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viking

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  1. My modle has udim uvs with two,when I export the modle to 3dcoat ,part of the texture can't be show. picture 1's gray part should have painting color,but it appears gray in 3dcoat,i can't undestand why?and how to solve the proplem?
  2. HI,when i use 3d coat edit all layers in text. editor with Adobe Photoshop CC 2015.5,and then back to 3d coat ,then i save the 3dcoat file,and open again, lose all the texture edited in Photoshop CC,those texture can't see in 3dcoat ,just gone,the layer is here,but no color in the layer...,
  3. HI,when i use 3d coat edit all layers in text. editor with Adobe Photoshop CC 2015.5,and then back to 3d coat ,then i save,and open again, lose all the texture edited in Photoshop CC,those texture can't see in 3dcoat ,just gone,the layer is here,but no color in the layer...,
  4. Thank you~I have updated.I the normal map is perfect in other 3dsoftwares. but in maya ,the black lines still appear...
  5. I export my normap inti maya,but there is many black lines,why?in 3dcoat,there good beautiful line.
  6. HI,how to export normal map?and when i edite all layers in ext.edit(ps),why no normal map?it is empty.
  7. How to symmetry oneside painted to anotherside?when i have finished oneside,between two separate object? I try to use topological symmetry tool,but the resule isn't perfect...symmetry. and i try to use clone tool,it based on the viewer you use,isn't perfect too...
  8. in painting room ,the bask material's highlight why so high?how to weak the high light of default material?everyother material is effected by it no matter how i adjust it...
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