth of knowledge with others

    Have a brush, mask, texture, extension, etc. you'd like to share? Post it here !

    If you want to create or share custom scripts & plugin(s) for 3DCoat, you can find the information here to do so

  3. Galleries & Challenges

    Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

    Official Contest

    1,452 posts

    Official Contest Rules

    Community Challenges

    1,529 posts

    This forum is for Community Challenges. Please read the sticky post for forum rules.

    Archives for the older finished works

  4. Russian Forum

    3d Coat

    996 posts

    Здесь Вы можете обсудить программу 3D Coat, ее возможности и свойства, а так же дать идеи для усовершенствования нашей программы

    Поддержка

    1,275 posts

    Здесь Вы можете написать об ошибках, которые возникают во время работы с программой, а так же задать любой интересующий Вас вопрос. Мы постараемся на него ответить

    WIP

    458 posts

    Для ваших шедевров

    Уроки

    52 posts

    Уроки и обучающие материалы на русском

    Предложения, вопросы по программе и по сайту

  5. French Forum - Forum Francophone

  6. German Forum - Man spricht Deutsch

    Hier könnt Ihr Fragen zur Arbeit mit 3D Coat stellen. Bugs postet Ihr bitte in das englische Forum.

    Tutorials

    182 posts

    Hier könnt Ihr Verweise zu deutschen 3D Coat Tutorials posten oder Anfragen, wenn ihr ein bestimmtes 3D Coat Tutorial sucht.

    Stellenanzeigen

    5 posts

    Hier können Job-Anzeigen für den deutschsprachigen Raum eingestellt werden.

  • Posts

    • Sorry, this seems to be an issue with the external program. Not of 3d coat issue as i have tried with a standard 2x2x2 m cube for verification in that external program.
    • Its assigned into RMB. Is that not good shortcut? I think i will fix that "ctrl delete all" bug. In my tests I like to use rmb and it feels natural, for me at least
    • This tool does not appear when using the Master tool. It is needed
    • Ok, so, an update on the CTRL "bug" :

      When you use points, if you press CTRL the points appear to be cleared, but in fact they are not. they simply become invisible. Which is definitely not desired.


      It is not really a big deal : I have been working with your tool all day and only notice this now at 2 AM, which means it has not caused any issues all day. I only noticed by chance.
    • When I test and asked here about png tiff PSD to making blush , there have been many infomation.  Then my conculusion of that time was, Tif 16bit only offer best quarity blush for 3d coat.  PSD can not offer same quarity as Tiff. The main problem for me is, I hope to make blush like smart material. that means, use different maps for each texture as I need. If your paint app can not manage Tif channells, there is no way to apply each texture for Color, height, alpha, specular, mask. As default usage, (simply sculpt with height map  and paint, as one color of current setting) I can use Tif format. With Gimp I can only use 2 channell. (or I do not know how export as 3d coat blush, with keep channell)   Though it is somehow greedy request, I really hope to see Blush editor, which can use each texure map, as same as material editor. (import each map as user need, then compose as one blush) ,  as same as PSD layer way.  
    • Acer Chromebox CX14 review- The tiny desktop you've been waiting for - Android Central. AIAIAI TMA-2 Headphones Review - TechPowerUp. Dell G5 15 SE Laptop review- 1080p power for little more than peanuts - CNET. ID-Cooling SE-914-XT Basic CPU Cooler Review - TweakTown. Thanks Neutronbeam. Roccat ELO 7.1 Air & X Stereo Headset Review - Turtle Beach Audio, Roccat Design Aesthetics - Wccftech. Silicon Power UD70 2TB M.2 PCIe Solid State Drive - CDRLabs.com. TeamGroup EX2 SSD 1TB review - Guru3D. Ultimate Ears UE Fits Review - PCMag.
    • The Unknown British Soldier, somewhere in the Western Desert in WW2... 
    • heh.. that's actually bug in my books.. it was unplanned  My plan was to use RMB to delete action.  I need to see how it behaves in long run and I might leave it like that if there is no other harm. Andrew liked this idea and Im starting to merging this tool into 2021 version.
    • I really like that pressing CTRL cancels anything, no need to reach for the escape key anymore, and it even deletes points.
    • Hi, i have a weird scale issue with a particular file. If i tried with new import in a new project either in 4.8.40 or 4.9.65, both will not have issues with scale. However, if i tried new import to an existing project, the scaling is off when i export to external program as seen in the image. work process : 1) import obj(female char) to current project. 2) use a box to cut off the shape of the obj (Female Char). 3) export box as retopo obj 4) import box to external program to match the obj. Failed as shown in the image!   So..... how to reset scale in a current project? or export scale correctly.          
    • thing is, when you mark seams with edge loops tool after autopo, you need to edit geometry, so you have to constantly change tools  
    • Thanks. now it's changed I think all the mark seams tools should be merged together. 
    • Love the fact that it is possible to hide the Brush Cursor (especially when working on a tablet). Would you please add an option to also hide the little Dot Icon that is always visible? If the "Shot Cental Dot" option would be the solution - it does not work in 4.9.55 DX64 Win10... 
    • I think there is a mistake, what you call "edge loops tool" is in fact "Split Rings".

      actually it would be nice to also have edge loops (marking seams)
    • Yeah, it might be tricky to have a bridge when they're on different devices though.
    • I found it would break symmetry when I deleted a polygon on one side of a symmetrical retopo.  It wouldn't only delete on one side...It might be because  I had a central strip of polygons in the middle of the mesh as opposed to an edge loop running along the center. I'll see if I can replicate and get back to you.
    • Asus ROG Zephyrus M15 Laptop review - Rock Paper Shotgun. Asus TUF A520M-Plus gaming motherboard review - PC Gamer. Crucial Portable SSD X6 and X8 2TB Review- QLC for Storage On-the-Go - AnandTech. G.SKILL Trident Z Royal DDR4-4000 MHz CL15 2x8 GB RAM Review - TechPowerUp. iBuypower Gaming RDY IWBG207 (RTX 3080)- Frame Rate Dominance - Tom's Hardware. Samsung Odyssey G7 Monitor Review - IGN. Thanks Neutronbeam. Team T-Force Delta RGB 1TB SATA SSD Review - TweakTown.
    • Made new video for showing what all you can do with this single tool.  
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