Carve tool works here but it seems that after a tool has been updated in a new build you may need to right click it > restore default.
Except that of the pure voxel tools, only Build and 2d-Paint seem to have that option.
The build tool did not work for me at all when it was reintroduced, until an ulterior version.
Is it going to just be the same stuff that's online or will it be a more comprehensive manual that actually delves deep into 3D Coat's functionality? The lack of a good manual is really the biggest shortcoming to using 3D coat right now.
I mean this to me is how a PDF manual for a program as deep as 3D Coat should look. Imagine if every tool in the new modeling room or all the complex possibilities of the texture baking tab had this kind of vivid instructions in the manual. Rygaard just threw these out in a minute or two in response to one of my questions. A manual encompassing this kind of functionality would really be a huge boon to all the users. Maybe you should pay Rygaard to produce your 3D Coat manual for you.
I've been experimenting with the height, smudge and flatten tools, and none of these tools seem to provide a good method of simply blending/smoothing normals together if I want to remove a kink or edge from them. Is there a method to do this that I'm overlooking, or is this a needed feature that has not yet been provided?