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Posts posted by pauloduarte
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That's amazing.
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Very good.
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1 hour ago, ostapblender said:
Amazing work, but don't you wanna do quickest trick ever - add vignette?
Yeah,vignette is always a cool trick, but this time I wanted to see everything well visible.
44 minutes ago, oscar_mello said:truly amazing. love it!!!
Thank you.
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Amazing work.
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Nice design.
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26 minutes ago, Kargall said:Working hard here...
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7 hours ago, Vladukenzo said:
Very stong thing. Which way are you going to handle such complex geometry during the render? Will you render internally in coat?
Maya, Arnold.
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3 minutes ago, Vladukenzo said:
Did you do retopo?
No because I don't need a very large detailing, and don't intend to animate, just doing some poses, I will export the poses that I need from marvelous, and then apply the textures made in 3d Coat, with the neutral pose.
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On 23/07/2016 at 1:57 PM, ostapblender said:
That's so epic! This vehicle really require something to go underneath it! Like crushed cars, trucks and stuff.
Yeah that's the idea
I'm making the environment, it's a canyon, first I make the terrain in World Machine, then export some maps and geometry to 3d Coat. These images are only with some tweaks in the sculpt materials, no textures yet, I will make the texture, sand sculpting modeling and rocks with voxels.
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Wow, amazing render.
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Nice work Dimitri, and congratulations to finish the project, good luck.
Cheers.
Paulo Duarte
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Nice design.
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Incredible work. Congratulations.
But I'm sad that you just show the final work on the last day, I think one of the advantages of challenges like this, is the interaction of users during the process, asking questions, learning, getting suggestions ... Anyway great job.
Cheers.
Paulo Duarte
RenderMan render
in General 3DCoat
Posted · Edited by pauloduarte
I'm very happy with the choice of Renderman, it's one of the best and most versatile renders in VFX industry, Renderman RIS 21 is a new render engine, IPR is very fast, and the PxrSurface shader is great for any material.