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Teriander

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Everything posted by Teriander

  1. Thanks for replying Tony, I always use Per Pixel as my import method. I found the "Objects" list. But this list only allows me to rename the object, hide it, lock it, or delete it. I can't actually select the object from this list. I also found the "Texture Editor" but this doesn't seem to help much as well. I've attached a screenshot showing my issue. How would you recommend I go about solve the UV Tiling? I think If I can easily select the objects I can assign them to their own UV Set. Selecting the objects is still an issue.
  2. Hello Fellow Artist! I have a 3D Coat workflow question for you: I have a F-16 I created in 3D Max, Looks great, low-poly, obejcts are separated correctly, ready for unwrapping and texturing in 3D Coat. I've selected all the objects and exported them into a single obj file. When I bring the obj into 3D coat I want each object to have its own UV Tile. For example, Flaps, Canopy, Tail, Exhaust, etc. will have it's own UV section instead off ALL the objects Unwrapped into a single UV tile. Is that possible with 3D Coat? I see at the top of the UV section of 3D Coat, next to "Mark Seams" is "---Default". This looks like a section I can manually place selected objects into their own UV Page. Is this the only way to send objects into their own UV Tile Page or can this be done automatically? How does one select an object on the UV Page? The only way I see is to click on the 2D Layout on the "Preview" window. Can I select an object in the 3D Viewport under the "UV" page? OR Is the best workflow exported multiple obj files from Max, Importing them one at a time into 3D Coat, UV unwrap it, and exporting them one at a time back into 3d Max? Thanks! Awesome program by the way..
  3. I figured out why. Was exporting FBX instead of OBJ. Duh... 3D Coat doesn't seem to like FBX too much. It was also crashing on import if the object had a UV already assigned. Strange bug. But thanks for the reply!
  4. Im trying to import an obj into 3D Coat (from 3d Max) and my object gets converted into tris. It was 100% quads in 3D max. What can I do to keep it quads? Im importing via "Per Pixel Painting". None of the settings when selecting my object gives me the option to stop it from converting to tris. I just want to set it up for UV mapping without dealing with tris. Thanks!
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