So I have this vox layer consisting of two objects. I did a simple very lowpoly retopo on it and unwrapped it as always. Everything should be as expected with the inward and outward scan depths and I made sure there's as little holes in it as possible. The occlusion range is the default 20 that's worked well so far for everything I've done.
Still, when I press the final button to start the baking, I can only see the progress bar for one second until it finishes and comes up with nothing. The retopo object is transferred into objects and ready for painting but there isn't any normalmaps and the occlusion layer is pitch black. I've tried checking different options in the menu where you choose subdivisions and resolution etc, but they change nothing. Disabling occlusion baking won't paint the object black, but I still won't get any normalmaps.
I've attached a picture of my current scene. Is it okay that there are holes in my object? I want to keep the waistcloth hollow like that and holes in the sleeves/torso area because they are hid by the character wearing them. It feels like I've missed something vital, but I have no idea what it is.
EDIT: SOLVED ALREADY. The problem was that I had accidentally checked the "use names correspondence for baking" and it was causing this problem. Thread can now be removed.