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Please change the Microvertex description


PoopaScoop
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Every time I read the micro vertex description, on the splash page, I get more & more confused. It doesn't actually say what it is actually does, just the technology behind it. At this stage I believe it's more important for an artist to know what it does then how it works. How it works should be kept to the user manual.

Important Information that I would have like to know at this point:-

-That Micro vertex displacement is designed around the creation of displacement and normal maps.

-You paint directly onto a subdivide surface that is displaced by using a displacement map and then updated in real-time.

- You can also deform the same object, under the sculpt tab, by sculpting on traditional polygons and have that update the same displacement map with the new details.

- The high level details are projected onto a carapace (low polygon cage).

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