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dbonejones

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Posts posted by dbonejones

  1. Unfortunately the Extrude % field doesn't work for setting a depth with the last 6 brush types in the "E" panel.

    Your other tip about using the coordinates is great though, thank you.

    What I want to do is be able to trace a background reference image to create my initial volumes. It's already possible with the grow tool and one of the last 6 brushes in the "E" panel, but without a usable depth setting.

    This seems like the absolute easiest way to start a hardsurface model, why mess around with primitives that are not the exact shape you want when you can just draw a volume that is the right shape?

    So far my best workaround is drawing the shape, cloneing it, stacking them as many times as I need, and merging.

    Still hoping that someone knows the answer to this riddle, it seems inconceivable to me that there's no way to set a depth with those brushes.

    Thanks

  2. That was the best title I could think of for this question.

    Basically, I love to use the grow tool with a point picking brush rather than a pressure brush to follow contours on a background image and create the first volumes for sculpting.

    My problem is, I can't figure out how to set a depth for these tools (or a height of the created voxels for that matter). I've gotten around this by starting with a really high res volume and then transform scaling that volume up or down to get the depth I need, the problem with that though is that it always ends up rounding the edges and ruining the volume for hardsurface use.

    I attached a video to illustrate, it shows me creating a volume with the grow tool and pick point brush. How do I choose the depth? Why when I create a second volume is it the same depth but higher?

    Any help is appreciated!

    post-2657-0-71255500-1328241177_thumb.gi

  3. When the Y Axis is upside down, the rotation should be inverted (so the visual rotation matches the mouse direction)

    as is, left / right movement ALWAYS rotates around the Y axis in the same numerical direction. so when upside down you slide your mouse right and the model rotates left. wink.gif

    This is a CONSTANT problem for me. It's not that I can't navigate in reverse, just not nearly as fast. I get all caught up adding detail and then when I go to bottom of the model I have to make this mental shift. It's pretty much the only time I have to think about the software anymore. I would LOVE a fix.

    Just wondering if there is a fix for this that anyone has come accross... it would make my life easier for sure.

    Otherwise, 3DC navigation has always felt beautifully intutive to me. Sculpting with my tablet is fun, easy, fast, and even relaxing compared to poly-modelling. Retopo is like a game instead of slogging through a relentless bog, and painting a 3D model feels like painting a 3D model finally.

    I love this program.

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