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Lawless

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Posts posted by Lawless

  1. It would be really great to have "free" trackball view rotation as the current system is fine for front/side viewing but very inflexible if you try to look from above or below and cant be rotated perpendicular to the view direction when in these positions. In the meantime it would be nice to be able to simply rotate the brush around surface normal. Either would fix my problem of not being able to paint at the right orientation.

    Cheers :good:

    I totally agree. Retopology gets silly when working from above or below.

  2. But the thing is, it's 2 different people using the same tool. Leigh Bamforth did the video, and he's likely been in closer contact with Andrew, to help test and give feedback, as most of his models have been used in the testing.

    Just because one person's topology doesn't look quite right to you, doesn't mean the feature is "far from useful" as you claimed.

    Hey AbnRanger,

    Lino was pretty clear in his first post (then in later posts re-iterating) that the 3DCoat technology deserves a better image representation.

    He never said the 3DCoat feature was far from useful, he said THAT SPECIFIC TOPOLOGY was far from useful.

    He could not have been more clear.

    EDIT and to philnolan3d, I think your image is a great example of this new technology. I am only trying to clear up the misunderstanding between Lino and AbnRanger.

    I think this is getting blown out of proportion. This is a great technology.

    Just my 2 cents.

    -B

  3. One downside about using a mac that's a pure fact is that many programs often get their updates later than the PC version, sometimes much later depending on which program you're referring to. Many plugins don't come out at all on the mac side. For example there are vastly more plugins for LightWave available for PC users.

    True but there is a reason for it. Apple switched from carbon to cocoa a couple years ago. Software companies that had been spending time developing mac apps in carbon got set back. This year the major software companies are caught up. Programs are coming out in 64bit for the mac finally. Maya, Mudbox, Modo 501 should be out late this year, CS5, etc.

    Switching from carbon to cocoa was an anomaly.

  4. Michalis if 3DC is crucial for your work you should buy PC, most ported application crashes on MAC including Zbrush, go and read the forums.There is simple solution - buy PC,MAC people are niche market and they should be happy app are ported at all, there are consistent reports about many serious app crashing under Macs and there must a reason for that, it's too complicated to port or there is something messed up with mac OS.

    I work on a mac everyday using zbrush 3.2. My wife works next to me everyday, on a PC, using zbrush 3.5r3. We have worked like this every day for the past four years. Both programs crash now and then, not one more than the other, regardless of the operating system. From my experience your assessment is inaccurate.

  5. So the auto retopology tools are in the 09 build is that correct? which means it's not available on the mac trial yet right? Just want to make sure i'm not blind cause i can't find it in the latest mac build :)

    Thanks,

    George

    When I got confused (as you are) I started to scroll back on this thread - to find where Andrew posted on the most recent update. I found it, read it, and he explains that this is a windows beta update and not mac. Mac will come out later and he explains why.

    -B

  6. I left 3DCoat (sold the license) because voxel sculpting couldn't match up to zbrush - on the mac. But I got a new computer last week (imac i7 ATI card) and after installing win 7 64bit, I put my wife's 3DCoat license on it. 64bit windows 3DC, even without cuda, is amazing compared to the mac 3DCoat. I mean night and day. Maybe it was my mac machine, but wow. Well, my wife gave me her license and I am back toying with 3DCoat. So, if that OpenCL boosts the power of 3DCoat on the mac, or if Andrew gets around to writing 3DC for OS X 64bit that would be awesome.

  7. Hello,

    Sorry for this question, it may seem simple to most of you.

    When I am sculpting with voxels, by default I reverse a brush stroke by holding down 'control'.

    How can I change the key to 'alt'.

    So that when I want to reverse the brush (subtract voxel material) I hold down alt.

    Thanks

  8. Go there and you can make your own translation of everything of the UI from an existant one ! B)

    Or more, participate to improve the English version! :)

    Hello Frenchy Pilou,

    The link to the translation area is not helpful - It seems I can only suggest/correct hints, not actual button labels. And that was my initial post suggestion.

    Is there any OTHER way of trying to get the buttons labeled better?

    Thanks,

    Brandon

  9. Voxels have been around a long time. I think what Andrew has done with voxels is great, but I think that voxels need better hardware, not better coding.

    Now - on the other hand - Ptex is a 'can do', a reachable target. I'm comfortable with what he see's fit.

    Oh, I might as well throw this in: 3DCoat needs someone fluent English speaking person to go through the program AND the website and clean it all up.

    That is a 'can do' reachable target too :)

    -B

  10. Hello everyone,

    I am going to buy a new computer. One of these two:

    27 inch iMac

    2.8GHz quad-core i7

    ATI Radeon HD 4850 512mb

    16GB ram

    Mac Pro

    2.66GHz Quad-Core Intel Xeon

    12GB ram

    Nvidia GeForce GT 120 512mb

    If I get the Mac Pro it will have Cuda technology, I assume.

    Would it benefit me to get 2 Nvidia cards? Meaning, would that

    give me 1024mb instead of the 512? That would help 3DC if

    I use bootcamp/Windows 7 64bit.

    EDIT - I just read about Cuda in the 3DC Manual, two cards will

    not benefit me.

    I know the Mac Pro line will be updated this year, but I don't know

    if I can wait. Also, I am really leaning to the i7 iMac. It is less

    expensive and almost as powerful, and all the screen issues have

    been resolved.

    I'll be running 3D Coat, Zbrush, and this year Modo 64bit and CS5

    when they come out.

    Thanks for your insight,

    -Brandon

  11. Updated to 3.2.04 (Win+Mac, Linux comes today or tomorrow)

    Changes:

    - Merging retopo room with reference mesh/painted mesh -> per pixel painting will respect color of the reference/painted mesh. In previous builds normalmap was baked correctly but color was not baked t per pixel painting if reference mesh was used.

    Hello Andrew,

    You say you merged the retopo room with which room? I still see retopo room and paint room in my wife's copy of 3DCoat. I'm not sure I understand your meaning here.

    -Brandon

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