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Hasuman

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Everything posted by Hasuman

  1. Sorry for a very late response. The volumes were just different parts of the model. Head, hat, body etc. I used "through all volumes" for the posing tool so it affected all of them. I actually managed to get it working, but the bad thing is that I don't remember how anymore.
  2. Whenever I select a part to pose, the tool force-enables symmetry. If I disable it and then move the mesh it splits from that same spot every time. I've tried downgrading the mesh before posing, rebuilding the voxels, even removing paint layers, but nothing seems to help. What am I doing wrong? Does pose tool even support asymmetric posing?
  3. Oh, I didn't really think about that. Maybe I'll try exporting the mesh into 3DS Max for tweaking. And by that color thing I meant that if I make a one-sided surface on the collar (because giving it depth and making it two-sided would be a pain), 3D Coat would of course only bake one side of the collar into texture. Eh, whatever
  4. I'm pretty new at the retopo business, so I was wondering how do people retopo thin surfaces like collars and other thin pieces of clothing. What would be the best way to achieve 2-sided but still very thin polygon geometry? To my experience this has been very hard to do manually in 3D Coat. I had to make the surface one sided and extrude it in 3DS Max, something that I'd rather not do again since I lose the normal mapping and colors from the other side doing it like that.
  5. Ha, reminds me of Ranger from the original Quake. Cool stuff!
  6. Hasuman

    snoboi

    From the album: Hasuman's Art

    My first finished "proper" work I made in 3D-Coat. Scetchfab:
  7. Hasuman

    shotti1

    From the album: Hasuman's Art

    Shot of my old school project. A short, silly beat-em-up game with overly manly and ugly, cheesy characters. The main character was partially done in Mudbox, 3ds max and finished in 3D-Coat. Other characters completely in 3D-Coat. Backgrounds in 3Ds Max.
  8. Hasuman

    nasse3

    From the album: Hasuman's Art

    Another speed sculpt.
  9. Hasuman

    meathunk1b

    From the album: Hasuman's Art

    "Meathunk" rendered in 3DS Max. Scetchfab: https://sketchfab.co...88bd5ddc36aa32e
  10. Hasuman

    Hue

    From the album: Hasuman's Art

    My game's character "Meathunk" in 3D-Coat before paintjob. Scetchfab: https://sketchfab.co...88bd5ddc36aa32e
  11. Hasuman

    Phlegm

    From the album: Hasuman's Art

    Silly speed sculpt.
  12. Hasuman

    Space Dandy

    From the album: Hasuman's Art

    Is dandy in space.
  13. So I have this vox layer consisting of two objects. I did a simple very lowpoly retopo on it and unwrapped it as always. Everything should be as expected with the inward and outward scan depths and I made sure there's as little holes in it as possible. The occlusion range is the default 20 that's worked well so far for everything I've done. Still, when I press the final button to start the baking, I can only see the progress bar for one second until it finishes and comes up with nothing. The retopo object is transferred into objects and ready for painting but there isn't any normalmaps and the occlusion layer is pitch black. I've tried checking different options in the menu where you choose subdivisions and resolution etc, but they change nothing. Disabling occlusion baking won't paint the object black, but I still won't get any normalmaps. I've attached a picture of my current scene. Is it okay that there are holes in my object? I want to keep the waistcloth hollow like that and holes in the sleeves/torso area because they are hid by the character wearing them. It feels like I've missed something vital, but I have no idea what it is. EDIT: SOLVED ALREADY. The problem was that I had accidentally checked the "use names correspondence for baking" and it was causing this problem. Thread can now be removed.
  14. Hello, I'm wondering if 3D Coat has any tool which would let me wrap a depth texture around the voxel mesh and sculpt it right on the mesh. I mean like a checkerboard texture wrapped on a shirt that I could turn into depth giving it a tiled look. Doing this with just brushes would be a pain considering that I have to rotate the mesh and the brush's alpha constantly and doing it by hand would ultimately become really messy. I hope you understood what I'm after, and there's a solution of some kind in the software.
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