3DCoatScripting
4.8.31β
You can manage 3DСoat features with help of scripting
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Here is a list of all documented class members with links to the class documentation for each member:
- s -
scale() :
coat::scripto::ToolsMeshTransform
scaleA() :
coat::scripto::UI
show() :
coat::scripto::SculptLayer
size() :
coat::scripto::AABB
,
coat::scripto::FormatBinary
,
coat::scripto::UI
skipDialog() :
coat::scripto::UI
slerp() :
coat::scripto::Quat
,
coat::scripto::Vec3
slerpCopy() :
coat::scripto::Quat
,
coat::scripto::Vec3
source() :
coat::scripto::AFormat< T >
sphere() :
coat::scripto::DebugDraw
,
coat::scripto::Builder
startRadius() :
coat::scripto::MeshCapsule
subObject() :
coat::scripto::PolyMesh
subtruct() :
coat::scripto::AMesh< T >
subtructCopy() :
coat::scripto::AMesh< T >
surface() :
coat::scripto::SculptLayer
symmetric() :
coat::scripto::Mat4
,
coat::scripto::Mat3
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