Hi everyone, kinda new to the program even though I've had it awhile. I want to texture a poly heavy model that contains about 150 materials. I'm trying to get the program to place each material in its own UV map. Right now it's cramming all geometry into a single UV map. Anyone care to guide a complete Noob to Shangri-La on this topic? Every tut I'm seeing has a simple model using a single map. If you have a link to a tut that gets me there, I'll take that also!