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  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

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      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      39.5k
      posts
    3. Linux Releases

      This is a section of the forum specifically for final and beta Linux releases and discussing new developments. Also to report any new bug found.

      975
      posts
    4. 3DCoat AppLinks

      This section is dedicated for AppLinks beta testing

      3.3k
      posts
    5. Coding scripts & addons

      SDK, scripts & addons development. If you want to create or share custom scripts & addon for 3DCoat, you can find the information here to do so.

      747
      posts
    6. Feature requests

      Feature requests are the basis for 3DCoat to continuously grow upward and outward

      Suggestions for development should be also submitted to support@3dcoat.com
      This is a community forum, and sometimes any suggestions here are likely to be missed by people who make those decisions.

       

      8.1k
      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      63k
      posts
    2. 5.4k
      posts
    3. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.7k
      posts
    4. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

      7.5k
      posts
  3. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

      17.3k
      posts
  • Posts

    • AbnRanger
      Try to add some additional FALLOFF to your brush in the Toolbar (above the Viewport). That will smooth the edges of the brush alpha, so it blends more smoothly.
    • galvinfreeman
      hey guys I know to program in C# ( a little rusty but i can refresh my memory) The writing is done in C++ ?  Is there documentation about the functions and everything ?
    • jammer42777
      Hello, I am wondering how do I get brush strokes to be smooth, I have turned spacing all the way down and it still work be completely smooth. Any thoughts? Any help would be greatly appreciated. Thank you --Joshua
    • Elemeno
      he was trying to use the mask"freeze" and then a move tool while in voxel mode but voxel mode doesnt use masking tools like that it ignores them and always has and thats what he was saying ,  however @omniripple masking "freeze" does work perfect in surface mode  you really wanna use voxels for the blockout or base , get a good shape and then into surface mode for detailing
    • Oleg Shapov
      Could you make a video? I don't quite understand what the problem is.
    • stas3dc
      Hello, the reason for such a problem is that we don't want to take your money and give you nothing new and stable. That is why we do not provide the maintenance scheme, but the upgrade to the new stable build, which is beyond your free 12-month period. All 2025.XX versions are in the beta state now, and you can use them freely now. We hope to make the 2025 release in May. Please wait just a while.
    • omniripple
      2025.01 and 2025.02 and 2025.3 in voxel mode, using the move brush on an unfrozen section, breaks freeze. edit....turns out you could never do this, it always breaks the freeze......ok weird. i guess because it's adding voxels every time you use the move it breaks the freeze..........interesting. 
    • Grakino
      Lady of Snails - magic character and her little pets 3D model. Concept art by Serhii Davydenko: https://www.artstation.com/artwork/KraNvx Check full project on my Artstation:  https://www.artstation.com/artwork/a0rQA8 I had a dream to make a fully animated handpaint character. While looking for concept art, I came across Lady of Snails, who fell in love with me at first sight. Without hesitation, I decided that I would model her. I had one obstacle: I didn't know how to do handpaint, rigging, or animation at that time. So I had a long way to go to learn. I took a lot of online courses to master every area I needed. All the knowledge I gained, I practice on her. It was long and exhausting work. I repeatedly abandoned the project, but kept coming back to it. I'm glad that I managed to see it through. Lady of Snails let me go. Now I'm free =) While working on this project, I got acquainted with the 3DCoat program. Its capabilities and potential aroused my great interest. So I decided why not make Lady of Snails completely on it, as much as possible. Sculpt, Retopology, UV, Baking, Texturing - all of this was done in 3DCoat alone. My first work without Substance Painter and ZBrush. The experience was both pleasant and sometimes disappointing, but I'm glad I came across this software and will continue to use it. Final_Lady_Main_Verycompressed.mp4
    • EvilMP
      I found the problem this is so badword, and Nvidia needs to fix this ****** which has been a known issue for years. So when you install any new Nvidia driver you have to do the "Custom Installation" and clean out  the previous settings,(fresh install). It hit me when I remember an IT client had a similar issue with accounting software. So when I updated the driver I did that and the 3D Coat issue is gone. Carlosan not sure if you want to put this into a Knowledge base or not, just in case someone else runs into this issue. 
    • Carlosan
      What if you run 3DC windowed, not at full maximized size ? Display drivers are uptodate ?
    • Sami Nouh
      As someone from a country that was constantly harassed by the same perpetrators, I absolutely understand how sad it is to be living in a warzone, with the constant risk of getting bombed. I would even 100% get if they just halt the developement of the entire thing. Not to mention, like you said, 3DCoat is still really good at certain things if we look at it objectively. I see it close to being like a swiss army knife like Blender, just without the geo nodes, VFX or the animation part. It is good at lots of things even if not the best exactly. Mainly pretty good for game ready stuff. However, for those who want certain things, it is OK to give others feedback. However the devs are absolutely free to ignore everything. It is a transactional thing, nobody owes anyone else anything. You buy a product and you get what you pay for. And even better, you have the option to buy and OWN the license unlike Zbrush which one can only be seen using if they work under a studio. Like you said, people are absolutely free to use Zbrush or Painter if worth it in their case. In my case I would only use Zbrush for a limited time just to make 2-4 portfolio pieces since 3DCoat nowadays (from what I see) is less likely to get you hired, UNLESS you made something visually stunning with it. Which is the case with hard surface techniques or hand painted stuff. Pretty sure even Subnautica (A game that I absolutely adore) has used 3DC. and probably even more than it. I will soon discover where the wall hits for those creatures, like Rygaard that already did some insane Rhino with 250 million polygons (A number not even Zbrush users usually reach) My best advice is for people to evaluate that which is already available, simply because even if the devs DO indeed want it in the first place, it will probably at least take a year or a couple to get there. Being a programmer is not an easy job. It takes time. Open mindedness is also rare, I remember having some very rational request on some substance painter forum, it was about a zooming brush (like the one in procreate i think) it got like 100% ignored. Not even a "No". Atleast the devs here responded to me, even if they did not clarify wether it is a rejected idea or not. One of my own badword requests was a better autopo algorithm, to be fair it was a vague one and I did not provide any practical solution or anything. At the time I might have seen it as simple since I never touched visual studio code, they see it from a different lens.
    • EvilMP
      I don't know I have tried both Beta and the 2024.31 and it's still having that issue with the artifacts. I even reset the entire software to default. I even removed the license and installed 3D Coat 2024.31 entered the license again and the same exact thing happens. I am going to try and update Windows 11 pro and see if that corrects this. 
    • Carlosan
      You can try the latest version 2025.3 Take as Beta, it is not a stable release The latest stable release is 2024.31
    • EvilMP
      Tried that I am still getting that bleed effect on both sides like the video I attached in the initial post. The autopick is also off. 
    • Carlosan
      Hi This is a beta version of AI chat. Some answers may be wrong. I forwarded your issue to Sales Dpt. Sorry any inconvenience.
    • L'Ancien Regime
      Why does it have to be so difficult. MAKE IT EASY PLEASE.     Ancien: I'm trapped in hell. Every year when I try to update it's the same runaround. All I want to do is upgrade my 3d Coat account and every year I get stuck in the same insane circle. I'm ancienregimexxxxxxxxxx.com. I put that into the account box (none of my saved serial numbers works) to get my account and it sends me a letter to my email. I get an email and there's a link and instead of letting me just purchase an update I get stuck in the same routine of entering a serial or entering an email. None of it works. Help! AI: I'm sorry to hear about the difficulties you're experiencing with upgrading your 3DCoat account. To resolve this issue, please follow these steps: Login to your Pilgway account: Go to www.pilgway.com and use the "Forgot Password" option if needed to reset your password and access your account. Check for your license: Once logged in, ensure that your license key is added to your account. If it's not there, use the "Find My V4 License" function to add it by entering your serial key. Upgrade your license: If your license is visible, you should see an "Upgrade" button next to it. Click on it and follow the instructions to purchase the upgrade. Activate your new license: After purchasing the upgrade, download the new license file or copy the licensing information to your clipboard. Open 3DCoat and activate it using the method that suits you best. If these steps do not resolve the issue, please contact our support team directly at support@pilgway.com. They will be able to assist you further and ensure that your upgrade process is completed smoothly.
    • Carlosan
      Is the latest stable build Beta versions can be download here
    • tcwik
      By the way, is version 2025.02 the latest official build? On the website, it's still 2024.31, and this is my last official build for me :/
    • tcwik
      It would be nice to see the avatar of the added lights; currently, it feels too magical, moving only by the numbers.
    • L'Ancien Regime
      So I have 2025.01 installed and it runs fine but I cannot upgrade to the latest version which I think is 2025.3 correct?  Is there a "stable version" out yet then? The updater doesn't work at all, that is instead of taking me to the updates (or rollbacks) site it just crashes my 3DCoat which otherwise works fine.  So I signed into Pilgway and tried to pay for an update and it says I'm already updated.  So I can't pay for an update.  Very perplexing. Come on, don't you guys want my money?
    • Oleg Shapov
      Hi! I reminded the developer again.
    • Mykola
      Hello! I would like to inquire: are there any plans to make a UDIM UV feature in the future versions of 3D coat? I've found out how to create and manage multiple UV Sets during creation of UV in my pipeline, but I mean something different. I mean the ability to place all UV Islands (Clusters) simultaneously in one line placing them one by one on a few tiles (1001, 1002, 1003, ets) from left ro right. For example the way how it is realized in Blender. It would be much more comfortable to manage UV Islands if you see it simultaneously than now, when you can see just one of the UV sets. Maybe this feature can be implemented at least in the UV room if it's too difficult to realize. Thank you! 
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