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Next Gen Selecting - Based on selecting N poly Normal Averages?


PoopaScoop
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1.  I imagine a world where I could just click drag and my selection area would scale to a normal threshold. Allowing light speed selections of planes and areas

 

2. Then even, being able to create a spline based on the selection's shape!. Which would allowing for lighting speed refinements and further quality with in time constraints.

 

3. I know I'm pushing it now with this idea but, I'd also love the ability to slide and scale said created spline then over the surface or even onto another surface either by duplicating it or just moving it.

 

Amen.

 

 

(3ds max also has a popular similar selection feature, based on the normals)

 

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