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Adam Gibson

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  1. Hey Guys, I just want to let everyone know we are having a Summer Sale at LEARN3DSOFTWARE.com -All 3D Coat Tutorials are only $9 Each!! -We have training for 3D Coat Versions 3 and 4. We also have Lightwave, Zbrush and Modo Tutorials as well. We have close 100 Video Tutorials to choose from!! Come Visit Us at: http://www.learn3dsoftware.com
  2. Happy New Year Everyone!! We are are having a $7 Video Madness Sale at Learn3dSoftware.com All 3D Coat Video Titles are only $7 Each along with our other 3D software packages. So that's approximately 63% OFF our regular prices!! Or $12.00 in savings for each video title!! Visit Us At: http://www.learn3dsoftware.com/7_dollar_madness_New_Years_2014.htm Sale ends soon!!
  3. Hey Guys, Just letting everyone know we are having a $9 Dollar Video Sale all our Video Tutorials at: http://www.learn3dsoftware.com We have dozens and dozens of tutorials for Lightwave, 3D Coat, ZBrush and Modo. The Sale ends when we have sold over 500 videos. Have a Great Weekend!!
  4. Hey Guys, With 3D Coat Version 4 being released I've a created a super discounted 3D Coat Version 3 video training bundle. http://www.learn3dsoftware.com/3dc_version_3_complete_collection.htm It come with all 15 titles created in 3D Coat 3.5 to 3.7. Hours and hours of detailed training covering: Voxel Sculpting, Retopology, Autoretopology, Normal Maps, Displacement Maps, Color Maps, Painting with Photos, Paint Tools, Brushes, Alpha Brushes and full Project Based Tutorials. The Project Based Tutorials include: Dinosaur Detailing, Voxel Sculpting a Dragon, Elephant Detailing, Female Character Texturing and Sci-Fi Detailing a Space Fighter. The ultimate collection to get you started using this powerful piece of software.
  5. New Tutorial- 3D Coat 3.7-StarFighter Detailing Volume #2 -Color Maps http://www.learn3dso..._color_maps.htm In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. In this second volume on Color Maps you will learn how create realistic looking weathered down hull along with battle damage. Grunge, Dirt, Corrosion, Dirt Streaks, Laser Blast /Battle Damage. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Also included is a Free Alpha Brush Collection created by Lightwave Artist "Kevin Phillips". This a Grunge and Weathering Alpha Brush set that is perfect for Sci-Fi detailing. Table of Contents for Volume #1-Normal Maps Chapter 1- Intro Chapter 2- Adding a Base Metal Layer Chapter 3- Adding a New Paint Dirt Layer Chapter 4- Paint Brush Alphas Chapter 5- Layer Blending and Layer Emboss Chapter 6- Paint Chipped Panels Chapter 7- Painting the Vents Chapter 8- Dirt Between the Panels Chapter 9- Blaster Tip Burns Chapter 10- Dirt Streaks Chapter 11- Stains Chapter 12- Blast and Damage Marks Chapter 13- Corrosion Chapter 14- How to Export Color and Normal Maps from 3D Coat Chapter 15- Importing the Spacefighter into Lightwave's Layout with all Maps Chapter 16- Final Render in Lightwave Running Time: 3 hrs. 53 min. High Quality (Screen-Res:1920 x 1080 pixels) MP4 Video Level: Beginner & Up
  6. Hey Guys, I'm having a MOVING SALE!! All our 3D Coat and other Software Video Tutorials are on sale for $10 Each (Almost 50% Off) -Over 65 Titles!! http://www.learn3dsoftware.com/quick_pick_list_10_dollar_moving_sale.htm All our videos will be on sale for only $10 Each until we have reached our goal of 500 videos sold. Don't forget to check out our Free Model Packs (Windows Collection Vol.#1 and #2) and our Youtube Channel with hours and hours of free video beginner 3D training. Have a Great Weekend:) Learn3DSoftware.com
  7. Hey Guys, Just wanted to announce that Learn3DSoftware.com is having a $7 sale on all older 3D Coat 3.5 video tutorials until April 7th. http://www.learn3dsoftware.com/quick_pick_list_Apr_1_2012.htm 3D Coat Titles 1) 3D Coat 3.5 for Lightwave Users-Photo Painting I- $7.00 2) 3D Coat 3.5 for Lightwave Users-Photo Painting II- $7.00 3) 3D Coat 3.5 for Lightwave Users-Painting Color- $7.00 4) 3D Coat 3.5 for Lightwave Users-Normal and Displacement Maps- $7.00 5) 3D Coat 3.5 for Lightwave Users-Voxel Sculpting:Project Dragon- $7.00 6) 3D Coat 3.5 for Lightwave Users-UV Mapping- $7.00 7) 3D Coat 3.5 for Lightwave Users-Retopology I- $7.00 3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus- $7.00 9) 3D Coat 3.5 for Lightwave Users-Auto-Retopology- $7.00 Lightwave Titles 1) Dinosaur Sub-D Modeling- $7.00 2) Dinosaur UV Mapping- $7.00 3) Spacecraft Modeling- $7.00 4) Surfacing for Beginners Volume #1- $7.00 5) Surfacing for Beginners Volume #2- $7.00 6) Surfacing for Beginners Volume #3- $7.00 7) Advanced UV Mapping Volume #1- $7.00 Advanced UV Mapping Volume #2- $7.00 9) Modeler Volume #1- $7.00 10) Modeler Volume #2- $7.00 11) Modeler Volume #3- $7.00 12) Modeler Volume #4- $7.00 13) Modeler Volume #5- $7.00 14) Modeler Volume #6- $7.00 15) Rigging a T-Rex with Skelegons- $7.00 16) Rigging a T-Rex with Bones- $7.00 17) Animating a Tyrannosaurus- $7.00 18) Sci-Fi Modeling-Interiors Hallways and Corridors- $7.00 19) LW CAD 3.6 Modeling Tools Volume #1- $7.00 20) LW CAD 3.6 Modeling Tools Volume #2- $7.00 21) LW CAD 3.6 Modeling Tools Volume #3- $7.00 22) LW CAD 3.6 Modeling Tools Volume #4- $7.00 23) LW CAD 3.6 Modeling Tools Volume #5- $7.00 24) LW CAD 3.6 Modeling Tools Volume #6- $7.00 25) ZBrush 3.1 for Lightwave Users-Volume #1-How to Paint Color- $7.00 26) ZBrush 3.1 for Lightwave Users-Volume #2-Normal Maps- $7.00 27) ZBrush 3.1 for Lightwave Users-Volume #3-Displacement Maps- $7.00 ZBrush Titles 1) ZBrush 4 for Lightwave Users-Painting Color- $7.00 2) ZBrush 4 for Lightwave Users-Normal Maps- $7.00 3) ZBrush 4 for Lightwave Users-Displacement Maps- $7.00 4) ZBrush 4- ZApp Link Plugin- $7.00 5) ZBrush 3.1 Creature Sculpting- $7.00 6) ZBrush 3.1 Creature Head Detailing- $7.00 7) ZBRUSH 3.5 -UV Unwrapping-"Mastering UV Master"- $7.00 Modo Titles 1) Modo 501 Painting Color-The Essentials- $7.00 2) Modo 501 Modeling Tools(Volume #1)- $7.00 3) MODO 501-Retopology- $7.00 4) MODO 501-Dinosaur UV Mapping- $7.00 Photoshop Titles 1) Photoshop CS4-Basic Training- $7.00 2) Photoshop CS4-Seamless Textures- $7.00 Model Pack 1) Dinosaur Mega-Pack (Over 40 Dinosaurs)- 49.00 http://www.learn3dsoftware.com/quick_pick_list_Apr_1_2012.htm Thanks Again for all the Great Support from the 3D Coat Community!! Adam Gibson:)
  8. 3D Coat 3.7- StarFighter Detailing Volume #1 -Normal Maps http://www.learn3dso...1_norm_maps.htm In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Table of Contents for Volume #1-Normal Maps Chapter 1- Intro Chapter 2- Importing Model into 3DC and View Modes Chapter 3- Hiding Parts Chapter 4- Polygonal Tool and Eraser Tool Chapter 5- Top Fin Base Panels Chapter 6- Top Fin: Adding Detail Part One Chapter 7- Top Fin: Adding Detail Part Two Chapter 8- Top Fin: Adding Detail Part Three Chapter 9- Wings: Top Base Panels Chapter 10- Wings: Bottom Base Panels Chapter 11- Thruster Casing: Top Panels Chapter 12- Thruster Casing: Bottom Panels Chapter 13- Thruster Casing: Front Panels Chapter 14- Thruster Casing: Back Panels Chapter 15- Thruster: Inner Bevels Panels Chapter 16- Cockpit Panels Chapter 17- Hide Tool Chapter 18- Thrusters Main Panels Chapter 19- Long Gun Casings Chapter 20- Rear Long Guns Chapter 21- Front Long Guns Chapter 22- Alpha Brushes: Intro Chapter 23- Alpha Brushes: Detailing Chapter 24- Exporting Normal Map Created in 3DC Chapter 25- Importing the Spacefighter into Lightwave http://www.learn3dso...1_norm_maps.htm Running Time: 6 hrs. 42 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner & Up
  9. Happy New Year to All, Those of you who are interested in some Free Beginner Tutorials for 3D Coat, Lightwave and other Software Packages can visit our You-Tube Channel for hours and hours of mini-tutorials at the link below. http://www.youtube.com/user/Learn3dSoftware ------------------------------------------------------------- We are also have a New Years Special at Learn3DSoftware.com All training videos are only $10 each until Jan.15th http://www.learn3dsoftware.com/10_dollar_new_year_special.htm ------------------------------------------------------------------- Also don't forget to check out our FREE MODEL COLLECTIONS for some nick-nacks you can use in any of your 3D projects for free. http://www.learn3dsoftware.com/window_collections.htm Happy New Year!!!
  10. Hey All, Just letting everyone know I'm having a $9 Video Sale on all 3D Coat Training Tutorials over the next couple of days. Just goto: http://adamgibson3dtraining.com/products/3dcoat/ 3D Coat 3.5 Photo Painting II-Paint a Human Using Photos- $9.00 3D Coat 3.5 Photo Painting I-Paint an Elephant Using Photos- $9.00 3D Coat 3.5 for Lightwave Users-Painting Color- $9.00 3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps- $9.00 3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon- $9.00 3D Coat 3.5 Auto-Retopology for Lightwave Users- $9.00 3D Coat 3.5 Retopology Vol #1 for Lightwave Users- $9.00 3D Coat 3.5 Retoplogy Vol #2 for Lightwave Users - Project Suchomimus- $9.00 3D Coat 3.5 UV Mapping for Lightwave Users- $9.00 We also have other software training tutorials on sale for $9 Each as well. Hope everyone is doing well:) http://adamgibson3dtraining.com/products/3dcoat/
  11. 3D Coat 3.5 Photo Painting I-Paint an Elephant Using Photos http://www.learn3dsoftware.com/3dc_35_lightwave_users_photo_paint_1.htm In this tutorial 3D Coat Instructor Adam Gibson demonstrates the powerful photo painting tool-set inside of 3D Coat. Sometimes in order to create the most photo-realistic and life-like looking characters you need to use real photos of animals/creatures to create the illusion. Also this can be a huge time saver as trying to paint a texture from scratch can be very tedious, time-consuming, and require great skill. Learning how to use the photo-painting tool can save hours and hours of texturing work and speed up your work-flow. So if you are looking for a quick way to texture your creatures and animals this is the training course for you. Table of Contents for Photo Painting I Chapter 1- Intro Chapter 2- Organizing/Prepping Photos for Painting Chapter 3- Setting Up/Importing the Character Mesh in 3D Coat Chapter 4- Photo Painting Tool Basics Chapter 5- Creating a Base Texture (Part One) Chapter 6- Creating a Base Texture (Part Two) Chapter 7- Painting the Ears Chapter 8- Painting the Front of the Head and Trunk Chapter 9- Painting the Back and Side of the Trunk Chapter 10- Painting the Side of the Head Chapter 11- Painting the Bottoms of the Feet Chapter 12- Painting the Toes of the Front Feet Chapter 13- Painting the Toes of the Rear Feet Chapter 14- Painting the Side of the Legs and the Body Chapter 15- Painting the Side, Top, and Bottom of the Body Chapter 16- Painting the Inner Legs Chapter 17- Painting the Back of the Knees and Front of the Legs Chapter 18- Painting the Tusks Chapter 19- The Darken Tool Chapter 20- Merging All the Layers and the Lighten Tool Chapter 21- Toe Nail Clean Up Work Chapter 22- Exporting to Lightwave 3D and Test Renders in Layout http://www.learn3dsoftware.com/3dc_35_lightwave_users_photo_paint_1.htm Level: Beginner Running Time: 4 hrs 29 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
  12. 3D Coat Bundle-7 Training Videos-by Adam Gibson http://adamgibson3dtraining.com/products/3dcoat/ This 3D Coat Video Bundle includes the following 7 Video Titles: 3D Coat 3.5 Painting Color 3D Coat 3.5 Normal & Displacement Maps 3D Coat 3.5 Voxel Sculpting: Project Dragon 3D Coat 3.5 UV Mapping 3D Coat 3.5 Retopology I 3D Coat 3.5 Retopology II-Project Suchomimus 3D Coat 3.5 for Lightwave Users-Auto Retopology http://adamgibson3dtraining.com/products/3dcoat/
  13. 3D Coat 3.5 for Lightwave Users-Painting Color-by Adam Gibson http://www.learn3dsoftware.com/3dc_35_lightwave_users_paint_color.htm In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this final video on detailing the Suchomimus Dinosaur 3D Coat/Lightwave Instructor Adam Gibson shows how to paint color on the creature to add the final details that will all be merged into Lightwave's Layout for Rendering. Painting Colors on a 3D object is extremely fun and also an art form that can constantly be developed. Let Adam show you some beginning techniques to get you started on detailing your own 3D Models. Table of Contents for Painting Color Chapter 1- Intro Chapter 2- Setting up Object and Using Layers Chapter 3- Creating the Color Base Coat for the Mouth and Tongue Chapter 4- Creating the Color Base Coat for the Body Chapter 5- Creating the Color Base Coat for the Head Chapter 6- Creating the Color Base Coat for the Spine Stripe Chapter 7- Creating the Color Base Coat for the Finger Skin Rings Chapter 8- Creating the Color Base Coat for the Toe Skin Rings Chapter 9- Creating the Color Base Coat for the Feet Chapter 10- Creating the Color Base Coat for the Finger Nails Chapter 11- Creating the Color Base Coat for the Toe Nails Chapter 12- Creating the Color Base Coat for the Inner Toe Claws Chapter 13- Creating Tiger Style Stripes Chapter 14- Creating Large Spots on the Body Chapter 15- Creating Large Spots on the Head Chapter 16- Blending the Scales on the Body Chapter 17- Blending the Scales on the Tail Chapter 18- Blending the Scales on the Neck and Head Chapter 19- Hand and Arm Detailing Chapter 20- Feet Detailing Chapter 21- Inner Mouth Detailing Chapter 22- Top of Head Detailing Chapter 23- Side of Head and Jaw Detailing Chapter 24- Exporting Lightwave Object, Color, Specular, Normal, and Displacement from 3DC Chapter 25- Importing the Model into Lightwave's Layout with all the Detailed Image Maps Chapter 26- Re-adding the Teeth and Eyes and applying Final Test Rendering in Lightwave http://www.learn3dsoftware.com/3dc_35_lightwave_users_paint_color.htm Level: Beginner Running Time: 7 hrs 2 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
  14. 3D Coat 3.5 for Lightwave Users-Normal and Displacement Maps-by Adam Gibson http://www.learn3dsoftware.com/3dc_35_lightwave_users_norm_displace.htm In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this video tutorial 3D Instructor Adam Gibson demonstrates how to detail a Suchomimus dinosaur using 3D Coat's Normal and Displacement Mapping tools. Learn how to take plain and low-detailed models and spice them up by adding muscle, bone, tendon, skin folds, bumps and scales to their surface. Then the video finishes off by showing the secrets of taking the normal and displacement maps created in 3D Coat and exporting them out for use in Lightwave 3D. Although setting up Normal Maps in Lightwave is relatively easy, Displacement Maps can be slightly challenging. Displacement Map set-up using the Node Editor is shown in great detail. Table of Contents for Normal and Displacement Maps Chapter 1- Intro Chapter 2- Saving Out the Body Layer of the Mesh Chapter 3- Import Body Layer into 3D Coat Chapter 4- UV's and Displacements Chapter 5- Detailing Leg Muscles Chapter 6- Detailing the Feet Chapter 7- Arm Detailing Chapter 8- Detailing the Hands Chapter 9- Creating Skin Rings Chapter 10- Creating the Rib Cage Chapter 11- Creating Spine Bones Chapter 12- Detailing the Top and Side of the Head Chapter 13- Throat and Lower Jaw Detailing Chapter 14- Detailing the Tail Chapter 15- Increasing the Texture Mesh Resolution Chapter 16- Adding a New Displacement Layer Chapter 17- Adding Scales Part 1 Chapter 18- Adding Scales Part 2 Chapter 19- Adding Scales Part 3 Chapter 20- Adding Scales Part 4 Chapter 21- Adding Scales Part 5 Chapter 22- Adding Scales Part 6 Chapter 23- Adding Scales Part 7 Chapter 24- Exporting Normal and Displacement Maps Chapter 25- Normal and Displacement Maps Preview in Photoshop Chapter 26- Normal Map Set Up in Lightwave 3D Chapter 27- Displacement Map Set Up in Lightwave 3D Chapter 28- How to Import and Export Nodes in Lightwave 3D Chapter 29- Final http://www.learn3dsoftware.com/3dc_35_lightwave_users_norm_displace.htm Running Time: 5 hrs. 48 mins. Screen Resolution: 1440 x 900 pixels Format: Quicktime Video
  15. 3D Coat 3.5 for Lightwave Users-Voxel Sculpting:Project Dragon http://www.learn3dsoftware.com/3dc_35_lightwave_users_voxel_sculpt.htm In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. Table of Contents for Voxel Sculpting Chapter 1- Intro Chapter 2- Converting Polygonal Mesh into Voxels Part One Chapter 3- Converting Polygonal Mesh into Voxels Part Two Chapter 4- Renaming Voxel Layers and Shaders Chapter 5- Finger Detailing Chapter 6- Hand Detailing Chapter 7- Forearm and Bicep Detailing Chapter 8- Creating Leg Muscles Chapter 9- Knee and Shin Detailing Chapter 10- Feet Detailing Chapter 11- Creating Spine Bones and Rib Cage Chapter 12- Elongating the Neck with the Pose Tool Chapter 13- Transform Tool Chapter 14- Neck Detailing Chapter 15- Head Detailing Chapter 16- Creating Finned-Styled Ears Chapter 17- Creating the Head Crest and Horns Chapter 18- Creating the Wings Chapter 19- Wing Detailing Chapter 20- Extending the Wing to the Body Layer Chapter 21- Posing the Wing Chapter 22- Adding Veins and Bumps to the Wings Chapter 23- Mirroring the Wing Chapter 24- Adding Scales to the Body Part One Chapter 25- Adding Scales to the Body Part Chapter 26- Adding Scales to the Body Part Chapter 27- Adding Scales to the Body Part Chapter 28- Adding Scales to the Body Part Chapter 29- Adding Scales to the Body Part Chapter 30- Adding Scales to the Body Part Chapter 31- Adding Scales to the Body Part Chapter 32- Final http://www.learn3dsoftware.com/3dc_35_lightwave_users_voxel_sculpt.htm Running Time: 7 hrs. 49 min. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner
  16. $10 Dollar Video Christmas Special at LEARN3DSOFTWARE.com http://www.learn3dsoftware.com/10_dollar_video_special.htm Buy our 3D Coat, Lightwave 3D, Zbrush, Modo, and Photoshop Videos for only $10.00 Each!!! *(SPECIAL Applies to any Video Title: Old, New Releases, and Pre-Buys!!) SALE ENDS SOON!! 3D Video Titles Lightwave 3D 9.6 Modeler Volume #1- $10 Lightwave 3D 9.6 Modeler Volume #2- $10 Lightwave 3D 9.6 Modeler Volume #3- $10 Lightwave 3D 9.6 Modeler Volume #4- $10 Lightwave 3D 9.6 Modeler Volume #5- $10 Lightwave 9: Surfacing for Beginners Volume #1 (Surface Editor Essentials)- $10 Lightwave 9: Surfacing for Beginners Volume #2 (Diffuse, Reflectivity, Transparency, Luminosity, and more!!)- $10 Lightwave 9.6 Advanced UV Mapping and Texturing-Volume #1- $10 Lightwave 9.6 Advanced UV Mapping and Texturing-Volume #2- $10 Lightwave 9: Spacecraft Modeling- $10 Lightwave 9: Dinosaur Modeling-Project Velociraptor- $10 Lightwave 9: Dinosaur UV Mapping-UV Mapping a Velociraptor- $10 Lightwave 3D 9.6 Rigging a T-Rex with Skelegons- $10 Lightwave 3D 9.6 Rigging a T-Rex with Bones- $10 Lightwave 3D 9.6 Animating a Tyrannosaurus- $10 ZBrush 3.1 for Lightwave Users Volume #1-How to Paint Color- $10 ZBrush 3.1 for Lightwave Users Volume #2-Normal Maps- $10 ZBrush 3.1 for Lightwave Users Volume #3-Displacement Maps- $10 ZBrush 3.1 Creature Sculpting- $10 ZBrush 3.1 Creature Head Detailing- $10 ZBrush 3.5 UV Unwrapping-Mastering UV Master Plugin- $10 3D Coat 3.5 for Lightwave Users-Retopology- $10 3D Coat 3.5 for Lightwave Users-Retopology II: Project Suchomimus- $10 3D Coat 3.5 for Lightwave Users- Painting Color- $10 3D Coat 3.5 for Lightwave Users- Normal & Displacment Maps- $10 3D Coat 3.5 for Lightwave Users-Voxel Sculpting- $10 3D Coat 3.5 for Lightwave Users-UV Mapping- $10 3D Coat 3.5 for Lightwave Users-Auto Retopology- $10 3D Coat 3.5 Photo Painting I-Paint an Elephant Using Photos- $10 3D Coat 3.5 Photo Painting II-Paint a Human Using Photos- $10 and more!!!! http://www.learn3dsoftware.com/10_dollar_video_special.htm $10 for any video-(Downloads Only!!) Have a Safe and Happy Holiday Season!!
  17. Hi All, We are starting a FREE MONTHLY VIDEO DRAW at Liberty3D.com and Learn3DSoftware.com. On the 15th of every month we announce the winner and send them links to download a free video of their choice!!! Lightwave, 3D-Coat, ZBrush Titles and more... We are going to be doing this on both websites. So double-up on your chances to win and enter your name on both websites!! All you have to do is sign-up for our monthly newsletter on one or both websites and your name will automatically be entered in the draw every month!! If you wish to enter your name in our monthly draw just visit: www.liberty3d.com and enter your name where it says "Sign up for news from Liberty3D!" or visit: www.learn3dsoftware.com and click on "Sign-Up for our Free Newsletter" Have a Great Day!! From The Crew at Liberty3D.COM
  18. 3D Coat 3.5 for Lightwave Users-UV Mapping-by Adam Gibson http://www.learn3dsoftware.com/3dc_35_lightwave_users_uv_mapping.htm In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this Video Tutorial Adam Gibson shows a full blown project based session on how to perfectly UV Map a Suchomimus Dinosaur. The techniques and tools are shown to create UV maps with no overlapping UV's. Good UV mapping skills are needed to create great texture maps for your characters and 3D object. This video holds the information you need to start making great UV maps for your own projects. Table of Contents for UV Mapping Chapter 1- Intro Chapter 2- Importing Meshes for UV Mapping in 3D Coat -Part One Chapter 3- Renaming UV Maps Chapter 4- Importing Meshes for UV Mapping in 3D Coat -Part Two Chapter 5- Importing Meshes for UV Mapping in 3D Coat -Part Three Chapter 6- How to Import Multiple UV Maps into 3D Coat Chapter 7- Adding UV Seams-Part One Chapter 8- Adding UV Seams-Part Two Chapter 9- Adding UV Seams-Part Three Chapter 10- Adding UV Seams-Part Four Chapter 11- Adding UV Seams-Part Five Chapter 12- Unwrap Test Chapter 13- UV Seam Adjustment Chapter 14- 3D Coat Crashes Chapter 15- Work Around Exporting Method of Layered UV Mapped Object to Lightwave 3D http://www.learn3dsoftware.com/3dc_35_lightwave_users_uv_mapping.htm Level: Beginner Running Time: 1 hr. 56 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
  19. 3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus-by Adam Gibson http://www.learn3dsoftware.com/3dc_35_lightwave_users_retopology2.htm In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this second retopology volume of 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates the full retopology of a Suchomimus Dinosaur model to create a mesh with better polygonal edge flow. Retopology of your models is designed to make models easier to apply UV Maps, texturing, and animating. Models with bad topology can create a great deal of problems in a production pipeline. This video combines the strength of both programs to create a clean streamlined character model with all the steps revealed. Table of Contents for Retopology II Chapter 1- Intro Chapter 2- Importing Lightwave Objects Into 3D Coat Chapter 3- Claws Part-One Chapter 4- Claws Part-Two3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus-by Adam Gibson Chapter 5- Claws Part-Three Chapter 6- Hand and Arm Geometry Chapter 7- Inner Toe Geometry Part-One Chapter 8- Inner Toe Geometry Part-Two Chapter 9- Feet Part-One Chapter 10- Feet Part-Two Chapter 11- Feet Part-Three Chapter 12- Feet Part-Four Chapter 13- Feet Part-Five Chapter 14- Feet Part-Six Chapter 15- Feet Part-Seven Chapter 16- Feet Part-Eight Chapter 17- Feet Part-Nine Chapter 18- What to do if 3D Coat Crashes Chapter 19- Leg Editing Chapter 20- Creating Eye Geometry Chapter 21- Creating the Eye Socket Chapter 22- Creating Nostrils Chapter 23- Head Geometry Part-One Chapter 24- Head Geometry Part-Two Chapter 25- Head Geometry Part-Three Chapter 26- Head Geometry Part-Four Chapter 27- Head Geometry Part-Five Chapter 28- Connecting Body Geometry Together Part-One Chapter 29- Connecting Body Geometry Together Part-Two Chapter 30- Making the Tail Chapter 31- Connecting the Head to the Body Part-One Chapter 32- Connecting the Head to the Body Part-Two Chapter 33- Final Tweaks in 3D Coat Chapter 34- Importing the Retopologized Mesh into Lightwave Chapter 35- Editing the Tail Chapter 36- Setting Up Symmetry in Lightwave Chapter 37- Matching the Retopo Mesh with a Background Mesh Chapter 38- Inner Mouth Creation Chapter 39- Building the Throat Chapter 40- Building the Tongue Chapter 41- Adding the Teeth and Eye Balls to the Retopo Mesh http://www.learn3dsoftware.com/3dc_35_lightwave_users_retopology2.htm Running Time: 8 hrs 34 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
  20. 3D Coat 3.5 for Lightwave Users-Retopology-by Adam Gibson http://www.learn3dsoftware.com/3dc_35_lightwave_users_retopology.htm In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this first volume on retopology for 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates all of the retopology tools in great detail. Basically this is an A-Z reference for anyone who wants to understand what each tool in the retopology menu does and how. Table of Contents for Retopology Chapter 1- Intro Chapter 2- What is Retopology? Chapter 3- How to Import a Mesh for Retopology Chapter 4- How to Import a Voxel Object for Retopology Chapter 5- Retopology Groups Chapter 6- Add Split Tool Chapter 7- Select Tool Chapter 8- Quads Tool Chapter 9- Points and Faces Tool Chapter 10- Cap Tool Chapter 11- Strokes Tool Chapter 12- Brush Tool Chapter 13- Delete Polygons Tool Chapter 14- Delete Edges Tool Chapter 15- Collapse Tool Chapter 16- Split Rings Tool Chapter 17- Move Vertices Tool Chapter 18- Slide Edges Tool Chapter 19- Move Faces Tool Chapter 20- Move Edges Tool Chapter 21- Move Edge Loops Tool Chapter 22- Move Edge Rings Tool Chapter 23- Slide Edge Loops Tool Chapter 24- Relax Tool Chapter 25- Clear Tool Chapter 26- Subdivide Tool Chapter 27- Quads Tools Mode Chapter 28- Snap Tool Chapter 29- Symmetry Tool Chapter 30- Importing and Exporting Retopology to Lightwave Chapter 31- Spin Edge Tool Chapter 32- Spin Back Edge Tool Chapter 33- Extrude Edge Tool Chapter 34- Split Edges Tool Chapter 35- Collapse Edges Tool Chapter 36- Delete Tool Chapter 37- Edge Loop Tool Chapter 38- Edge Ring Tool Chapter 39- Sel Sharp Tool Chapter 40- UV Mark Seams Tool Chapter 41- UV Edge Loops Tool Chapter 42- Bevel Edges Tool Chapter 43- Delete Faces Tool Chapter 44- Subdivide Faces Tool Chapter 45- Hide Faces Tool Chapter 46- Invert Hidden Faces Tool Chapter 47- Unhide Faces Tool Chapter 48- Final http://www.learn3dsoftware.com/3dc_35_lightwave_users_retopology.htm Level: Beginner Running Time: 3hrs. 24 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
  21. 3D Coat 3.5 for Lightwave Users-Auto-Retopology-by Adam Gibson http://www.learn3dsoftware.com/3dc_35_lightwave_users_auto_retopology.htm In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this volume on the new Autoretopology tool in 3D Coat 3.5 basic and advanced uses of the Auto-Retopology tool are demonstrated in great depth. Workflow application and pipeline use are shown with regards to how to combine Lightwave's Modeler tools with 3D Coat's standard retopology tool set to correct Auto-Retopology glitches, gotchas, errors and limitations. With the methods included in this video you will learn how create clean retopologized meshes for use in Lightwave or other 3D packages. The video starts off with how to use the Auto-Retopology tool and then finishes with a full hands on project on a rhinoceros model/mesh that needs to be retopologized and exported to Lightwave 3D. Table of Contents for Auto-Retopology Chapter 1- Intro Chapter 2- Retopology Basics: Voxels Part One Chapter 3- Retopology Basics: Voxels Part Two Chapter 4- Retopology Basics: Voxels Part Three Chapter 5- Retopology Basics: Voxels Part Four Chapter 6- Retopology: Creature Model Part One Chapter 7- Retopology: Creature Model Part Two Chapter 8- Density Modulator Chapter 9- Strokes and Edge Flow Chapter 10- Deleting NGons and Triangles Chapter 11- Advanced Mesh Retopo: Part One Chapter 12- Advanced Mesh Retopo: Part Two Chapter 13- Advanced Mesh Retopo: Part Three Chapter 14- Advanced Mesh Retopo: Part Four Chapter 15- Human Head Retopo: Part One Chapter 16- Human Head Retopo: Part Two Chapter 17- Rhino Retopo Project: Part One Chapter 18- Rhino Retopo Project: Part Two Chapter 19- Rhino Retopo Project: Part Three Chapter 20- Rhino Retopo Project: Part Four Chapter 21- Rhino Retopo Project: Part Five Chapter 22- Rhino Retopo Project: Part Six Chapter 23- Rhino Retopo Project: Part Seven Chapter 24- Rhino Retopo Project: Part Eight Chapter 25- Rhino Retopo Project: Part Nine Chapter 26- Rhino Retopo Project: Part Ten Chapter 27- Rhino Retopo Project: Part Eleven Chapter 28- Rhino Retopo Project: Part Twelve Chapter 29- Rhino Retopo Project: Part Thirteen http://www.learn3dsoftware.com/3dc_35_lightwave_users_auto_retopology.htm Running Time: 6 hrs. 15 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
  22. Hi Andrew, I'm running 3D Coat on a Pentium 4 , 3.0 Ghz Processor (Single Processor-Not Duo-Core), with 2.0 Gig of Ram, and a Geoforce FX 5600XT-256 MB Video Card. And I have a 450 Watt Power supply. I did visit the computer store and they said my current motherboard is top of the line and would be handle most of the PCI-E cards out there unless they require more than 450 WATT Power Supply. He did ask what cards you would recommended specifically for your software and he would find me one that would work best with my current system. I'm kinda on a budget or I would buy the top of the line DUO-CORE technology..........but every other piece of software I have runs very smooth on my PENTIUM IV -3.0 GHZ Processor. So realistically to buy a new system just for one piece of software doesn't make much sense. When I start getting into High DEF VIDEO Editing.......I will be forced into buying a new system because the old systems can't do HD Editing apparently. I did notice that when I used the hide polygon feature 3D-Coat ran much smoother..........so I'm assuming a better card and maybe some faster chip-ram would help out. Hope to hear back, Adam Gibson
  23. Thanks, For responding Andrew. I was looking to spend $100 to $200, but if more expensive card will make my computer really shine (esecially for painting in 3D Coat and MODO, and even for other applications it might be worth it. I use Adobe Premiere and After Effects as well. I'm assuming video playback/previewing would be enhanced? Thanks, Adam Gibson
  24. Hi Andrew, I'm running 3D Coat on a Pentium 4 , 3.0 Ghz Processor (Single Processor-Not Duo-Core), with 2.0 Gig of Ram, and a Geoforce FX 5600XT-256 MB Video Card. I feel that maybe I need a better video card to run your software, It feels slightly sluggish when I'm using drawing and using the pen tool to paint and sculpt. I notice when I hide some polygons it seems to speed up and move much smoother. I just found out I can't add anymore RAM to my computer. It's MAX is 2.0 Gig......and I already have 2 Gigs. When I run all my other 3D/2D Applications like Lightwave Photoshop and VUE........it runs very smooth. I did notice while Painting in MODO it moves similiar to 3D Coat.....just a slight delay when painting. Could you recommend a Video Card that might work well with my system? I wanted to bump it up to 512 MB Card but there are so many to choose from. I just want to get 3D Coat running smooth and hopefully not pay a fortune in the process.....lol...... Thanks Andrew, Hope to hear back from you soon, Adam Gibson (Phantom-Vision 3D, Bowmanville, Ontario, Canada)
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