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DarkEdge

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Posts posted by DarkEdge

  1. Okay so I searched but am coming back with some conflicting results. I have and obj that has 4 uv maps with a material id setting for each map. These maps when viewed all at once are overlapping because they are all at 0,0 uv space.

    Is it possible to paint a single line (for example) across the whole obj and then export each uv map with that painted line, so when I go back into my render engine I can feed each map to it's corresponding material id and then be able to render that whole obj showing a single line across the whole object?

    I hope I made my confuggled question easy to understand and thanks for your input!

  2. I'm retopo-ing a model sculpt that has uv's and I want to be able to display the sculpt texture map because it will help with my outlining doors and glass panels (see attached) when I am retopo-ing.

    Hope this makes more sense now. So I want to apply the texture map to my reference mesh!

    post-2276-0-10444200-1441482682_thumb.jp

  3. When I am painting directly over a UV'd model is it possible to have the painting exceed the UV boundary by a set amount? I ask because after I am done painting and bring the textures onto the model I can see the seam lines. I can paint over those in Photoshop but would like to eliminate that step if I could.

    Thanks!

  4. This is a strange and unique request so let me lay out why I'm asking this. I'm modeling an wwii aircraft and the landing gear rotates back and twists sideways. To make the landing gear bay doors I would like to see the landing gear in it's tucked away position. But I don't want to topo over the landing gear just the sculpted wing, I just want to see the landing gear in place to place my edges correctly.

     

    Does anyone have any suggestions??

  5. If I have Retopo a mesh, how do I get that mesh into the UV room? I know that the uv's are right there in the Retopo room but I read somewhere that you need to Merge to get into the UV room, wondering where this Merge is? Or do I jusy export obj and then import obj to 3dCoat and uv from there?

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