3DCoat Core API
The 3DCoat API documentation.
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This is the complete list of members for coat::lathe, including all inherited members.
_this (defined in coat::prim) | coat::prim | protected |
add(Volume &v) | coat::prim | |
add_point(const vec2 &point, int st) | coat::lathe | |
auto_divide(float average_div) | coat::prim | |
axis(const vec3 &directionX) | coat::box | |
axis(const vec3 &directionX, const vec3 &directionY) | coat::box | |
axis(const vec3 &directionX, const vec3 &directionY, const vec3 &directionZ) | coat::box | |
axis_x() | coat::box | |
axis_y() | coat::box | |
axis_z() | coat::box | |
box() | coat::box | |
box(float sizeX, float sizeY, float sizeZ) | coat::box | |
box(const vec3 &size) | coat::box | |
box(const vec3 &pos, const vec3 &size) | coat::box | |
box(const vec3 &pos, const vec3 &size, float fillet) | coat::box | |
bspline enum value (defined in coat::lathe) | coat::lathe | |
class_name() | coat::prim | |
clear() | coat::lathe | |
color(DWORD CL) | coat::prim | |
color(float r, float g, float b, float a) | coat::prim | |
color(float r, float g, float b) | coat::prim | |
color(const char *colorid) | coat::prim | |
create_mesh() | coat::lathe | protectedvirtual |
cylinder enum value (defined in coat::lathe) | coat::lathe | |
debug_clear() | coat::prim | static |
debug_on(bool isOn=true) | coat::prim | static |
details(const float det_level) | coat::prim | |
details() | coat::prim | |
divide(int nx, int ny, int nz) | coat::box | |
fillet(float radius) | coat::prim | |
fillet_relative() | coat::box | virtual |
gloss(float value) | coat::prim | |
horizontal enum value (defined in coat::lathe) | coat::lathe | |
intersect(Volume &v) | coat::prim | |
isAs() | coat::prim | inline |
lathe() | coat::lathe | |
locked enum value (defined in coat::lathe) | coat::lathe | |
merge(Volume &v, const BoolOpType op) | coat::prim | |
merge_debug(Volume &vol, Mesh &mesh) | coat::prim | protected |
mesh() | coat::prim | |
metal(float value) | coat::prim | |
name(const char *s) | coat::prim | |
name() const | coat::prim | |
Obj() | coat::prim | inline |
opacity(float value) | coat::prim | |
pointState enum name | coat::lathe | |
prim() | coat::prim | |
profile() const | coat::lathe | |
push_details(float details_modulator) | coat::prim | static |
push_scale(float scale) | coat::prim | static |
push_scale(const vec3 &s) | coat::prim | static |
push_transform(const mat4 &t) | coat::prim | static |
push_translate(const vec3 &d) | coat::prim | static |
rectangle enum value (defined in coat::lathe) | coat::lathe | |
regular enum value (defined in coat::lathe) | coat::lathe | |
reset() | coat::lathe | |
reset_axis() | coat::box | |
reset_transform() | coat::prim | static |
roughness(float value) | coat::prim | |
scale(float scale) | coat::prim | |
scale(const vec3 &v) | coat::prim | |
scale() const | coat::prim | |
sharp enum value (defined in coat::lathe) | coat::lathe | |
size(const vec3 &_size) | coat::box | |
size(float x, float y, float z) | coat::box | |
size() const | coat::box | |
step_divide(float step) | coat::prim | |
subtract(Volume &v) | coat::prim | |
to_cast_this() | coat::prim | inlineprotected |
transform(const mat4 &t) | coat::prim | |
transform() const | coat::prim | |
translate(const vec3 &_pos) | coat::prim | |
translate() const | coat::prim | |
translate(float x, float y, float z) | coat::prim | |
Type enum name | coat::lathe | |
type(const lathe::Type &t) | coat::lathe | |
type() const | coat::lathe | |
vertical enum value (defined in coat::lathe) | coat::lathe | |
x(float x) | coat::prim | |
y(float y) | coat::prim | |
z(float z) | coat::prim | |
~lathe() | coat::lathe |