4.8.37 Just curious: Some tutorials I am learning from have a tool available called Cut Off, which I think was under Adjust. In this version, there's a Cut & Clone tool under Objects. Did that replace it? And once I've separated the pieces, how do I delete the part I don't want? Thanks.
ok, here is the trick:
-you have a retopo that disapears when applying symmetry/mirroring
-activate virtual mirror, everything disapears.
-place a bunch of dots on every face randomly with the point/face tool. (maybe just one is enough, not sure, the magic is just at the next step)
-click clear dots.
-symmetry solved, the side where you have polygons is set as master side.
-ok now it's real stange, whichever side I have polygons on is defined as master perfectly and magically, it absolutely never happens in normal times, on all objects the side is random and polygons disapears, but after doing this clear dots thing the symmetry adapts to whichever side has polygons..
Ok I managed to hack it somehow, saw something new:
activated virtual mirror, so everything disapeared, but when I clicked to place points on the 5 other sides, it said "wrong symmetry side, click invert mirror" well I have 6 sides so not sure how "invert" makes sense, also "invert mirror" seems to be nowhere to be found in the menus, but then I clicked to place a bunch of dots in the side where I had polygons, and suddenly the master side was set there !
Does someone know how to set the master side for symmetry ? I have a radial one with 6 sides (but any symmetry, even just X) and when I check virtual mirror or if I apply symmetry, all faces disappears as it's another side (that's empty, no polygons there) that's taken as master and mirrored accross all faces.
I know that I managed to change the master by doing thing to the side, like moving all faces away from the symmetry planes, or adding a random face, or restarting 3d coat, but it always only worked once.
Why can't it work just like in the sculpt room where last side worked on is the master ?
an example on a random object: https://gyazo.com/3ed878e4191408204902190d8c489f56
Do you have a suggestion for software that can do this?
I'm not entirely sure if its rectilinear, or equirectangular projection, so maybe support for both..?
This is the heightmap I am using:
Even if I could model a crater entirely freehand in 3d-coat, how might I convert it to a heightmap, and then distort it so I could place it onto the main heightmap?