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TXB4

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Posts posted by TXB4

  1. 12 hours ago, RabenWulf said:

    Sort of.
    You have two options.
    1. Download marmoset 1 (not 2) which has an outline feature.
    2. Create a cage of your mesh (basically duplicate the mesh, expand it a bit) and invert the face normals in your modeling application then import along with your mesh. After that you apply a black material to it.

    You can see method 2 being used here:
    https://skfb.ly/EpEr

    I was considering using Marmoset 1 for this but the program wouldn't let me open a scene made in a newer version.

    The second idea sounds crafty, I will try this too!! Thanks

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