Hi everyone. I'm new to 3D-Coat but I've been playing around with the software for a few days and theres a couple of things that I was curious about.
Well first let me point out that its absolutely great for sculpting details on models. And its got some really nice mapping effects also.
But what I want to know is,...
1.) Say I loaded a model into the application and divided it into millions of poly's. Is there any way to export the actual finished multi million poly mesh instead of just the topology for it? (Thats imperative for what I'm doing)
2.) I also found an option in the View menu that lets me view the mesh with an environmental reflection like its metal. Is there any way to export that map out of 3D-Coat? Thats a good one.
3.) whats the difference between the (DX) and (GL) versions. I mean I know its DirectX and OpenGL, but do these 2 versions serve different purposes?
Last, will version 3 have more detailed volumetric detailing?
Anyways, thanks for any questions you can answer. 3D-Coat is an excellent tool and I'm having a lot of fun with it. And it beats the heck out of ZBrush and Mudbox in my opinion.