Tried here in my office on my desktop machine with newest version and works like a charm. SO probably it's version related. I'll give it another try on my mac book after updating tonight. Thanks for the quick reply!
Hello there, I'm new to the forum and also to 3d coat. I have the following issue:
- I have simple box in my scene (centered)
- I use voxel tools - Extrude
- I choose rectangle lasso
- I turn on symmetry mode (XYZ mirror) with y Axis activated
I can see the mirror plane and also the mirrored mouse cursor on the other side of the mesh, but after dragging my rectangle, the extrusion is getting only applied on the upper half of the model (the side I was dragging on). This issue is also coming with the the square and polygon lasso tool. If I change the draw mode to one of the drawing modes my sculpt strokes are being mirrored as I would expect it to. I run into the same issue with most other tools as well. For some reason with the cut off tool and rectangular plus symmetry it works nicely.
I'm on Mac OS Big Sur 3D Coat 4.9.58 Indi license.
I find that really strange. Probably I'm missing something super simple. Any help would be really great. Thanks a lot, Philipp
When i work with blender and import an OBJ as retopo mesh, i commonly get this problem with hard edges, witch stop tools like "edge loop" for UVs.
i didn't seen any option to clear them
does it exist or not ?
It did not help a lot. unfortunately
I tried Surface mode , same issue , mirror many times goes wrong on the copied side
Move brush is usable for small adjustments, but once we do bigger displacements such issues happens many times.
Move brush is essential in Zbrush for almost all 3D artists, i hope 3D Coat will improve the move tool and get it working correctly in most usages.
I am amazed to have this problem, I no longer have Ctrl-Z, it no longer works with my keyboard. Ctrl-Z works with all other applications. It’s strange. At first I had to click twice on "z", now nothing; / Do you have any idea of the problem?
Hi, can anyone help?!
So I've been working on a character for a while and I've just finished texturing it in 3DCoat. I have had to work on it in 3 different 3Dcoat files (Body, Armour and Boot) so my machine can handle it. I've wanted to move it in to blender to start rigging and add hair particles, so I've been using the 3DCoat Blender app link. For the most part it works perfectly accept for some certain objects. As you can see from the photos I've uploaded below in blender, the knuckle guards parts of the skin and the belt have weird texture errors. However when you look at them in 3dCoat there doesn't seem to be any errors. I've uploaded images of my export to blender settings to see if that could be the issue. Can anyone see what's causing this error and how to fix?!