Allows the user to reproject the details and vertex paint from one or more meshes in the scene to another mesh. Either to the entire mesh or locally using a brush.
Allows the user to reproject the details and vertex paint from one or more meshes in the scene to another mesh. Either to the entire mesh or locally using a brush.
Fit one object to another one. You may mark corresponding features and place objects together. After approximate placing, you may do placing precisely; corresponding features will stitch to each other.
You can also use Soft Selection feature for the Pose tool in the Sculpt workspace. Pose: This tool is great for quickly changing the rotation, scale, and translation of a selection. You can determine the selection in several ways. You can use a line, ring, or sphere, and you can even paint on it with a […]
Move: Move a surface area. Press and drag LMB to move the surface within the cursor, relative to the screen view. Not only can it “adjust” any shape, large or small, but it also can act as an “Extrusion/Intrusion” tool. The “Move” tool also interacts with Brush Alphas, providing various effects. Toolbar Option: Conform Retopo Mesh […]
This tool will help to make instances. Instances are references to existing objects, so they take almost zero memory (a memory-saving method of making duplicates of your voxel objects). If you have some element that may be used multiple time a separate volume you may use it as instance. For example it may be brick […]
3DPrint Room focus exclusively on quick voxel creation of 3D models for 3D printing. Make your 3D models as easily as possible. Start with simple primitives and go as complex as you like and the mesh is smoothed specifically for 3D-Printing. The tools integrated into 3DCoatprint allow the users to perform Voxel Modeling for extremely […]
On current development step nodes will only work with sculpted objects.We plan to post a build with a node system for per-pixel texturing on the forum, but it will be a separate .exe file of the beta version, since this is a very big change and it will need to be tested separately.
The strength falloff of the brush can also be created on “Brushes Panel > Create a new brush using curves”. This option is open pressing over the “+” icon to create a new brush type a popup open showing the option to Create brushes based on Curves: Selecting this option you can create your own […]
Let we have mesh like on example. This is pictured schematically as side view, objects to be baked aregrey and blue, red is retopo mesh. If you will try to bake in retopo room using Retopo->Bake with NM (to get normalmap) you will see thedialog: Let us look on settings. The principle of baking is […]
3DCoat Autopo test session By Christoph Werner Hello friends. I took some hours to prepare a big autopo test for 3DCoats last Autopo routine update. It was a lot of work to make all the tests and get a good settings result. But it was worth the time. I have made more than 20 calculations! In the gallery you […]