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algus

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Posts posted by algus

  1. On 20/7/2016 at 1:55 AM, Creator said:

    Ok I found better workaround:

    1. Go to "Extract Shell" in layer actions => "Make Shell Mesh Using Voxels";
    2. Set thickness - it will make shell inside your mesh without artifacts;
    3. Now turn Surface mode;
    4. Run "Objectify(Separate)" - set some basic option to avoid layers with small dots - delete: 300 worked for me;
    5. Select layer with your shrank object - it will have flipped normals;
    6. Go to "Flip" => "FlipNormals";
    7. Your object is ready :)


    Anyway it would be cool to have such functionality on one action ;)

    Fine!;)

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