3DCoatScripting
4.8.31β
You can manage 3DСoat features with help of scripting
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Here is a list of all documented class members with links to the class documentation for each member:
- t -
teeth() :
coat::scripto::UI
tempFile() :
coat::scripto::UI
textureSizeEnum() :
coat::scripto::UI
thickness() :
coat::scripto::UI
ToolsMeshTransform() :
coat::scripto::ToolsMeshTransform
toPaintRoom() :
coat::scripto::UI
toRenderRoom() :
coat::scripto::UI
toRetopoRoom() :
coat::scripto::UI
torus() :
coat::scripto::Builder
toSculptRoom() :
coat::scripto::UI
toSurface() :
coat::scripto::SculptLayer
toUVRoom() :
coat::scripto::UI
toVoxel() :
coat::scripto::SculptLayer
trace() :
coat::scripto::Mat3
,
coat::scripto::Mat4
transform() :
coat::scripto::AABB
,
coat::scripto::AMesh< T >
,
coat::scripto::DebugDraw
,
coat::scripto::Vec3
,
coat::scripto::DebugDraw
transformCopy() :
coat::scripto::Vec3
transpose() :
coat::scripto::Mat4
,
coat::scripto::Mat3
transposeCopy() :
coat::scripto::Mat3
,
coat::scripto::Mat4
triangle() :
coat::scripto::DebugDraw
TriSubd() :
comms::cMeshContainer
truncate() :
coat::scripto::Vec3
truncateCopy() :
coat::scripto::Vec3
tube() :
coat::scripto::Builder
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