Jump to content
3DCoat Forums

martin

Member
  • Posts

    9
  • Joined

  • Last visited

Posts posted by martin

  1. On 9/11/2020 at 7:14 PM, Удалой said:

    4.9.59 3DcoatDX

    2.2.2 uplink

    Maya 2020

    Every time then i press "paint mesh in 3dcoat" - it update scene in actual 3D Coat instance, but start another copy 3DCoat with empty scene.

    Hello, I am having the same issue. Every time I export a geo from Maya to 3Dcoat, it starts another 3DCoat Application. I remember it did stay in the same app before, and ask, if you would like to merge or create a new scene. thanks

    Martin

  2. hello

     

    thanks for the tip for my issue 01.

    Is my problem as described in 02 a known thing.

    As mentioned it opens a new 3D_coat app with each clicking the Maya App Link functions.

    It would be great to stay in the same 3D Coat applications, and get asked if I want to merge.

    Has been like this before for me

    thanks

    Martin

     

  3. Hello

    I have two issues that I would like to ask

     

    1. extrude

    in the retopo room I try to extrude flat polys to get a box

    the extrude commands (normal, faces, free) would work fine, but they delete the original faces.

    instead I would like to keep the original faces, but I dont see that option

    the shell command does keep the original faces, but it gives double vertices on the original

     

    2. app link

    using the maya app link works fine

    in the past it was possible to merge new geo into an existing 3D coat scene

    now it opens a new 3D coat app when I click the "to PPP" "to Voxel" or other keys in the maya Coat Shelve

    it would be great to stay in one 3D coat app

     

    Maya 2018

    3D Coat 4.9.05

    App Link

    thanks for support

    Martin

     

    Capture_001.PNG

    Capture_002.PNG

  4. Hello,

     

    I use 3D-Coat together with Maya&Vray. Hope it is ok to ask some questions regarding the connection of the maps.

    1. I chose the Gloss/Color Specular Settings for Workflow and for Export.

    2. The normal-map is not as expected.

    first it is very washed out. I Suppose this is due to the 0.45 Gamma correction. seems to be fine in the end by not applying and correction in Maya.

    Whats more strange is the directon.

    The normal map only seems to work right, when I revers it, by setting it shader normal map value to -1

    Is this usual or dont I get something?

    Thnx

    Martin

     

    3d_gun_01.PNG

    3d_gun_02.PNG

    3d_gun_04.PNG

    gun_value_-1.jpg

    gun_value_1.jpg

  5. hello

     

    I have a problem using the app link between Maya and 3DCoat. Using the PPP export function not only the selected, but all the objects in the scene are getting over to 3dc.

    Is there a way to limit the export to only one (or more) selected objects.

    Thnx

    Martin

    +

    Screenshot 2018-10-28 at 14.25.09.png

×
×
  • Create New...