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Taurus

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Posts posted by Taurus

  1. I don't think it's that useful, generated mesh is too high-poly, no room to tweak it, in the example with Orc it would take more time to fix 'auto-retopo' mesh than to make a new retopo in reto room because it's too high poly and edge flow is far from optimal.Same with cubes example - too high poly, you could do it faster and better with booleans.

    Autoretopo will be useful if you can generate lower mesh resolution so it can be fixed fairly easy but you can do it right now in retopo room.You get too overexcited, it's nice new technology is getting into 3DC but I would rather see some basic stuff redone. Faster paint engine ? Raytraced AO bake ? More retopo tools ? Workflow improvements ? Instead dev time is spent on doing experimental tech which needs a lot of time and effort to tweak.

  2. Paint mode engine is slow it needs speed up:

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    Fill tool is painfully slow

    Brushes are slow

    Switch on/off layer is slow

    Paint mode could be multithreaded ? Fill tool is using only one core.

    Better AO bake

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    3DC AO is slow and it doesn't give good results, we need raytraced AO bake with support meshes which have triangles (from boolean operations)

    Paint layer/UV texture view better dock

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    Generally 3DC is hard to dock,windows dont snap well, close button and scroll bar are too tiny

    Texture UV view needs to be really nice dockable

    More and better retopo tools

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    Merge materials layers on export

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    Every material gets own texture but on export there must be an option to merge them into one texture,

    now if one item has materials wood,metal,glass, itp each of will be exported as separate texture but it shouldnt because it's all for one object

    Pen and materials folders

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    Layers blend list - scroolbar too thin, in fact there should be no scrollbar, most LCD have more than enough place to display all blend modes

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    Make transparency map

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    Draw transparency maps with 3DC paint tools,transparency should be displayed in paint window

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