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pluMmet

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Posts posted by pluMmet

  1. Decreased indeed but in most cases it will work.

    A better way? just export the obj and under voxel room-tools palette / merge. In merge palette there is an import tab. As you increase it, watch polycount indicator and go for ~5-6 M . Enter. 3DC will ask you to keep scale, say yes of course. (important!! You're not rescale it as you do this, it's a problematic UI) . Now,

    1. set symmetry,

    2. Under voxels layers palette ask for autopo only. 2.1 You can paint density, 2.2 you better draw loop guides. Wait a few seconds and you have it.

    Automatically you're in retopo room.

    3. Under retopo menu / find n-gons , fix them manually.

    4. Under tools palette / mark seams, this will trigger the UV tools. Do UVs.

    You may like to skip UVs but NEVER let 3dcoat to auto UV. You have a superior tool in zbrush, UV master. Do it there.

    5. Under retopo menu / apply symmetry to all layers, under symmetry menu turn off symmetry.

    6. Under retopo menu / export retopo layer, Never 'selected' (this is a trap in most cases) LOL

    Import this obj in zbrush. Before this (in Zb) select the 'star' . You have the retopo selected, append the original mesh (full resolution). SUbdivide the retopo mesh as needed and [project all]

    The trick in zbrush projections is to have the original mesh as subdivided as possible.

    OK

    We have two apps here with the worst UI I have ever seen. Isn't it?

    :drinks:

    Thanks for the explanation.

  2. I just wanted to say how excited I am about this. I can't help but feel that Pixo will screw up the Sculptris implantation of theirs and now that 3DC is getting such features I am SO HAPPY because I know it's going to be done right and most likely faster then the other guys.

    I'm Very Happy to have 3D Coat :yahoo:

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