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kait kybar

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Posts posted by kait kybar

  1. On 1/9/2020 at 6:30 PM, geoath said:

    Hi!

    I'm not sure if this is what you want, but you can also try the following workaround described in the attached image (instead of tweak room).

    I tested it as an alternative to "tweak room", it has some back and forth between rooms, and i don't know if it is 100% non destructive!

    1. Paint room: Imported Model and painted.

    2. Retopo room: Take mesh from paint room.

    3.Sculpt room: Bring the mesh from retopo room room(retopomesh-->sculpt mesh). Adjust the pose with pose/move tool.  Retopo mesh is updated as well.

    4. Retopo room: Update paint mesh with retopo mesh.

    5. Paint room: Updated mesh.

     

    pose_paint mesh.png

    yes this works but the problem is that my mesh is highpoly. and its really laggy, almost impossible to move anything. :/

    Thanks everyone. 

  2. Hello. Im a concept artist using 3d coat mostly for quick concept work.  

    So I sculpted a character. Exported mesh, Imported it back to paintroom for texturing. Added textures and some materials, all good.  But here is the problem.

    I would like to make a quick demo pose for this textured mesh. Is there a quick and dirty way to do it?  I tried few things but...no luck.

    Thanks

    Kait

     

     

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