Jump to content
3DCoat Forums

mtakerkart

Member
  • Posts

    20
  • Joined

  • Last visited

Posts posted by mtakerkart

  1. Ok Some one show me a way to fix it. I import as ppp , go to retopo room , Set "use visible paint objects as retopo"

    go to tweak room to make my morph

    back to retopo and set "use visible paint objects as retopo" again , then export from the retopo menu. it works but the texture doesn't display

    correctly. It's ok for me because it's only for morphing.

  2. May it can helps you but usually when I import mesh with texture it displays correctly of course but sometime  some mesh  display textures correctly in other App but when importng in 3dcoat it displays a dark grey texture that causing the issue morph. Any Idea?

  3. Thank you Andrew. It doesn't work any more. I had the same problem with blender BUT i solved the issue in Blender with the IMPORT process.

    You must keep the vertex order when importing the obj file. Does the 4.7 of 3Dcoat keeps the order in the import process?

     

    Best regards

    Marc Takerkart

  4. Hi ,

    I use 3Dcoat mainly with the Tweak tool to create my morphs or facial blendshapes.

    However, since the integration of the PBR, the order of the vertex is no longer preserved whereas it was in the

    Previous versions. Is there a way to remedy this?

    Thank you for your reply

  5. Bonjour , 

    J'utilise 3Dcoat principalement avec l'outil Tweak pour creer mes morphs ou mes facial blendshapes.

    Cependant depuis l'integration du PBR , l'ordre des vertex n'est plus conserve alors que ca l'etait dans les

    precedentes version. Il y a t'il un moyen de remedier a cela?

    Merci pour votre reponse

  6. Hi! About Iclone , I hope PBR texture will be integrated in 3Dcoat because In december Iclone 6 will run PBR texture.

    Iclone users are mainly indie or enthusiastic hobbyist wich are interesting with your steam version.

     

    Thank you

     

    PS: I'm a steam version ;-)

×
×
  • Create New...