Youth-K
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Posts posted by Youth-K
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Hi!
I tried to make some model in VS mode wit sphere (voxel tools).
I accustomed to these way to make model. but models has still contain bubble inside.
Audinary, It's not be a problem.
But , once I resize entire VS model to smaller or bigger, these bublle affect and left as dust...
So I hope the feature to remove bublle inside @ VS mode.
It's efficient for total count of polygons...
Thank you
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Sorry for my double post...
I tried to study retopo tool for these days.
So I hope these feature like bellow.
1. On/Off switch for Stickiness
I realy love this feature that stick to original mesh (or VS model)
But when use retopo tool for a little complex model, It happen unanticipated reaction.
When I use "splitte" or drag vertex with RMB, the vertex jump to unexpected face...
So in this case, I think If I can turn off the sticikiness.
2. Stick to center of symmetrical line
With symmetry on, and I want to create a polygon near around symmetrical line.
Always I have to create vertex over the symmetrical line.
And after createing polygons. It looks as symmetrical, center splitted model.
But the position of these vertex is still kept as original position(where "over symmetrical line")
So when I want to move these vertex, or split the edge contain these vertex,
I have to search out these hidden vertex or edge.
So I think it is good idea for a new feature that,
when symmetry on, New created vertex force to stick to symmetrical center line.
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You need to download drivers and toolkit from (beta 1)
I have already install video driver for cuda (180.60) & cuda toolkit.
Befor install these, It wouldn't be run and display some error message.
But after install, I can use 3dc with no error message, So I think I had success to install these...
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Hi!,
It seems that the model woldn't be desplay correctly @ VS mode.
Video Driver
178.06 & 178.13 > nothing appear (even first sphere primitive)
180.60 > Sphere primiteve appear, but Just display as a simple green lambert shaded model
(and when set shader to other preset one, nothing has change. )
Is that any suggestion to solve this?
thank you.
3D-Coat V42( DX&GL X64 Cuda )
Vista Ultimate X64
Mem 8G
Core 2 Duo 2.4Ghz
GeForce 9600GT 512MB
Projecting voxel detail to polys - artifacts
in General 3DCoat
Posted
It seems to not FIX all.
When I retopolizing the vs model with low number (few number) of external polygons,
The result model has some visible seams.
And with depth controlled pen operating, the seams can visible too, notably.