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Posts posted by Democaliber
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Import as Child being the new 'Separate Volumes' threw me for a loop. I'm wondering...when I change from the Sculpt room to the Retopo room, my mesh looks blown apart versus having my original HP model. Any idea as to what's going on?
This is the album that has the two shots; the normal looking one has my model in the Sculpt room with the Volume 4 layer turned off...the other is what my model looks like in the Retop room. I'm sure I'm just missing a checkbox/option somewhere. Anyways, help would be greatly appreciated! Cheers!
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This thread helped me more than anything else. Import as Child being the new 'Separate Volumes' threw me for a loop. I'm wondering...when I change from the Sculpt room to the Retopo room, my mesh looks blown apart versus having my original HP model. Any idea as to what's going on?
This is the album that has the two shots; the normal looking one has my model in the Sculpt room with the Volume 4 layer turned off...the other is what my model looks like in the Retop room. I'm sure I'm just missing a checkbox/option somewhere. Anyways, help would be greatly appreciated! Cheers!
Retopologizing a multi-part Mesh (Must be missing something obvious)
in General 3DCoat
Posted
Yeah I didn't need to use voxel tools on that model. I was wanting to use 3D Coat purely for retopology/UV as I, in general, like it's toolset better than 3DS max. I'll give your suggestion a go on my next model. Cheers.