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grocer

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Posts posted by grocer

  1. hi

     

    I'm a little bit confused with 3dcoat normal painting.

     

    If I take that bump map

     

    testB.jpg

     

    and use Ndo to generate a normal map, I got this

     

    testNdo.jpg

     

     

    that render nice in max + vray:

     

    RNdo.jpg

     

    with 3d coat, i got this or this (2nd has depth= 100%)

     

    test3DC01.jpg

    test3DC02.jpg

     

    and rendering like this:

     

    R3dc02.jpg

     

     

    R3dc01.jpg

     

    What am I doing wrong?

    how can I achieve the nice result of Ndo?

     

     

  2. hi,

     

    normal maps seems inverted when loaded in 3ds max + vray

    i've tried the swap x and y option when exporting, but I don't see any difference. the saved maps are identical whatever the checked option.

    what do you thinck about that?

     

    here's what I see in 3d coat:

     

    viewport.jpg

     

    and here's the normal map I always get:

     

    nmap.jpg

  3. thank for your answer.

    i can't really play with the uv because I need them for the existing normal maps.

    but I've tried something by breaking a, island in two parts, without moving them. It doesn't work.

     

    the only way i found is to import in retopo room,

    then to set new uv and move one by one the blok in each uv set before to merge patch per pixel...

  4. i've made a scene of wall and rocks in max with diffent object build in 3D Coat with normalmap only.

    I've around 8 differents block that I've multiplied to get a wall.

     

    now, I d'like to get the wall back to 3ds coat in order to paint diffuse etc...

    the trouble is that when I import my models, 3d coat instances all the copy together. it means when I paint on a stone, it paints the same thingon all copy of that stone!

     

    the only way i've found is to save each stone separately, to import them separately in 3dcoat,

    And if you want to have your normal maps loaded, you have to import them manually for each stone (because when merging it detects that the map is already loaded and doesn't import them).

     

    any idea? any script?

    (I cant even get the applink work to help me!!)

     

     

     

     

  5. this probably comes from your bitmap input gamma in max, it has to be set to 2.2 (I assume your working with 2.2 general gamma), exept for normal map!

    you have to reload your normal map one by one overidding the gamma to 1.

    or you can use a color correct map set to gamma 0.454 and instance it to all your normal maps

  6. thanks for your quick  answers, but I've deleted my file already...
    the new attempt  works better, but I'll never know why...

     

    By the way, I've an other question...

    i'm painting a rock, everything work fine except It doesn't display the diffuse map I'm painting. it only show in the Texture Editor (and in the exported maps)...

     

    nodiffuse.jpg

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