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  1. General 3DCoat

    Announcements

    160 posts

    This area contains official announcements from the Pilgway team

    General 3DCoat

    53,879 posts

    Discussions related to 3DCoat, it's properties and facility and also share ideas for improving the program.

    This is a section of the forum specifically for Beta releases and discussing new developments. Also to report any new bug found

    3D Printing

    358 posts

    Discussions related to 3D Printing

    This section is dedicated for AppLinks beta testing

    CG meeting area. General Discussion, News, films, games discussions, etc.

    User to User support for InstantLight Real Time Render (This is a third party tool and is not developed or supported by Pilgway)

  2. Support

    Tips and Tricks

    53 posts

    A collection of tips and tricks shared by the community

    A collection of tutorials shared by the community

    For when you really need help with urgent matters

  3. Resources & Development

    Have a brush, mask, texture, extension, etc. you'd like to share? Post it here !

    Feature requests

    7,031 posts

    Please post your feature requests here! Feature requests are the basis for 3D-Coat to continuously grow upward and outward

    If you want to create or share custom scripts & plugin(s) for 3DCoat, you can find the information here to do so

  4. Galleries & Challenges

    Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

    Official Contest

    1,452 posts

    Official Contest Rules

    Community Challenges

    1,529 posts

    This forum is for Community Challenges. Please read the sticky post for forum rules.

    Archives for the older finished works

  5. Russian Forum

    3d Coat

    1,016 posts

    Здесь Вы можете обсудить программу 3D Coat, ее возможности и свойства, а так же дать идеи для усовершенствования нашей программы

    Поддержка

    1,280 posts

    Здесь Вы можете написать об ошибках, которые возникают во время работы с программой, а так же задать любой интересующий Вас вопрос. Мы постараемся на него ответить

    WIP

    458 posts

    Для ваших шедевров

    Уроки

    52 posts

    Уроки и обучающие материалы на русском

    Предложения, вопросы по программе и по сайту

  6. French Forum - Forum Francophone

  7. German Forum - Man spricht Deutsch

    Hier könnt Ihr Fragen zur Arbeit mit 3D Coat stellen. Bugs postet Ihr bitte in das englische Forum.

    Tutorials

    182 posts

    Hier könnt Ihr Verweise zu deutschen 3D Coat Tutorials posten oder Anfragen, wenn ihr ein bestimmtes 3D Coat Tutorial sucht.

    Stellenanzeigen

    5 posts

    Hier können Job-Anzeigen für den deutschsprachigen Raum eingestellt werden.

  • Posts

    • Sorry but I'm not sure what you mean or what you are asking.
    • and UI also have ma ny glitches, like double clicks or self pressing menu. Some space between tools what gives you to highlight on two tools at the same time. It's all slowing down work.
      On hover glitch i clicked only two times on menu and on clear, but it opens menu on mouse hover itself
    • Super excited by the mould tool. Will take me a while before I'll be able to test it (as my main workstation is Linux only), but if it works as it should this will be a game changer. Had a chance to take a peek at new version - I was pleasantly surprised to see that default vp settings in sculpt room are better than before, better suited for sculpting. Not a fan of new icons and the interface still looks crowded and a tad messy. But I'm extremely happy to see that UI is much more customizable now - definitely a good direction and when final release is out I'll definitely spend some time working on my own "rooms".
      In general this quick peek I had was quite positive - didn't encounter any issues I got while using latest v4 builds.
    • chisel doesnt work properly ,in 4.9 it attacks the edges correctly, in latest build it just scoops out the whole mesh
    • I think it would be a great idea to add an edge weight slider for lines to the Modelling Room that affects the Sculpt Mesh. This would be so helpful (also a must-have tool in most low poly / sub d environments) // Rich 
    • Case Fan: Cooler Master MasterFan MF120 Prismatic and SF120M ARGB Review - APH Networks. CPU: Intel 11th Generation Core Tiger Lake-H Performance Review- Fast and Power Hungry - AnandTech. Keyboard: Epomaker AK84S Review - Chocolate Switches, Silicone Keycaps - TechPowerUp. Laptop: Lenovo V17-IIL review- A quiet home office laptop with a good display - NotebookCheck.net Reviews. Thanks Neutronbeam. Monitor: MSI Optix MAG272CQR Review- Decent Speed, High Contrast - Tom's Hardware. Mouse: ROCCAT Kone Pro Air Wireless Gaming Mouse - Christ Centered Gamer. SSD: Crucial P2 2TB PCIe M.2 2280 SSD - Mad Shrimps. SSD: Intel Optane H20 1TB OEM M.2 SSD Review - TweakTown. SSD: Intel Optane Memory H20 M.2 NVMe SSD Review- Running Optane and Flash in Harmony - Tom's Hardware. SSD: Samsung SSD 980 NVMe Solid State Drive Review - ThinkComputers.org.
    • - Still not working...Sorry again this seems quite chaotic...If it's working over there could you show a grab of what should be happening? Thanks    // Rich  
    • Is there a way to mask out polygons from the smooth mesh subdivision operation? Currently using sharp edges but the polygons still try to snap to the reference mesh when applying the smooth operation, I also need some of the polygons to snap to the reference mesh so i cant turn snapping off    
    • For any apps please test responsive display speed.  I do not know why currently all actions have a delay when you press the mouse or use any command, until the action is performed. Fast responsive app experience is very needed to design.  
    • Gradient (Soft) Selection would be the first. It is to modeling tools what a Cordless Drill is to a Carpenter. Yes, you could work with a hand-held screw driver, but why (when it takes so much longer)? To model automobiles, gradient selection is an absolute "Must-Have." Booleans (Live) would be the next "Must-Have" for serious Low Poly modeling:  
    • Hey All, Does anyone know a way of getting quixel mixer downloaded materials (folders) into 3d coat. 3d coat requires a zip file and the only way i`ve found is to rezip the quixel folders. 
      I found an automated way of doing it but it also zips up the parent folder which 3d coat doesnt recognise.

      So here are locally downloaded quixel mixer materials.
       

      I tried this method.  How to create individual ZIP files from folders (itsupportguides.com)

      But it creates this as a zip for each folder, but 3d coat wont see the material as its in a sub folder called Concrete_Damaged....

      Anyone have an idea how it could zip up the folder but ignore the parent folder?

      Thanks  
    • Speaking of car modeling. I've been starting to learn Gravity Sketch, which is apparently used by a lot of car designers in the automobile industry. Any thoughts on bringing 3DC to VR in some way? I'd love to see it on the Quest 2.
    • Yes, we have a lot of plans! What we could borrow from these applications,  for car modeling?
    • Will the new modeling tools in 3DCoat 2021 be of use for car modeling? Car modeling is something I really want to do more of. I've modeled some hot rods using Silo3D & Heagon3D. And started a few cars models in Blender. I can model spaceships in the present 3DC. But cars is another matter. Try modeling a 1957 Chevy BelAir or 1963 Corvette Sting Ray in 3DC 4.9 and you'll go insane. Any thoughts on 3DC 2021 for automotive modeling?
    • Пожалуйста помогите новичку. Как экспортировать хайпольную модель, созданную в коте и покрашенную в комнате рисования в блендер? Искал способ на форумах и ютубе, нигде не нашел. Пробовал разные варианты экспорта, но в блендере открывается не крашеная модель. Как экспортировать с информацией о цвете, может кто знает? На скрине видно, что пункт "ЭКСПОРТ В" отсутствует.
    • CPU Cooler: Scythe Mugen 5 Black Edition CPU Cooler Review - TweakTown. Graphics Card: Sapphire Nitro+ RX 6700XT - LanOC Reviews. Keyboard: Asus ROG Claymore 2 review – wireless and modular luxury - PCGamesN. Keyboard: Mistel X-VIII Keyboard Review - TechPowerUp. Laptop: Samsung Galaxy Book Pro 360 review- It’s like a Galaxy Note in laptop form - YouTube. Misc: Corsair PBT Double-Shot Pro Mod Kit Review - Neoseeker. Misc: Razer Thunderbolt 4 Dock Chroma review- Who says your docking station needs to be boring? - Windows Central. Mouse: Asus ROG Gladius III Wireless review – not for big hands - PCGamesN. Mouse: ASUS ROG Gladius III Review - TechPowerUp. PC: Minisforum Open Air Mini Gaming PC Is All AMD With Ryzen 5 5600X, Radeon RX 6700 XT - Tom's Hardware. SSD: Silicon Power XPower XD80 2TB M.2 NVMe SSD - Nikk Tech.
    • https://www.youtube.com/c/АлександрГорбатовский/videos
    • Hi everyone! 1.The 'remeber Brush settings' are not stored in the new rooms. Example: If you change from Select-tool to Cap-tool in Modelling room, 3DCoat forgets that the selection mode was set to reqtangular. 2. There are a lot of Hotkeys now. What do you think about splitting up the Hotkeys per Room? This would also work for your own rooms when combinating Tools from differend Rooms. Greetings to all
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