3DCoat Core API
The 3DCoat API documentation.
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lathe primitive More...
#include <CorePrimAPI.h>
Public Types | |
enum | pointState { regular =0 , bspline =1 , sharp =2 , locked =3 , vertical =4 , horizontal =5 } |
enumeration of the point state for a lathe profile. | |
enum | Type { cylinder =0 , rectangle =1 } |
enumeration of the lathe type. | |
Public Member Functions | |
lathe () | |
constructs a new lathe object. | |
~lathe () | |
object destructor. | |
lathe & | type (const lathe::Type &t) |
set the lathe type | |
lathe::Type | type () const |
get the lathe type. | |
lathe & | add_point (const vec2 &point, int st) |
add the point into curve | |
curve2d * | profile () const |
get the pointer to the profile | |
lathe & | reset () |
reset the curve points | |
lathe & | clear () |
clear points of the profile | |
Public Member Functions inherited from coat::box | |
box () | |
constructs a new box object. | |
box (float sizeX, float sizeY, float sizeZ) | |
constructs a new box object. | |
box (const vec3 &size) | |
constructs a new box object. | |
box (const vec3 &pos, const vec3 &size) | |
constructs a new box object. | |
box (const vec3 &pos, const vec3 &size, float fillet) | |
constructs a new box object. | |
box & | axis (const vec3 &directionX) |
set the x-direction | |
box & | axis (const vec3 &directionX, const vec3 &directionY) |
set the x and y direction | |
box & | axis (const vec3 &directionX, const vec3 &directionY, const vec3 &directionZ) |
set the x, y and z direction | |
box & | reset_axis () |
reset the x, y and z direction | |
vec3 | axis_x () |
get the x-axis | |
vec3 | axis_y () |
get the y-axis | |
vec3 | axis_z () |
get the z-axis | |
box & | divide (int nx, int ny, int nz) |
set the number deviding | |
box & | size (const vec3 &_size) |
set the box size | |
box & | size (float x, float y, float z) |
set the box size | |
vec3 | size () const |
get the box size. | |
virtual float | fillet_relative () |
calculates a fillet relative value (0..1). | |
Public Member Functions inherited from coat::prim | |
prim () | |
constructs a new prim object. | |
str | class_name () |
get the primitive class name. | |
prim & | name (const char *s) |
set the primitive object name. | |
str | name () const |
get the primitive object name. | |
void | add (Volume &v) |
add the prim into scene | |
void | subtract (Volume &v) |
subtract the prim from scene | |
void | intersect (Volume &v) |
intersect the prim into scene | |
void | merge (Volume &v, const BoolOpType op) |
merge the prim into scene | |
Mesh | mesh () |
get the mesh prim | |
prim & | color (DWORD CL) |
assign the color to the primitive (in voxels) | |
prim & | color (float r, float g, float b, float a) |
assign the color to the primitive (in voxels) | |
prim & | color (float r, float g, float b) |
assign the color to the primitive (in voxels) | |
prim & | color (const char *colorid) |
assign the color to the primitive (in voxels) | |
prim & | gloss (float value) |
assign the gloss for the voxel primitive, it will work only if the color already assigned | |
prim & | roughness (float value) |
assign the roughness for the voxel primitive, it will work only if the color already assigned | |
prim & | metal (float value) |
the metalliclty value for the voxel primitive, it will work only if the color already assigned | |
prim & | opacity (float value) |
assign the opacity of the color over the voxel primitive. The color should be assigned before you assign the opacity, for example p.color("red").opacity(0.5) | |
prim & | details (const float det_level) |
set the detail level | |
float | details () |
get the detail level | |
prim & | transform (const mat4 &t) |
set the transform matrix | |
mat4 | transform () const |
get the transform matrix | |
prim & | scale (float scale) |
set the scale | |
prim & | scale (const vec3 &v) |
set the scale | |
vec3 | scale () const |
get the scale | |
prim & | translate (const vec3 &_pos) |
Set the primitive translation. | |
vec3 | translate () const |
get the primitive translation | |
prim & | translate (float x, float y, float z) |
Set the primitive translation. | |
prim & | x (float x) |
shift the primitive along the x - axis | |
prim & | y (float y) |
shift the primitive along the y - axis | |
prim & | z (float z) |
shift the primitive along the z - axis | |
prim & | auto_divide (float average_div) |
set the auto devide | |
prim & | step_divide (float step) |
set the step devide | |
prim & | fillet (float radius) |
set the fillet | |
template<typename T > | |
T & | Obj () |
Get the primitive object reference. | |
template<typename T > | |
bool | isAs () |
Check the prim's type. | |
Protected Member Functions | |
virtual cMeshContainer * | create_mesh () |
creates a mesh container for the text. | |
Protected Member Functions inherited from coat::box | |
void | init () |
initialize the default parameters | |
Protected Member Functions inherited from coat::prim | |
template<class T > | |
T & | to_cast_this () |
cast this prim to the obj type T | |
void | merge_debug (Volume &vol, Mesh &mesh) |
merge the mesh debug into scene | |
Additional Inherited Members | |
Static Public Member Functions inherited from coat::prim | |
static void | debug_on (bool isOn=true) |
indicates whether to turn on or off the debug mode. | |
static void | debug_clear () |
clear the debug info for primitive operations | |
static void | push_transform (const mat4 &t) |
set the global transform matrix to all primitives | |
static void | push_translate (const vec3 &d) |
Set the translation to all primitives. | |
static void | push_scale (float scale) |
Set the scale to all primitives. | |
static void | push_scale (const vec3 &s) |
Set the scale to all primitives. | |
static void | push_details (float details_modulator) |
set the detail level to all primitives | |
static void | reset_transform () |
reset the global transform matrix | |
Protected Attributes inherited from coat::prim | |
prim * | _this |
lathe primitive
add the point into curve
point | the 2d point |
st | the point state |
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protectedvirtual |
curve2d * coat::lathe::profile | ( | ) | const |
get the pointer to the profile
lathe::Type coat::lathe::type | ( | ) | const |
get the lathe type.
lathe & coat::lathe::type | ( | const lathe::Type & | t | ) |
set the lathe type
t | type value (cylinder or rectangle) |