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Alan

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Posts posted by Alan

  1. Alan, FYI it's not clear how the polygons are mapped to the ptex tiles, the simple "poly 0 == tile 0" does not appear to work.

    I've asked Andrew in another thread how the mapping is handled. So, don't get your hopes up :)

    Cheers,

    Peter B

    Thanks for the heads up Peter. I didn't end up getting to test it out anyhow, but it looks like I wouldn't have got very far.

    I'll track down your other thread and follow it.

  2. Updated to 3.2.04 (Win+Mac, Linux comes today or tomorrow)

    Changes:

    - Ptex export/import done in beta stage. You will be able to export/import color/specular/displacement separately. Ptex files are much closer to textures so I placed export/import ptx files in Texture menu

    - Merging retopo room with reference mesh/painted mesh -> per pixel painting will respect color of the reference/painted mesh. In previous builds normalmap was baked correctly but color was not baked t per pixel painting if reference mesh was used.

    - In Retopo->select tool Relax will act only on vertices selected in Retopo->Select->Verices. Snap button will work in the same way.

    - Fixed render problem when rendering custom size frame was not properly centered.

    - I fixed multiple problems with snapping in retopo tool. Problems was especially visible on the "creature" model.

    - I fixed issue with crash in Linux while using 'V' key.

    - I improved cylinder-like manipulator to avoid controls squashing.

    - Fixed PSD export issue - incorrect (dotted) padding.

    Thanks a lot for implementing ptex export/import so quickly!

    I look forward to testing it out with prman this weekend.

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