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pynion

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Posts posted by pynion

  1. A subdivision preview would kill the workflow. It is only interesting, after Andrew have implemented a multicore support for the retopo tab - as long as this is not solved, a subdivision preview will need too much cpu time and is currently not practicable.

    Why do you need a subdivision preview? Give an example.

    When you want to have a non subdevided object for say, cinematics. You want the base mesh to be very low polygon and increase the sub-ds as the camera gets closer. you care less about how the base polygon mesh looks but want the sub-ds to look good.

    This also applies to hard surface modeling. Have a very low base mesh.

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