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| freeform () |
| | constructor
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| | freeform (const char *_ffname, const char *_ffsubname) |
| | constructor
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| ~freeform () |
| | destructor
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| freeform & | symx (const bool &x) |
| | Enable the XYZ-mirror symmetry.
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| freeform & | symy (const bool &y) |
| | Enable the XYZ-mirror symmetry.
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| freeform & | symz (const bool &z) |
| | Enable the XYZ-mirror symmetry.
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| freeform & | size (float x, float y, float z) |
| | set the free form size
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| freeform & | size (const vec3 &v) |
| | set the free form size
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| freeform & | ffname (const char *name) |
| | set the free form name.
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| const char * | ffname () const |
| | get the free form name.
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| freeform & | ffsubname (const char *name) |
| | set the free form sub name.
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| const char * | ffsubname () const |
| | get the free form sub name.
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| freeform & | SetPoint (int i, const vec3 &point) |
| | set the knot point of the primitive.
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| int | CountPoints () const |
| | get the account of the knot points
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void | ResetPoints () |
| | reset the knot points
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| list< str > * | ffSubNamesList () |
| | get the sub names for current free form name.
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| list< str > * | ffSubNamesList (const str &ffName) |
| | get the sub names for specified free form name.
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| ffObjsList & | objsList () |
| | gets the object's list.
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| Points3D & | ffControlPoints () |
| | get the knot(control) points of the primitive.
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| prim () |
| | constructs a new prim object.
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str | class_name () |
| | get the primitive class name.
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| prim & | name (const char *s) |
| | set the primitive object name.
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str | name () const |
| | get the primitive object name.
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| void | add (Volume &v) |
| | add the prim into scene
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| void | subtract (Volume &v) |
| | subtract the prim from scene
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| void | intersect (Volume &v) |
| | intersect the prim into scene
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| void | merge (Volume &v, const BoolOpType op) |
| | merge the prim into scene
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| Mesh | mesh () |
| | get the mesh prim
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| prim & | color (DWORD CL) |
| | assign the color to the primitive (in voxels)
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| prim & | color (float r, float g, float b, float a) |
| | assign the color to the primitive (in voxels)
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| prim & | color (float r, float g, float b) |
| | assign the color to the primitive (in voxels)
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| prim & | color (const char *colorid) |
| | assign the color to the primitive (in voxels)
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| prim & | gloss (float value) |
| | assign the gloss for the voxel primitive, it will work only if the color already assigned
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| prim & | roughness (float value) |
| | assign the roughness for the voxel primitive, it will work only if the color already assigned
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| prim & | metal (float value) |
| | the metalliclty value for the voxel primitive, it will work only if the color already assigned
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| prim & | opacity (float value) |
| | assign the opacity of the color over the voxel primitive. The color should be assigned before you assign the opacity, for example p.color("red").opacity(0.5)
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| prim & | details (const float det_level) |
| | set the detail level
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| float | details () |
| | get the detail level
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| prim & | transform (const mat4 &t) |
| | set the transform matrix
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| mat4 | transform () const |
| | get the transform matrix
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| prim & | scale (float scale) |
| | set the scale
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| prim & | scale (const vec3 &v) |
| | set the scale
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| vec3 | scale () const |
| | get the scale
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| prim & | translate (const vec3 &_pos) |
| | Set the primitive translation.
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| vec3 | translate () const |
| | get the primitive translation
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| prim & | translate (float x, float y, float z) |
| | Set the primitive translation.
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| prim & | x (float x) |
| | shift the primitive along the x - axis
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| prim & | y (float y) |
| | shift the primitive along the y - axis
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| prim & | z (float z) |
| | shift the primitive along the z - axis
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| prim & | auto_divide (float average_div) |
| | set the auto devide
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| prim & | step_divide (float step) |
| | set the step devide
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| prim & | fillet (float radius) |
| | set the fillet
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| template<typename T > |
| T & | Obj () |
| | Get the primitive object reference.
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| template<typename T > |
| bool | isAs () |
| | Check the prim's type.
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| virtual float | fillet_relative () |
| | calculates a fillet relative value (0..1).
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| static void | debug_on (bool isOn=true) |
| | indicates whether to turn on or off the debug mode.
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static void | debug_clear () |
| | clear the debug info for primitive operations
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| static void | push_transform (const mat4 &t) |
| | set the global transform matrix to all primitives
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| static void | push_translate (const vec3 &d) |
| | Set the translation to all primitives.
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| static void | push_scale (float scale) |
| | Set the scale to all primitives.
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| static void | push_scale (const vec3 &s) |
| | Set the scale to all primitives.
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| static void | push_details (float details_modulator) |
| | set the detail level to all primitives
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| static void | reset_transform () |
| | reset the global transform matrix
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prim * | _this |
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