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airdrummer

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Posts posted by airdrummer

  1. I'm still having issues with this but I found a quick fix, however, another issue has come of it. I can export FBX from 3DC. UDK will still warn about smoothing groups, but it will except the mesh and it looks fine. My issue is that when I export an obj from Maya, with the 2 UV sets I have created, I export as an FBX from 3DC, open it back up in Maya and my 2UV sets are gone and replaced with 4 uv sets created in 3DC. What is the setting to stop this from happening? I don't tick anything upon export so I'm not sure whats going on. I'd appreciate any help:)

     

    objfbx.jpg

  2. Yeah, the normal map isn't even applied. This is just the mesh with the standard material. This is some kind of issue with the meshes normals. It must be an export setting out of 3DC. I'd love to know the best settings for exporting a retopo mesh. The strange thing, is that this mesh will look fine in Unity.

  3. Looking for an answer to this.

     

    If I export mesh to Unity as an obj, it looks just fine, but when I export to UDK and an FBX it looks bad.

    This is just the mid section of a stone pillar. UV's welded and laid...no overlapping, and normals are all fine in Maya.

     

    Any ideas? Thx!

     

    1k19.jpg

  4. Hi! New guy here. I've been using 3DC for its awesome UV mapping and retopology procedures. I could use some help! I can bring any retopo mesh into Unity and it looks great, but when I bring it in to UDK, there appears to be something very wrong with the mesh. Possibly the normals. Everything looks just fine in Maya, so I'm a little confused. Again, great in Unity, destroyed in UDK. If this is a known issue, I would love a work around or to know why it's happening. Is there an export setting I'm missing? Thanks in advance!

     

    -Cory

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