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N-sided Argile vs. 3D Coat

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I am looking for an "easy" way to create unique head and body morphs for V4/ M4/ K4 etc. Can anyone tell me how 3D Coat's workflow compares with N-sided Argile's workflow for creating head/body custom morphs for M4/ V4 etc.

Here is a link to a video of custom head morph creation in N-sided Argile.


My question, is - which program would make this specific task easier.

Thanks for any advice.

P.S. Was wondering if I can do the following in 3d coat as well?:


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