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martinni

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Posts posted by martinni

  1. Send this to Andrew with attached images at support@3d-coat.com

    I think you will have super fast answer and solution because your problem is very clear and well explained.

    On the forum it might take longer.

    Yeah, but I thought this was relevant info for everyone else so I kept it to the forum :)

  2. Here at work we have found an issue with the normals of the lowpoly models exported from 3d coat. I have created a simple test with a chamfered box that illustrates the problem, see the attached picture below:

    post-2942-12829159458247_thumb.jpg

    The model on the right is the one imported into 3d coat, it is unwrapped and its normals are not modified. I am inserting it to create a high poly voxmodel and then again importing it in the retoporoom from where I bake the normalmap. When I export the model again after baking, the normals look like they do on the left model in the picture. The result is that the baked normalmap does not work properly on the original model, but only on the model exported from the 3d coat because of the differences in smoothing caused by the normals.

    I think the issue is caused by 3d coat modifying the normals of the lowpoly model before baking, I guess this is done to get less shading on the polys that the normalmap has to negate? Is there any way to disable this feature when baking if it is needed for special cases? I tried using smooth uvsets and create auto smoothing groups with 180degree angles, but I got the same normals no matter what.

  3. I have been looking into the merge object tool in voxel where it is possible to load a custom obj or load an object from a predefined list and I find this tool very strong.

    Those predefined objects are located in a path that looks something like this: "C:\Program Files\3D-Coat-V3\VoxStamps\Objects" and it is possible to add new objects into that folder to further populate the predefined objectlist.

    So, my suggestion is to be able to add a path to an external directory with objects that could be added to the list as well. In this way it would be possible to have a shared directory for the entire team to use, this could in example be put on a perforce server or a network share.

  4. BUILD: 3.3.01 (trial)

    OS: Win7 64bit

    BUG DESCRIPTION: Write protected scene file not detected when saving

    STEPS TO REPRODUCE: Work on a 3dcoat scene, save it, make the file write protected, open it again and continue working now saving wont have any effect.

    I am trying out 3d coat in a production environment where we have our files on a perforce server, this morning I didnt check out my scenefile before I started working.

    During the day I have saved numerous times and 3d coat did not tell me that my file was still write protected, so now when I was closing down for the day I noticed this problem and that none of my work for today has been saved at all! Is there any way to recover my work or do I just have to do it all again?

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